Wight
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Hit Points: 6000 Experience: 10000 Summon: -- Convince: -- | |
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Abilities: | Melee (0-200), Lifedrain (0-550+), Musical Ball around herself (0-650+), Poison (starts at 5), Paralyse (strong), Self-Healing (strong and often) |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | 1400~ hp per turn |
Immune To: | Fire, Ice, Poison, Invisibility |
Neutral To: | Physical, Energy, Lifedrain, Death |
Sounds: | "Come with me!" |
Task: | 666 (The Lightbringer Faction) |
Note: | Deadly monster for low levels due to its hard paralysis and very wide AoE dmg. |
Strategy: | The best strategy for any vocation if solo hunting them is to run and use Explosion runes/SD's and Small Explosive Runes (200+ recommended). The safest and most cost-effective way of hunting them is by having a knight or archer of level 200+ block them while 1 or more mid-high level shooters shoot HMM's (and ammunition) to kill them. |
Loot: | 0-300 Gold Coin, Silver Amulet, Protection Amulet, 0-4 Black Pearl (semi-rare), 0-4 White Pearl (semi-rare), Bone Shield (semi-rare), Devil Helmet (semi-rare), Ring of Healing (semi-rare), Skull Staff (semi-rare), Spellbook (rare), Stone Skin Amulet (rare), Tower Shield (rare), Blue Robe (rare), Red Robe (very rare), Boots of Haste (very rare), Black Tapestry (very rare), Royal Dress (extremely rare) |
Skinnable: | Wight Brain with 5% |
Location: | White Rose Tomb, Forgula, PoA Wight Seal |
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