Necromancer
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Revision as of 18:35, 6 September 2018 by Reinhard van Astrea (talk | contribs)
Hit Points: 580 Experience: 1160 Summon: -- Convince: -- | |||
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Abilities: | Melee (0-80) which poisons you for 0/8 hp/turn, Life Drain (10-120), Poison Hit (20-120), Light Healing (fast, 50-80), Summons Ghoul, Ghost and Mummy | ||
Class: | ? | ||
Pushable: | ❌ | ||
Push Objects: | ✔️ | ||
Est. Max Damage: | +5 00 per turn (+1500 with summons) | ||
Immune To: | Poison, Paralyze, Invisibility | ||
Sounds: | "Taste the sweetness of death!" "Your soul will be mine." | ||
Task: | 4000 (Item Tasks) | ||
Note: | Necromancers distance themselves from their opponent, shoot a distance poison attack and summon undead creatures. They shoot you more if you stand close. Necromancers have really valuable items in their loot: Boots of Haste and Skull Staff. They have a weak defense so even knights are able to kill them with a little limitation: their Death Hit works only if you stand next to them which means you will lose a lot more hp. | ||
Strategy: | If you hunt them in Drefia you might want to lure all the Demon Skeleton which spawn between the rooms to the top right corner where the Sheep spawn. You will need a Stealth Ring.
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Loot: | 0-90 gp, Short Sword, Green Mushroom (semi-rare), Clerical Mace (semi-rare), Mystic Turban (rare), Skull Staff (very rare), Conjure Wand (very rare), Boots of Haste (very rare) | ||
Location: | Tombs of Yehsha, Drefia, Medusa Shield Quest, Garrogat Hero Cave, Forgula |
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