Dwarf Geomancer
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Hit Points: 380 Experience: 490 Summon: -- Convince: -- | |||||||
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Abilities: | Melee (0-100), Manadrain (49-80), Ranged (Stone) (50-110), Fast Self Healing | ||||||
Pushable: | ❌ | ||||||
Push Objects: | ✔️ | ||||||
Est. Max Damage: | 220+ | ||||||
Immune To: | Invisibility, Fire, Poison | ||||||
Neutral To: | Physical, Lifedrain, Energy | ||||||
Sounds: | "Earth is the strongest element."; "Dust to dust.". | ||||||
Task: | 1000 (Item Tasks) | ||||||
Note: | A good creature for Archers to train on, simply corner one at the Triangle Tower, Cirone Dwarf Mine or the Dragoneaters Hideout and use Wooden Spears on full defense while using UH's to heal yourself (they don't do too much damage). A good set, shield and level 100+ are recommended to train this way. Dwarf Geomancers heal very often. | ||||||
Strategy: |
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Loot: | 0-45 Gold Coin, Blank Rune, Leather Boots, Magic Light Wand, Studded Legs, 0-2 Pear, 0-2 White Mushroom, Clerical Mace (rare), Dwarven Ring (rare), Small Sapphire (rare), Spellbook (very rare), Dwarven Tome (very rare), Exquisite Bluegill Feast Recipe (very rare) | ||||||
Skinnable: | Dwarf Beard with | ||||||
Location: | Cirone Dwarf Mine, Dwarf Hell Quest |
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