Difference between revisions of "Isingoma"
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walks_around=None.| | walks_around=None.| | ||
immune_to=?| | immune_to=?| | ||
neutral_to=Physical, Energy, Holy, | neutral_to=Physical, Energy, Holy, Curse| | ||
sounds=??| | sounds=??| | ||
note=[ [https://www.youtube.com/watch?v=aAjIaoZA7aE Video of the fight!] ]<br>Can be accessed during the yearly Isingoma event that usually starts in September, the event lasts for 2 weeks. <br>The arena can be entered by up to 4 players who have to be in experience share range with each other.<br>If one player dies, everyone fails and you are teleported out of the arena.<br>The boss fight can be repeated after beating it, but you only get a reward the first time you succeed.<br>Isingoma can be accessed by right clicking the yellow glowing monument directly north of the north exit of Yehsha, players do not lose items or experience upon death so you don't need to worry that much about failing, although you will waste some supplies.| | note=[ [https://www.youtube.com/watch?v=aAjIaoZA7aE Video of the fight!] ]<br>Can be accessed during the yearly Isingoma event that usually starts in September, the event lasts for 2 weeks. <br>The arena can be entered by up to 4 players who have to be in experience share range with each other.<br>If one player dies, everyone fails and you are teleported out of the arena.<br>The boss fight can be repeated after beating it, but you only get a reward the first time you succeed.<br>Isingoma can be accessed by right clicking the yellow glowing monument directly north of the north exit of Yehsha, players do not lose items or experience upon death so you don't need to worry that much about failing, although you will waste some supplies.| | ||
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| style="text-align: center" | [[File:32882.png]] | | style="text-align: center" | [[File:32882.png]] | ||
| [[ | | [[Priest Backpack]] | ||
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| style="text-align: center" | [[File:Golden Hourglass.png]] | | style="text-align: center" | [[File:Golden Hourglass.png]] | ||
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| [[Shakirian Shield]] | | [[Shakirian Shield]] | ||
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| style="text-align: center" | [[File:Light | | style="text-align: center" | [[File:Light Armor.png]] | ||
| [[Light Armor]] | | [[Light Armor]] | ||
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| style="text-align: center" | [[File:32882.png]] | | style="text-align: center" | [[File:32882.png]] | ||
| [[ | | [[Priest Backpack]] | ||
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| style="text-align: center" | [[File:Golden Hourglass.png]] | | style="text-align: center" | [[File:Golden Hourglass.png]] | ||
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| style="text-align: center" | [[File:32882.png|RTENOTITLE]] | | style="text-align: center" | [[File:32882.png|RTENOTITLE]] | ||
| [[Isingoma_Backpack| | | [[Isingoma_Backpack|Priest Backpack]] | ||
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| style="text-align: center" | [[File:Sacred Backpack.png|RTENOTITLE]] | | style="text-align: center" | [[File:Sacred Backpack.png|RTENOTITLE]] | ||
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| [[Pharaoh_Robe|Pharaoh Robe]] | | [[Pharaoh_Robe|Pharaoh Robe]] | ||
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{{Back |category=Events}} |
Revision as of 21:19, 20 May 2024
Hit Points: Varies Experience: Varies Summon: -- Convince: -- | |
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Abilities: | Damage is callibrated according to the average level of your party (there are 4 or 5 different difficulties depending on level which also determine your chances of getting reward boxes), a knight can block the boss without a healer if not entirely unskilled. Has a variety of announced attacks that deal either roughly half of the mages' total HP or a percentage of any player's total HP (often around 80% of total HP), these attacks need to be avoided or you could easily die. 'Melee': regular melee attack, not too much damage. 'Drunkenness': Makes the player drunk. 'Great Poison Explosion': A large diagonal UE-sized cross attack that deals poison damage, not very dangerous. 'Chaos Fields': Shoots chaos fields doing 250-300 curse damage once you step on them and for some turns after. 'Elemental Wave': frontal wave shaped attack dealing fire, energy poison or ice damage to random tiles in the cone area, can do a lot of damage if you let him face you, but usually not deadly. 'Melee announced attacks': in various shapes, 5-6 right after the other which you need to avoid, individually they don't do too much damage but if you dont avoid multiple it can be dangerous. 'Ranged announced attacks': A single shooter is targeted by 6 consecutive announced fireball-sized attacks dealing moderate amounts of damage. 'Cleave': Boss is teleported to the middle of the room and physical damage is dealt repetetively on half of the arena, 80% of player's total HP per hit, keep your hand on the heal and run out of the red quickly (it's impossible to predict which half of the arena will be attacked, so you may get hit at least once!). 'Claw Swipe': - Isingoma teleports to the left or right side of the arena and most of the arena is hit with physical attacks, only 5-6 tiles behind him and 5-6 tiles all the way across in the opposite direction from him are safe. 'Energy Storm': Isingoma teleports to the middle of the room, large energy ball attacks are announced constantly directly under Isingoma, as well as on 2 points on the outer edge of the arena, the attacks travel clockwise around Isingoma in such a way that players have to run in a circle to avoid being hit. There are 2 moving safe zones so you can separate into 2 teams to avoid these attacks, as 4 players in one of the safe zones may prevent each other from moving in time. The attacks do energy damage equal to 60-80%? of max HP, so if you do get hit, make sure you're not standing too close to Isingoma and get hit by both the moving attacks and the one that is cast under Isingoma himself. 'Charge': Isingoma announces a specific player's name and says their soul will be his, a green diamond shaped marker appears on the ground around the player, other players need to stand on the green tiles around the targeted player so the damage gets split up between several players. 6-8 seconds after the announcement he charges at the player and deals poison damage, if the player is alone in the announced attack area, they will be killed, 2 or preferrably 3 players should be in the area to reduce the damage. 'Anubis Tomb': Unkillable anubises spawn all around the outer rim of the arena (except 4-5 tiles on top and bottom), 2 walls in the middle part of the room also spawn. Some of the anubises are brightly coloured, those shoot a 1-hit kill beam after 6-10 seconds; some anubises are grey and their colours are faded, these are safe to stand in front of. You need to stand behind one of the walls as well as this will allow only anubises from one side of the room to face you, then you also need to stand in front of a gray and faded anubis which doesnt shoot the beam, and you will be safe. 'Spear Attack': Isingoma is teleported to the middle of the room and each player is targeted by 8 consecutive 3x3-sized fireball attacks. 'Chaos Explosion': Isingoma keeps attacking the blocker, and an announced chaos attack hits 2/3 or even 3/4 of the arena, avoid it. 'Death Wave Trap': Isingoma is teleported into the middle of the room and faces south, a red wave pattern announcing a deadly attack appears on the ground with 1 player teleported into it and trapped by 8 pyramids. You have 20 seconds to destroy one of the pyramids or the attack will go off and kill the player; after you destroy a pyramid, the trapped player has 3-4 seconds to get out before the attack is triggered and the player is killed. |
Class: | ? |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | ? |
Immune To: | ? |
Sounds: | ?? |
Note: | [ Video of the fight! ] Can be accessed during the yearly Isingoma event that usually starts in September, the event lasts for 2 weeks. The arena can be entered by up to 4 players who have to be in experience share range with each other. If one player dies, everyone fails and you are teleported out of the arena. The boss fight can be repeated after beating it, but you only get a reward the first time you succeed. Isingoma can be accessed by right clicking the yellow glowing monument directly north of the north exit of Yehsha, players do not lose items or experience upon death so you don't need to worry that much about failing, although you will waste some supplies. |
Strategy: | If one player dies, everyone fails and you are teleported out of the arena. Dwarven rings are highly recommended, the boss makes you drunk and it makes avoiding announced attacks difficult. You should have a knight to block the boss, a healer is preferred but not strictly needed. When the announced attacks happen, the boss stops attacking for most of them, so the shooters as well as the blocker are free to move around and avoid the announced attack. Make sure not to get in each other's way during the boss fight, as this can lead to someone dying. Once the announced attacks are about to happen, dont panic, keep your hand on the heal and be quick with moving! |
Loot: | Players receive a certain amount of crystal coins, experience points and possibly (a) reward box(es) when the boss dies, varies according to average level of party. The boss fight can be repeated after beating it, after defeating it again you only have a chance at getting the boxes. Players below level 200 are not guaranteed to get a reward box, above level 200 you are guaranteed to get at least a common reward box. The higher level difficulty categories also have the added benefit of higher chances of receiving rare and very rare reward boxes, the possible rewards can be seen below. |
Location: | Special arena; entrance directly north of Yehsha, right click the gold glowing monument. |
Go back to Creatures.
Note: [2022, CURRENT]
There are 4 or 5 different difficulty levels which all come with differing chances of getting reward boxes, these levels are based on the average level of your party (e.g. if your average party level is 417, your party belongs to the 400+ level category). Players below level 200 are not guaranteed to get even a common reward box, higher difficulty categories have higher chances of getting rare and very rare reward boxes, while the higher categories (average level 400+) are guaranteed to get both a common and rare reward box, but they are not guaranteed to get a very rare one. The boss fight can be repeated after beating it, after defeating it again you only have a chance at getting the boxes.
[HISTORY, 2021]
Players receive event points based on their vocation, damage done and damage taken. The 3 most successful players of each vocation receive very rare event boxes which contain the best possible rewards from the event. There are also common and rare event boxes which contain lesser rewards and are awarded according to your amount of points in relation to the rest of your vocation group.
The following is a list of possible rewards from the first reward bag as well as the 3 possible event boxes.
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[HISTORY, 2020] Low-level players generally get low-worth items like various colored Spellwands and sometimes Frozen Starlight, the list will display the more significant rewards obtainable.
The first Isingoma Event only rewarded players with 1 or 2 rewards each, while the second one that took place in August 2019 rewarded each player with 2-4 rewards, common auxiliary rewards include Crystal Coins and Frozen Starlights.
It seemed that only very high-level players (250-300+) might have a chance to get Angelic Set pieces and some of the other more valuable rewards, but the 2020 event rewards showed that lower levels have a chance to get them as well.
Each participant can collect 2 - 4 random rewards from the massive chest in Yehsha once Isingoma dies. The rewards include:
Image: | Name: |
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Essence of Magic | |
Isingoma Tapestry | |
Priest Backpack | |
Sacred Backpack | |
Loaded Crystal Ball | |
Miniature Pyramid | |
Pharaoh Coffin | |
Golden Hourglass | |
Golden Isingoma Statue | |
Ancient Key | |
Pharaoh Ring | |
Rod of Universe | |
Head of Isingoma | |
Isingoma Sigil | |
Isingoma Robe | |
Isingoma Skirt | |
Isingoma Boots | |
Templar Helmet | |
Sunfire Robe | |
Tempest Shield | |
Angelic Helmet | |
Angelic Platemail | |
Angelic Boots | |
Angelic Plate Armor | |
Pharaoh Robe |