Difference between revisions of "The Plaguebringers of Abukir"
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The Mountain Seal is full of [[Gargoyle]]s, [[Stone Golem]]s, [[Ancient Golem]]s, and [[Ancient Colossus]]. Before the locked area, there are only 3 Ancient Colossus, each one guarding a lever you need to pull. Once all 3 levers are pulled the section to the north will open. There is another [[Ancient Colossus]] just past the corridor, and another 2 together by the boss teleport. | The Mountain Seal is full of [[Gargoyle]]s, [[Stone Golem]]s, [[Ancient Golem]]s, and [[Ancient Colossus]]. Before the locked area, there are only 3 Ancient Colossus, each one guarding a lever you need to pull. Once all 3 levers are pulled the section to the north will open. There is another [[Ancient Colossus]] just past the corridor, and another 2 together by the boss teleport. | ||
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[[Mons]] is the epitome of easy until you make a simple mistake. He walks slow enough that even a low level can outrun him, but if you do let him get close his melee can easily one-hit a player. | [[Mons]] is the epitome of easy until you make a simple mistake. He walks slow enough that even a low level can outrun him, but if you do let him get close his melee can easily one-hit a player. | ||
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A blocker that is inexperienced with [[Mons]] should wear a [[Stone Skin Amulet]] even if they're confident that the boss won't get close enough to melee them as his AOE damage can hit multiple times if you're running away from him. | A blocker that is inexperienced with [[Mons]] should wear a [[Stone Skin Amulet]] even if they're confident that the boss won't get close enough to melee them as his AOE damage can hit multiple times if you're running away from him. | ||
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'''Quest Service Help'''<br /> | '''Quest Service Help'''<br /> | ||
Be careful when going up the stairs to each of the levers, when players follow you up they may take a lot of damage if the blocker gets stuck near the stairs. Make sure the shooters are wearing a [[Stone Skin Amulet]] during the boss fight incase of an agro mishap or get hit by his AOE damage, possibly with spares in their backpacks ready to swap out if the fight takes a while. | *Be careful when going up the stairs to each of the levers, when players follow you up they may take a lot of damage if the blocker gets stuck near the stairs. | ||
*Make sure the shooters are wearing a [[Stone Skin Amulet]] during the boss fight incase of an agro mishap or get hit by his AOE damage, possibly with spares in their backpacks ready to swap out if the fight takes a while. | |||
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*[[Fervencus]] - The Fire Elemental; immune to everything except Holy, Ice, and Energy | *[[Fervencus]] - The Fire Elemental; immune to everything except Holy, Ice, and Energy | ||
*[[Vaporas]] - The Demon; comparable damage to [[Ignis]] himself | *[[Vaporas]] - The Demon; comparable damage to [[Ignis]] himself | ||
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Once these bosses are killed, you can enter [[Ignis]]' chamber. Inside you will fight Ignis until he loses the first 10% of his health, then he will; disappear upstairs, split the arena into 2 sides (left/right), and send 7 waves of creatures to fight you. These waves come 30 seconds apart and consist of (on each side): | Once these bosses are killed, you can enter [[Ignis]]' chamber. Inside you will fight Ignis until he loses the first 10% of his health, then he will; disappear upstairs, split the arena into 2 sides (left/right), and send 7 waves of creatures to fight you. These waves come 30 seconds apart and consist of (on each side): | ||
#2 [[Dragon Lord]], 1 [[Demon]] | #2 [[Dragon Lord]], 1 [[Demon]] | ||
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Take Ignis to a side and make him face away from the shooters as his wave is surprisingly wide. | Take Ignis to a side and make him face away from the shooters as his wave is surprisingly wide. | ||
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'''Quest Service Help'''<br /> | '''Quest Service Help'''<br /> | ||
Make sure you have [[Heavy Magic Missile]]s or a couple mages to beam the Fire Elemental boss. Clear all of the islands that you can't reach as they will drain the health/mana of anyone they target. In the boss room split the team evenly, preferably before even entering the teleport. Make sure there is at least one blocker on each side to keep the demons away from shooters. | *Make sure you have [[Heavy Magic Missile]]s or a couple mages to beam the Fire Elemental boss. Clear all of the islands that you can't reach as they will drain the health/mana of anyone they target. | ||
*In the boss room split the team evenly, preferably before even entering the teleport. Make sure there is at least one blocker on each side to keep the demons away from shooters. | |||
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<blockquote>You heard a sound of a sandstone wall moving in the distance.</blockquote> | <blockquote>You heard a sound of a sandstone wall moving in the distance.</blockquote> | ||
Be careful when entering the southern section when it opens, as there are 5 [[Wight]]s close together as well as a few extra [[Banshee]]. Hit the lever down the bottom left of that section to open the east walls where another 2 [[Wight]] will be protecting the boss teleporter. | Be careful when entering the southern section when it opens, as there are 5 [[Wight]]s close together as well as a few extra [[Banshee]]. Hit the lever down the bottom left of that section to open the east walls where another 2 [[Wight]] will be protecting the boss teleporter. | ||
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Harenam is generally easy. His mechanic is that everyone receives constant damage from the instruments that play, although as his health is relatively low it does not pose too much of a threat. At various points during the fight, the wall on the left side will be replaced by some bars revealing the [[Servant of Harenam]], and a magic beam will connect the servant to [[Harenam]], dealing damage to everyone inside every second. You can sever the connection by locating the instrument on the north or south side of the room playing, and standing on the corresponding tile. | Harenam is generally easy. His mechanic is that everyone receives constant damage from the instruments that play, although as his health is relatively low it does not pose too much of a threat. At various points during the fight, the wall on the left side will be replaced by some bars revealing the [[Servant of Harenam]], and a magic beam will connect the servant to [[Harenam]], dealing damage to everyone inside every second. You can sever the connection by locating the instrument on the north or south side of the room playing, and standing on the corresponding tile. | ||
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'''Quest Service Help'''<br /> | '''Quest Service Help'''<br /> | ||
Keep low levels near the entrance while higher levels clear the seal and play the instruments. Be very careful of low levels or mages without mana shield when moving south into the Wight room. When killing the boss, keep players close and have a druid use [[Mass Healing]] on them every few seconds. | *Keep low levels near the entrance while higher levels clear the seal and play the instruments. Be very careful of low levels or mages without mana shield when moving south into the Wight room. | ||
*When killing the boss, keep players close and have a druid use [[Mass Healing]] on them every few seconds. | |||
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'''Quest Service Help'''<br /> | '''Quest Service Help'''<br /> | ||
Keep the shooters stacked on the teleport instead of spreading around. If the blocker is in a vertical line from the stacked shooters, the boss will be in range for them to shoot and the blocker in a good position. | *Keep the shooters stacked on the teleport instead of spreading around. If the blocker is in a vertical line from the stacked shooters, the boss will be in range for them to shoot and the blocker in a good position. | ||
=='''Earth Seal & Terraemotus'''== | =='''Earth Seal & Terraemotus'''== | ||
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'''Quest Service Help'''<br /> | '''Quest Service Help'''<br /> | ||
Place gold coins where players should follow to keep them on the right track. In the boss fight use more gold coins, or poison/fire/energy bombs (to prevent pushing) to keep shooters out of the range of his aoe. | *Place gold coins where players should follow to keep them on the right track. | ||
*In the boss fight use more gold coins, or poison/fire/energy bombs (to prevent pushing) to keep shooters out of the range of his aoe. | |||
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The Energy Seal is full of [[Warlock]]s and [[Unstable Electricity]]. The Warlocks go invisible often and have a lot of room to run and hide while shooting the team, while the Unstable Electricity requires coordinated damage in a small time frame before they heal right back to full health. | The Energy Seal is full of [[Warlock]]s and [[Unstable Electricity]]. The Warlocks go invisible often and have a lot of room to run and hide while shooting the team, while the Unstable Electricity requires coordinated damage in a small time frame before they heal right back to full health. | ||
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To pass this seal easily without simply being high level, requires a leader to coordinate the team well - to lead them on the correct path, combo the Unstable Electricity efficiently, and to leave no Warlock untouched. | To pass this seal easily without simply being high level, requires a leader to coordinate the team well - to lead them on the correct path, combo the Unstable Electricity efficiently, and to leave no Warlock untouched. | ||
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The fight with Tempestas is one of the more difficult ones of this quest. There are 2 reasons for this: | The fight with Tempestas is one of the more difficult ones of this quest. There are 2 reasons for this: | ||
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'''Quest Service Help'''<br /> | '''Quest Service Help'''<br /> | ||
The seal isn't particularly dangerous for people to help shoot here and there, just mind the invisible [[Warlock]]s and [[Unstable Electricity]]'s aoe damage and fast movement speed. When inside [[Tempestas]]' chamber, it is easiest to keep the shooters stacked on the teleport and have someone use [[Mass Healing]] to keep them alive when the stack gets hit. As each hit will deal 350 energy damage and it's possible to be hit from both the X and Y axis, low level mages can instantly die in an unlucky combo for 700 damage. If you don't have much firepower, give them a [[Might Ring]] and [[Strange Talisman]] to survive, otherwise just let them use [[Magic Shield]] and pray the boss dies first. | *The seal isn't particularly dangerous for people to help shoot here and there, just mind the invisible [[Warlock]]s and [[Unstable Electricity]]'s aoe damage and fast movement speed. | ||
*When inside [[Tempestas]]' chamber, it is easiest to keep the shooters stacked on the teleport and have someone use [[Mass Healing]] to keep them alive when the stack gets hit. | |||
*As each hit will deal 350 energy damage and it's possible to be hit from both the X and Y axis, low level mages can instantly die in an unlucky combo for 700 damage. If you don't have much firepower, give them a [[Might Ring]] and [[Strange Talisman]] to survive, otherwise just let them use [[Magic Shield]] and pray the boss dies first. | |||
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=='''Death Seal & Mortem'''== | =='''Death Seal & Mortem'''== | ||
*[[Media:Deathsealmap.png|Seal Map]] - [https://www.youtube.com/watch?v=RBrZ6YvsaSI Video] | *[[Media:Deathsealmap.png|Seal Map]] - [https://www.youtube.com/watch?v=RBrZ6YvsaSI Video] | ||
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In order to enter this seal you must have completed the previous 6 seals. This doesn't need to be on the same day, just that at some point you need to have completed the other seals. | In order to enter this seal you must have completed the previous 6 seals. This doesn't need to be on the same day, just that at some point you need to have completed the other seals. | ||
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To enter Mortem's chamber you must open the 10 graves (5 on the left side, 5 on the right side) littered around the map. By clicking on each grave, 5-6 monsters will spawn from this list: | To enter Mortem's chamber you must open the 10 graves (5 on the left side, 5 on the right side) littered around the map. By clicking on each grave, 5-6 monsters will spawn from this list: | ||
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'''Quest Service Help'''<br /> | '''Quest Service Help'''<br /> | ||
Keep low levels by the entrance of the seal while a team goes around opening the graves. When you're ready to enter Mortem's chamber guide them north to the teleporter. In the boss fight, use fire/poison/energy bombs to signal where Mortem's aoe damage can hit to prevent low levels getting too close. | *Keep low levels by the entrance of the seal while a team goes around opening the graves. When you're ready to enter Mortem's chamber guide them north to the teleporter. | ||
*In the boss fight, use fire/poison/energy bombs to signal where Mortem's aoe damage can hit to prevent low levels getting too close. | |||
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Latest revision as of 11:39, 5 June 2024
The Plaguebringers of Abukir Quest | ||
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Reward: | For everyone: Quicksand Boots and an Ancient Backpack. Choice between one of three items: Soul Emerald, Ancient Crossbow and Magician's Staff. | |
Location: | Abukir. | |
Level required: | 100+ (minimum), 150+ recommended | |
Be prepared to face: | Chimera, Undead Dragon, Abomination, Wight, Manticore, Banshee, Lich, Shattered Soul, Priestess, Necromancer, Fire Elemental, Fire Devil, Revenant, Mons, Ignis, Harenam, Suffocent, Terraemotus, Tempestas, Mortem. | |
Legend: | The Gods of Abukir have been causing misery and destruction on the people of Abukir for too long. It's time to put a stop to their reign of terror. | |
Method: | ||
Video of the questRequirements
Route to PoA area and entrance part
Mountain Seal & Mons
The Mountain Seal is full of Gargoyles, Stone Golems, Ancient Golems, and Ancient Colossus. Before the locked area, there are only 3 Ancient Colossus, each one guarding a lever you need to pull. Once all 3 levers are pulled the section to the north will open. There is another Ancient Colossus just past the corridor, and another 2 together by the boss teleport.
Fire Seal & Ignis
Sand Seal & Harenam
Be careful when entering the southern section when it opens, as there are 5 Wights close together as well as a few extra Banshee. Hit the lever down the bottom left of that section to open the east walls where another 2 Wight will be protecting the boss teleporter.
Tar Seal & Suffocent
Earth Seal & Terraemotus
Keeping those in mind, he does not have high combos like some of the other seal bosses have, just a lot of health to power through.
Energy Seal & Tempestas
Death Seal & Mortem
It's likely that you could find up to 3 of anything on this list, but this is what I have found personally.
Reward RoomUpon leaving Mortem's chamber you will find yourself in the reward room. You can take both of the top two items (Quicksand Boots and Ancient Backpack), but must choose only one of the below three items (Soul Emerald, Ancient Crossbow and Magician's Staff).
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