Necromancer
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Hit Points: 580 Experience: 1160 Summon: -- Convince: -- | |||||
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Abilities: | Melee (0-80) which poisons you for 0/8 hp/turn, Lifedrain (10-120), Poison Hit (20-120), Light Healing (fast, 50-80), Summons Ghoul, Ghost and Mummy | ||||
Pushable: | ❌ | ||||
Push Objects: | ✔️ | ||||
Est. Max Damage: | +300 per turn (+500 with summons) | ||||
Immune To: | Poison, Paralyze, Invisibility | ||||
Neutral To: | Physical, Energy, Fire | ||||
Sounds: | "Taste the sweetness of death!" "Your soul will be mine." | ||||
Task: | 4000 (Item Tasks) | ||||
Note: | Necromancers distance themselves from their opponent, shoot a distance poison attack and summon undead creatures. They shoot you more if you stand close. Necromancers have really valuable items in their loot: Boots of Haste and Skull Staff. They have a weak defense so even knights are able to kill them with a little limitation: their Death Hit works only if you stand next to them which means you will lose a lot more hp. | ||||
Strategy: | If you hunt them in Drefia you might want to lure all the Revenant which spawn between the rooms to the top right corner where the Sheep spawn. You will need a Stealth Ring.
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Loot: | 0-90 gp, Short Sword, Green Mushroom (semi-rare), Clerical Mace (semi-rare), Serpent Scepter (semi-rare?), Mystic Turban (rare), Skull Staff (very rare), Conjure Wand (very rare), Boots of Haste (very rare) | ||||
Location: | Tombs of Yehsha, City of the Dead, Medusa Shield Quest, PoI Necromancers, Forgula, Serpentine tomb, Ghostland Thoris |
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