Tar Priest

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Tar Priest
Tar Priest.gif
Heart.png Hit Points: 3250
Xp.png Experience: 8400
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-35+), Poison Explosion (50-150), Physical Bomb (0-175), Manadrain, Light Healing, Summons 0-2 Tar Monstrosity
Pushable:
Push Objects:✔️
Est. Max Damage:1200+ per turn (with summons)
Immune To:Energy, Poison, Invisibility
Neutral To:Physical, Ice
Task:250 (Tylar Tasks)
Note:Summons two Tar Monstrosity and shoots spells from a distance. Very frequently uses its manadrain ability. The bomb attack is a 3x3 field attack cast on the center of the target player which causes physical damage. Tar priests run on low health. Combos can be substantial with summons so when hunting they should be separated using doors.
If you're just doing the "Investigating the Tar Castle" mission then you'll be fine around level 100 but take care, mages might want an archer or knight to accompany them.
Strategy:These creatures are fairly strong due to their summons so it's recommended to hunt in teams consisting of a blocker and shooters. In some situations, the summons can be manipulated to prevent shield break on the blocker. If you can remove the summons by for example shutting them out the Tar Priest by itself presents a limited threat. Its own attacks are less threatening than a dragon so the biggest issue you'll have is your mana getting drained fast.
Loot:0-195 Gold Coin, Ankh, Dark Armor, Dark Mushroom, Orb, 0-8 Venomshot Arrow, Wand of Light (semi-rare), Serpent Scepter (semi-rare?), Blue Robe (rare), Demonbone Helmet (rare), Life Ring (rare), Staff (rare), Boots of Haste (very rare), Ring of the Sky (very rare), Demonbone Armor (extremely rare)
Location:Corrupted Island, Abukir Tar Priests, Forgula Tar Priest Castle, PoA Tar Seal.

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