Distance weapons are used by archers and their damage is affected mostly by Distance Fighting and Dexterity.
Crossbows and bows cannot be used by themselves and require Arrows or Bolts to inflict damage. Some kinds of ammunition have special effects on the target when used, some bows and crossbows have similar properties and DoT's (damage over time effects).
Bows and crossbows offer another "stat" - 'Hit%' - which increases the chance for your attacks to hit (the base max hit-chance is 94?% for bows and crossbows).
Most stronger bows and crossbows give some amount of Dexterity and sometimes other Properties and can be enchanted or looted with Attributes.
Ammunition can also be used from Quivers which enable you to place more than 1 stack of ammunition inside them and provide light and other bonuses.
For more information and the damage formula take a look at Distance Fighting.
Crossbows
Image:
|
Name:
|
Item rank:
|
Attack:
|
Hit% +
|
Weight:
|
Properties:
|
Att %
|
Attributes:
|
|
Crossbow
|
-
|
0
|
0%
|
40.0 oz
|
-
|
-
|
-
|
|
Elven Crossbow
|
50
|
0
|
1%
|
45.0 oz
|
Dexterity (2)
|
|
Precise (2), Flawless (1), Fast Hand (1%), Sharpshooter (2%), Slowing Shot (4%)
|
|
Enhanced Crossbow
|
70
|
0
|
2%
|
55.0 oz
|
Dexterity (3)
|
|
Precise (3), Flawless (2), Fast Hand (2%), Sharpshooter (3%), Slowing Shot (4%)
|
|
Envenomed Crossbow
|
70
|
0
|
2%
|
58.0 oz
|
Dexterity (3), Poison
|
|
Precise (3), Flawless (2), Fast Hand (2%), Sharpshooter (3%), Slowing Shot (4%)
|
|
Crystallized Crossbow
|
120
|
0
|
2%
|
53.0 oz
|
Dexterity (5), Frost
|
|
Precise (6), Flawless (2), Fast Hand (2%), Sharpshooter (3%), Slowing Shot (4%)
|
|
Blazing Crossbow
|
130
|
0
|
2%
|
58.0 oz
|
Dexterity (5), Burn
|
|
Precise (7), Flawless (2), Fast Hand (2%), Sharpshooter (3%), Slowing Shot (4%)
|
|
Venom Crossbow
|
200
|
0
|
2%
|
62.0 oz
|
Dexterity (8), Poison
|
|
Precise (9), Flawless (2), Fast Hand (2%), Sharpshooter (3%), Slowing Shot (4%), Resistance (Poison, 2%)
|
|
Ancient Crossbow
|
250
|
0
|
3%
|
76.0 oz
|
Dexterity (10), Death
|
|
Precise (12), Flawless (3), Fast Hand (3%), Sharpshooter (4%), Slowing Shot (5%)
|
|
Meteorite Crossbow
|
400
|
0
|
3%
|
72.0 oz
|
Dexterity (16), Lightning Strike
|
|
Precise (19), Flawless (4), Fast Hand (8%), Sharpshooter (4%)
|
|
Sacred Arbalest
|
400
|
2
|
4%
|
72.0 oz
|
Dexterity (16), Holy Strike
|
|
Precise (19), Flawless (3), Fast Hand (7%), Sharpshooter (4%), Slowing Shot (5%)
|
|
Shadowfall Crossbow
|
420
|
2
|
4%
|
72.0 oz
|
Dexterity (17), Death Strike
|
|
Precise (20), Flawless (3), Fast Hand (5%), Sharpshooter (7%), Slowing Shot (5%)
|
Bolts
Image:
|
Name:
|
Attack:
|
Weight:
|
Effect:
|
|
Bolt
|
30
|
0.8 oz
|
-
|
|
Hunting Bolt
|
34
|
0.8 oz
|
-
|
|
Piercing Bolt
|
36
|
0.8 oz
|
-
|
|
Power Bolt
|
40
|
0.9 oz
|
-
|
|
Venomshot Bolt
|
31
|
0.8 oz
|
Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 30, for a total of 465 poison damage.
|
Bows
Image:
|
Name:
|
Item rank:
|
Attack:
|
Hit% +
|
Weight:
|
Properties:
|
Att %
|
Attributes:
|
|
Bow
|
-
|
0
|
0%
|
31.0 oz
|
-
|
-
|
-
|
|
Ignited Bow
|
-
|
0
|
0%
|
34.0 oz
|
Burn
|
|
Precise (1), Flawless (1), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (2%)
|
|
Hunting Bow
|
-
|
0
|
1%
|
22.0 oz
|
-
|
|
Precise (1), Flawless (1), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (2%)
|
|
Elven Bow
|
40
|
0
|
1%
|
34.0 oz
|
Dexterity (1)
|
|
Precise (1), Flawless (1), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (2%)
|
|
Poisoned Bow
|
50
|
0
|
1%
|
30.0 oz
|
Dexterity (1), Poison
|
|
Precise (2), Flawless (1), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (2%)
|
|
Flaming Bow
|
60
|
0
|
1%
|
28.0 oz
|
Dexterity (2), Burn
|
|
Precise (2), Flawless (1), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (2%)
|
|
Shakirian Bow
|
70
|
0
|
1%
|
30.0 oz
|
Dexterity (2), Electrify
|
|
Precise (3), Flawless (1), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (4%)
|
|
Fiery Bow
|
110
|
0
|
2%
|
38.0 oz
|
Dexterity (4), Burn
|
|
Flawless (4), Precise (2), Fast Hand (5%), Sharpshooter (4%), Slowing Shot (3%)
|
|
Crystallized Bow
|
120
|
0
|
2%
|
46.0 oz
|
Dexterity (4), Frost
|
|
Precise (5), Flawless (2), Fast Hand (5%), Sharpshooter (4%), Slowing Shot (3%)
|
|
Crescent Bow
|
130
|
0
|
2%
|
25.0 oz
|
Dexterity (4)
|
|
Precise (5), Flawless (2), Fast Hand (4%), Sharpshooter (3%), Slowing Shot (3%)
|
|
Bow of Judgement*
|
180
|
0
|
3%
|
32.0 oz
|
Dexterity (6), Holy Strike
|
?
|
Precise (8)
|
|
Triangle Star Bow
|
250
|
1
|
3%
|
19.0 oz
|
Dexterity (9), Fast Hand (5%), Holy Strike
|
|
Precise (2), Flawless (10), Fast Hand (5%), Sharpshooter (4%), Slowing Shot (3%)
|
|
Vampiric Bow
|
340
|
0
|
+2%, +3%*
|
10.0 oz
|
Dexterity (11/11/12/12*), Lifedrain Shot, Vampiric Shot
|
|
Precise (14/14/14/15*), Fast Hand (5%), Sharpshooter (4%), Slowing Shot (3%)
|
|
Bow of the Primordial Fire
|
350
|
3
|
3%
|
47.0 oz
|
Dexterity (12), Fast Hand (2%), Sharpshooter (2%), Primordial Burn, Primordial Fire Shot
|
|
Precise (15), Flawless (2), Fast Hand (5%), Sharpshooter (5%), Slowing Shot (5%), Resistance (Fire, 3%)
|
|
The Annihilator
|
500
|
5
|
4%
|
40.0 oz
|
Dexterity (20), Fast Hand (12%), Armor Reduction (15%)
|
|
Flawless (5), Precise (24), Fast Hand (10%), Sharpshooter (8%)
|
Arrows
Image:
|
Name:
|
Attack:
|
Weight:
|
Effect:
|
|
Arrow
|
25
|
0.7 oz
|
-
|
|
Hunting Arrow
|
32
|
0.7 oz
|
-
|
|
Piercing Arrow
|
34
|
0.7 oz
|
-
|
|
Burst Arrow
|
-
|
0.9 oz
|
Burst - deals physical damage in a 3 by 3 tile range ( formula = level/3 + magiclevel^(4/3) min damage = formula * 0.3 max damage = formula * 0.7 )
|
|
Poison Arrow
|
20
|
0.8 oz
|
Poison - inflicts target with poison upon hit, dealing 2 damage per turn.
|
|
Venomshot Arrow
|
25
|
0.7 oz
|
Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 25, for a total of 325 poison damage.
|
|
Shakirian Arrow
|
32
|
0.7 oz
|
Electrify - inflicts target with electricity upon hit, dealing 20 damage per turn for 3 one second long turns, for a total of 60 energy damage.
|
Quivers
Thrown Weapons
The weapons below can be used by themselves, without ammunition, although they are "spent" like ammunition.
Some break right away while some drop to the ground and/or have a chance to break.
Back to Items.