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| === <div style="font-size: xx-large; text-align: center"> Level 30 </div> === | | === <div style="font-size: xx-large; text-align: center"> Level 30+ </div> === |
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| === <div style="font-size: xx-large; text-align: center"> Level 1 </div> === | | === <div style="font-size: xx-large; text-align: center"> Level 40+ </div> === |
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| ! colspan=2 style="text-align: center" | | | ! colspan=2 style="text-align: center" | All types of [[Minotaur|Minotaurs]] |
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| | colspan=2 style="text-align: center" | | | | colspan=2 style="text-align: center" | [[File:Minotaur.gif|link=Minotaur]] [[File:Minotaur Archer.gif|link=Minotaur Archer]] [[File:Minotaur Guard.gif|link=Minotaur Guard]] [[File:Minotaur Mage.gif|link=Minotaur Mage]] |
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| ! Location | | ! Location |
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| ! colspan=2 style="text-align: center" | | | ! colspan=2 style="text-align: center" | [[Dwarf Guard]] |
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| | colspan=2 style="text-align: center" | | | | colspan=2 style="text-align: center" | [[File:Dwarf Guard.gif|link=Dwarf Guard]] |
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| ! Location | | ! Location |
Revision as of 13:44, 12 September 2021
General Information
Work in progress, if you have any questions you can message me either ingame or on discord - Kopek
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Vocation Choice
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Knight is a melee vocation, it has weak magic abillities but gains huge amounts of health points each level.
Knight's main role is being a blocker, but it also doesn't lack damage thanks to its melee fighting skills.
Great first choice for new players, vocation good both in solo and teamhunt playstyle.
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Vocation Statistics
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Each level up Warrior gains:
• 15 health points
• 5 mana points
• 25 oz. capacity
Health regeneration: 1hp per 6 sec
After Promotion: 1hp per 4 sec
Mana regeneration: 1 mana per 6 sec
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Pros and Cons
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Pros
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• Good for both solo and team players.
• Required for most quests and teamhunts.
• Cheap to level up and easy to profit.
• Comfortable to play without constant risk of dying.
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Cons
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• Requires hours of skilling to deal decent amount of damage on lower to mid levels.
• No offensive spells except Berserk.
• No reliable instant healing spells.
• Requires UHs to heal.
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Tips
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Tips
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• Buy Promotion as fast as you can afford it.
• Buy Boots of Haste as fast as you can afford them.
• Focus on skilling and skill only one type of weapon, it is really important to have decent melee fighting skill as it is your main way to deal damage.
• Always have opened few backpacks of UHs as it might save your life.
• On high enough level teamhunts are usually a lot better than solo hunting.
• Carry infinite light source on your arrow slot, such as Frozen Starlight or colored spellwands.
• Natural spawning Candelabrum never run out (unless you right click them), free infinite source of light you can find in any city.
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Spells
Image:
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ML:
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Incantation:
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Spell:
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Mana cost:
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Charges:
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Price:
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Premium:
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0
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Ancreo Lux
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Light
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20
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-
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Free
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no
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0
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Invenio "
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Find Person
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20
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-
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80 gp
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no
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0
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Inima Tera
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Magic Rope
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20
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-
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Free
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no
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1
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Incuro
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Light Healing
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25
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-
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Free
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no
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1
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Incuro Vex
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Antidote
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30
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-
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Free
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no
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1
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Inima Amplio "
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Levitate
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50
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-
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500 gp
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yes
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3
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Ancreo Magni Lux
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Great Light
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60
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-
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500 gp
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no
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4
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Anima Amplio
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Haste
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60
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-
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600 gp
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yes
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4
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Inatio Res
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Challenge
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30
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-
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2000 gp
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yes
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5
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Incurso
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Berserk
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2 * level
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-
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2500 gp
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yes
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-
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Inatio
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Taunt
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-
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-
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-
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yes
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Equipment
Usual path of upgrading your equipment, keep in mind that sometimes you can find
Attributed items that are better than these listed below.
Helmets
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Name
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Stats
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Description
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Avg. price
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Deer Hide Helmet
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Arm 3, 18 oz.
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Starter helmet
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Free
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Steel Helmet
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Arm 6, 46 oz.
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Very common item, possible to purchase from NPC Jeyden
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600gp
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Crown Helmet
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Arm 7, 29.5 oz.
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Obtainable from Noble Armor Quest (35lvl)
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2.5-3k
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Crusader Helmet
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Arm 8, 52 oz.
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Obtainable from Crusader Helmet Quest (35lvl), lighter alternative to Warrior Helmet
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6-8k
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Royal Helmet
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Arm 9, 48 oz.
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-
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30-35k
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Demon Helmet
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Arm 10, 29.5 oz.
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Obtainable from Demon Helmet Quest, which is very hard and usually requires a team
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50k
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Helmet of the Fallen King
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Arm 13, 28.6 oz.
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Obtaintable by combining Helmet of the Fallen King with Soul Emerald, provides light.
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Armors
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Name
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Stats
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Description
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Avg. price
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Deer Hide Armor
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Arm 6, 35 oz.
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Starter armor
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Free
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Plate Armor
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Arm 10, 120 oz.
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Possible to purchase from NPC Jeyden for 1500gp.
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1k
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Knight Armor
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Arm 12, 120 oz.
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Obtainable from the Orc Fortress Quest, hard quest that requires a team (40lvl)
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5-6k
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Crown Armor
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Arm 13, 99 oz.
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Obtainable from the Black Knight Quest (50lvl)
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12-14k
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Golden Armor
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Arm 14, 80 oz.
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Obtainable from the Titan Quest, hard quest that requires a team (80lvl)
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20-22k
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Dragon Scale Mail
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Arm 15, 114 oz.
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Heavier but easier and cheaper to obtain than Royal Plate Armor.
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30-35k
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Elite Knight Armor
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Arm 16, 112 oz.
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-
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80-90k
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Magic Plate Armor
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Arm 17, 85 oz.
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-
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200-250k
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File:Hellforged armor.png
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Hellforged Armor
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Arm 18, 270 oz.
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Extremely hard to obtain endgame armor, 3% physical damage reduction
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-
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Legs
Boots
Shields
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Name
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Stats
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Description
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Avg. price
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Cowhide Shield
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Def 22, 37 oz.
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Starter shield
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Free
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Dwarven Shield
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Def 26, 55 oz.
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Common and cheap shield
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500gp
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Dragon Shield
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Def 31, 60 oz.
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Affordable low tier shield
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4-5k
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Crown Shield
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Def 32, 62 oz.
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Obtainable from Black Knight Quest (50lvl)
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8-10k
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Medusa Shield
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Def 33, 58 oz.
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Obtainable from Medusa Shield Quest (60lvl)
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8-10k
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Vampire Shield
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Def 34, 38 oz.
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Obtainable from Vampire Shield Quest (70lvl)
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15-17k
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Demon Shield
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Def 35, 26 oz.
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Obtainable from Titan Quest (80lvl) and Demon Helmet Quest (100lvl), both of these quest are hard and require a team
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30-35k
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Mastermind Shield
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Def 37, 57 oz.
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Very good shield that will last you for a long time
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50-55k
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Shield of the Ancients
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Def 37, 108 oz.
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2% physical resistance
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-
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Chaos Shield
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Def 38, 189 oz.
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Extremly rare drop, Chaos - 10% chance to trigger when a creature blood hits you with a physical attack, deals 5-60 Curse damage to the creature (does not work on players). The best shield obtainable in-game. Provides 2 tiles of white light.
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Weapons
Usual path of upgrading your weapons, keep in mind that sometimes you can find
Attributed items that are better than these listed below.
Swords
Axes
Weapon Choice
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Axe
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Focused on damage dealt over defence
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Sword
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Balanced between offence and defence
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Club
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Not worth going for this type of weapon
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Training
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Basic informations
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- You need to blood-hit your opponent at least once every 30 turns (60 seconds) to advance in melee skills as you keep hitting
- You advance your shielding skill getting hit by two monsters (twice per turn), anything over that doesn't matter
- You advance your fighting skills faster using one-handed weapons
- You should skill with as weak weapon as possible so you kill monsters slower
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Name
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Skills
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Description
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Example Location
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Dummy Scroll
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10+
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This scroll can summon you a dummy that will attack you twice a turn and heal itself, no longer need to set up anything, fully afk
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Medivia Store
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Crystal Bug
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10+
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This creature can be SUMMONED by any 21+ level mage, heals itself, fully afk
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-
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Troll
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10+
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Drops food, runs away on low health
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Rotworm
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25+
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Drops food
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Dwarf
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25+
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Drops food
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Minotaur
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35+
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Drops food
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Slime
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60+
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This creature makes clones of itself, mark the "mother" and skill on the clones
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hehe dunno m8
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Gargoyle
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70+
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Heals itself, tanky enough to not get killed, fully afk
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Hunting Spots
These are just examples of good hunting spots, there are many more, possibly even better spots
Level 8
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Dwarf
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Location
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Method
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Notes
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Level 12+
Level 15+
Snake
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Location
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Method
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Notes
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Rogue
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Location
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Method
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Notes
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Level 20+
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Ghoul
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Location
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Method
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Notes
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Level 30+
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Ghoul
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Location
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Method
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Notes
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Level 40+
Level 1
Level 1
Level 1