Attributes

From Medivia Online Wiki

The Basics

Attributes are unique features of most stronger weapons or equipment generated rarely when the item is dropped by a creature or when painite crystals are successfully used on the item to enchant it.
They provide offensive, defensive and other kinds of bonuses.
They are not the same as Properties, which are inherent to items that have them (e.g. every Demonbone Armor naturally has 2% poison resistance) and are usually not displayed in the item description, unlike attributes which are always displayed in the description.

For example, a Fire Sword dropped by a Dragon Lord has a chance to already have or to be enchanted with attributes providing bonuses such as:

  • Extra attack value
  • Extra sword fighting skills
  • Parry ability (a chance to fully block a physical attack towards you)
  • Flame Strike ability (a chance to deal additional fire damage on hit)

Items are not limited to only one attribute. However, each kind of item (e.g. Demon Shield) has a predetermined set of attributes and cannot have any other ones.

Painite Crystals

Painite crystals can be purchased from weapon salesmen in almost every major city:

Image Name Price
Painite Crystal Shard.gif Painite Crystal Shard 3,000 gp
Small Painite Crystal.gif Small Painite Crystal 10,000 gp
Large Painite Crystal.gif Large Painite Crystal 150,000 gp

Painite crystals can be used to enchant most stronger weapons and equipment, this can be done by right-clicking the crystal and left-clicking the item while on the floor or in your backpack. Once you use it, an enchanting window will pop up displaying possible attributes for that item and the chances of success with the size of crystal you used.
The different-sized crystals differ in success chance, but the strength of the attributes is the same regardless of which crystal you use.
Large Painite Crystals have the highest success chance, Small Painite Crystals have exactly 1/15 of that and Painite Crystal Shards 1/75 of the success chance of large crystals (values shown in the enchanting module in-game are rounded to 2 decimal places).

When enchanting an item with multiple available attributes, one of them is selected at random and then their success chance is rolled on. For example if an item has 4 possible attributes missing, there is a 25% chance for any of them to be selected, and then the specific success chance for that attribute is rolled.
You can see enchanting chances for specific items on their item pages by hovering your mouse over this icon: EnchantingChance.png

Details and Notes

  • When enchanting an item with multiple available attributes, one of them is selected at random and then their success chance is rolled on.
    • For example if an item has 4 possible attributes missing, there is a 25% chance for any of them to be selected, and then the specific success chance for that attribute is rolled.
  • Keep in mind that each kind of item has a predetermined set of attributes and cannot have any others outside of that (i.e. every Demon Shield will have the exact same attributes when enchanted, although not necessarily in the same order).
  • More common items have a very low chance of being looted with an attribute, while particularly rare items have a good chance to have an attribute when dropped. Items can even drop with more than 1 attribute, but this is even more rare.
  • Some attributes on some items are linked, meaning that they come together when looting or enchanting an item (e.g. 'Intelligence' and 'Intellect' on a Blue Robe always come together).
  • Skill increase attributes will display a number in brackets to show the skill increase (e.g. Precise (2) = +2 distance fighting).
  • Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%) or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).
  • Some attributes can only be used by certain vocations, such as the 'Intelligence' attribute for mages which increases magic level.
  • Some other attributes' effect varies depending on your vocation. Namely the 'Vitality' attribute which increases your total health pool, it only adds 100% of the indicated number of health points to knights, while only 75% to archers and 50% to mages (for example an Ancient Helmet with Vitality (40) will give 40 extra HP to knights, 30 to archers and 20 HP to mages). The 'Intellect' attribute increases your mana pool and works the other way around (100% for mages, 75% for archers, 50% for knights).
  • Some attributes are specific to one class of item (such as 'Parry' for swords), while others can be found on various item classes (such as 'Precise' which can be found on distance weapons as well as equipment pieces). Certain other attributes are restricted to only one kind of weapon, shield or body equipment piece (such as 'Lightning Rod' on Tempest Shields).
  • Most attributes can be used by any vocation, but many are targeted at a specific vocation. The list below will be separated to reflect that.

Attributes

Neutral Attributes - Useful for any vocation

These attributes can be useful for any vocation, they are mostly defensive attributes (shield attributes, resistance etc.) so they may be most useful for knights in general.

Flawless

Effect: Available on:
Increases the attack modifier of a weapon. Ancient Crossbow (3), Ancient Sword (2?), Annihilator (2), Apocalypse (2), Armageddon (?), Mithril Hammer (2), Axe of the Primordial Fire (1), Blazing Crossbow (2), Blazing Greatsword (?), Bloodcurser (2), Blood Mace (1), Bow of the Primordial Fire (2), Calamity (1), Crescent Bow (2), Crescent Axe (?), Crescent Mace (1), Crescent Sword (?), Crystallized Axe (2), Crystallized Bow (2), Crystallized Crossbow (2), Crystallized Hammer (2), Crystallized Sword (?), Crystal Mace (5), Deathraze (?), Dragon Fang (1), Dragon Hammer (1), Doomgiver(2), Elven Bow (1), Elven Crossbow (1), Enhanced Crossbow (2), Fiery Bow (2), Fire Axe (1), Fire Dagger (1), Fire Sword (2), Fire Whip (?), Flaming Bow (1), Golden Mace (1), Golden Staff (2), Great Axe (2), Great Longsword (2), Great Mace (?), Guardian Halberd (2), Hammer of Wrath (3), Heavy Halberd (2), Heavy Mace (3), Heavy Truncheon (2), Hellforged Axe (2), Hunting Bow (1), Ignited Bow (1), Knight Axe (1), Mace of the Primordial Fire (1), Magic Sword (1), Mercenary Sword (2), Meteorite Axe (1), Meteorite Crossbow (4), Meteorite Hammer (1), Meteorite Sword (1), Mystic Hammer (2), Pharaoh Sword (3), Poisoned Bow (1), Ravager's Axe (3), Ritual Dagger (?), Rotcleave (1), Rotsword (1), Rotwormace (1), Sacred Arbalest (3), Scythe of Doom (2), Shadowfall Crossbow (3), Shakirian Bow (1), Skullbreaker (?), Soulblade (2), Soul Dagger (1), Soul Reaper (2), Spike Sword (3), Star Mace (3), Stonecutter Axe (1), Sword of the Primordial Fire (1), Frostwind (1), The Stinger (2), Thunder Hammer (1), Triangle Star Bow (2), The Limbcutter (3), Unholy Halberd (2), Venom Crossbow (2), Venomous Mace (1), Void Mace (3), War Axe (2)

Resistance

Effect: Dmg Type: Available on:
Provides resistance against a certain type of damage.
(Note: "Elements" = Fire, Poison, Energy, Ice)
Physical: Ancient Armor (1%), Ancient Helmet (1%), Ancient Legs (1%), Angelic Legs (2%), Chaos Shield (2%), Elite Knight Armor (1%), Elite Knight Helmet (1%), Elite Knight Legs (1%), Flaming Aegis (1%), Golden Boots (1%), Hellforged Armor (1%), Hellforged Helmet (1%), Helmet of the Fallen King (Soul Emerald) (1%), Horned Helmet (3%), Icebound Armor (1%), Icebound Helmet (1%), Icebound Legs (1%), Knight Helmet (1%), Patched Boots (1%), Royal Helmet (1%), Royal Plate Armor (1%), Shield of Honour (1%), Umbral Boots (1%), Umbral Helmet (1%), Umbral Legs (1%), Umbral Platemail (3%), Virulent Armor (1%), Warlord Helmet (1%), Webcrawler Boots (1%), Webcrawler Shield (1%)
Fire: Albino Scale Helmet (3%), Ashlord Shield (1%), Axe of the Primordial Fire (3%), Bow of the Primordial Fire (3%), Demon Armor (3%), Demon Helmet (3%), Demon Legs (4%), Demon Shield (3%), Dragon Scale Mail (2%), Dragon Shield (1%), Dreadweave Robe (3%), Emberwake Tunic (2%), Fiery Armor (2%), Fiery Helmet (1%), Flaming Aegis (4%), Hellforged Armor (5%), Hellforged Helmet (2%), Hellforged Legs (3%), Horned Helmet (3%), Isingoma Boots (1%), Isingoma Robe (2%), Isingoma Skirt (2%), Mace of the Primordial Fire (3%), Phoenix Backpack (1%), Phoenix Shield (4%), Red Heels (2%), Red Scale Armor (3%), Staff of the Primordial Fire (3%), Sulphira's Scale Mail (3%), Sunfire Robe (3%), Sword of the Primordial Fire (3%), Vanadinite Armor (1%), Vanadinite Helmet (1%), Vanadinite Legs (1%)
Poison: Watcher Helmet (2%), Demonbone Armor (2%), Demonbone Boots (1%), Demonbone Helmet (2%), Demonbone Legs (2%), Emerald Mask (4%), Ent Legs (1%), Huntsman Armor (2%), Hydra Scale Legs (2%), Nether Shield (2%), Observer Helmet (2%), Observer Shield (3%), Plaguespreader Rod (1%), Scorpid Hood (2%), Soulstealer Armor (2%), Spider Chain Helmet (3%), Spider Chain Legs (3%), Spider Chain Mail (4%), Venom Crossbow (2%), Virulent Armor (2%), Virulent Clawboots (1%), Virulent Helmet (1%), Virulent Legs (1%), Watcher Shield (1%), Webcrawler Boots (1%), Webcrawler Shield (1%), Worm Maw Amulet (4%)
Energy: Demon Helmet (3%), Golden Armor (2%), Isingoma Boots (1%), Isingoma Robe (2%), Isingoma Skirt (2%), Pharaoh Armor (2%), Pharaoh Boots (1%), Pharaoh Helmet (1%), Shakirian Shield (2%), Tempest Shield (4%)
Ice: Bunny Slippers (2%), Crystallized Shield (2%), Crystal Staff (2%), Icebound Armor (1%), Icebound Helmet (1%), Icebound Legs (1%), Mask of Dodruk (3%)
Death: Angelic Plate Armor (3%), Angelic Platemail (3%), Ashlord Shield (1%), Deepshadow Boots (1%), Deepshadow Legs (3%), Deepshadow Mask (2%), Deepshadow Robe (2%), Hellforged Armor (3%), Hellforged Legs (2%), Lightbringer Helmet (4%), Pharaoh Armor (2%), Pharaoh Boots (1%), Pharaoh Robe (4%), Soulstealer Armor (2%), Unholy Plate Armor (3%), Watcher Armor (4%), Watcher Boots (2%), Watcher Legs (3%)
Holy: Angelic Legs (2%), Angelic Platemail (4%), Angelic Helmet (2%), Angelic Plate Armor (2%), Holy Scepter (1%)
Elements: Ancient Tiara (2%), Ceremonial Mask (2%), Doomcaller (3%), Golden Boots (2%), Golden Legs (1%), Hat of the Mad (1%), Magic Cloak (2%), Magician Hat (2%), Mastermind Shield (1%), Magic Plate Armor (2%), Magic Plate Boots (1%), Magic Plate Legs (1%), Ward of Sheol (2%), Wizard Hat (3%)
Curse: Umbral Boots (1%), Umbral Helmet (2%), Umbral Legs (1%), Umbral Plate Armor (3%), Umbral Platemail (4%), Umbral Robe (2%)
Lifedrain: Necromantic Bloodkilt (2%)

Block

Effect: Available on:
Chance to block a physical attack towards you completely. Ashlord Shield (3%), Bone Shield (1%), Castle Shield (2%), Chaos Shield (5%), Demon Shield (3%), Flaming Aegis (5%), Guardian Shield (1%), Hellforged Shield (3%), Medusa Shield (2%), Shield of Honour (4%), Shield of the Ancients (4%), Shield of the Heroes (3%), Steel Shield (1%), Imperial Soldier Shield (2%), Tower Shield (2%), Vampire Shield (2%)

Guardian

Effect: Available on:
Increases your shielding skill. Ashlord Shield (4), Bone Shield (1), Castle Shield (2), Chaos Shield (8), Crown Shield (4), Crystallized Shield (3), Demon Shield (4), Dragon Shield (2), Flaming Aegis (8), Frozen Shield (4), Guardian Shield (3), Hellforged Shield (5), Mastermind Shield (6), Medusa Shield (3), Nether Shield (2), Observer Shield (3), Phoenix Shield (5), Rogue Shield (5), Shakirian Shield (1), Shield of Honour (5), Shield of the Ancients (7), Shield of the Heroes (5), Steel Shield (1), Tempest Shield (6), Imperial Soldier Shield (3), Tower Shield (3), Vampire Shield (3), Watcher Shield (1), Webcrawler Shield (3)

Vitality

Effect: Available on:
Increases your total health pool (will only give 100% of the HP to knights, 75% to archers and only 50% to mages - for example an Ancient Helmet with Vitality (40) will give 40 extra HP to knights, 30 to archers and 20 HP to mages). Albino Scale Helmet (50), Albino Scale Mail (60), Rogue Armor (50), Rogue Shield (40), Ancient Armor (50), Ancient Boots (25), Ancient Helmet (40), Ancient Legs (50), Ancient Sword (30), Angelic Legs (100), Angelic Platemail (100), Arming Sword (25), Bascinet (35), Bunny Slippers (30), Chaos Shield (100), Castle Shield (25), Chilled Backpack (15), Crown Boots (28), Crown Legs (30), Crown Shield (25), Crusader Helmet (25), Doomgiver (25), Dragon Scale Mail (45), Dwarven Helmet (30), Elite Knight Armor (60), Elite Knight Boots (35), Elite Knight Helmet (40), Elite Knight Legs (55), Executioner's Sword (35), Fiery Armor (25), Fiery Helmet (10), Flaming Aegis (100), Frozen Shield (45), Giant Sword (25), Golden Amulet (30), Golden Boots (40), Golden Legs (50), Gold Ring (30), Hammer of Wrath (50), Hellforged Armor (100), Hellforged Helmet (50), Hellforged Legs (75), Hellforged Shield (50), Helmet of the Fallen King (Soul Emerald) (75), Horned Helmet (75), Hydra Scale Legs (45), Icebound Armor (60), Icebound Helmet (35), Icebound Legs (50), Iron Helmet (10), Knight Armor (20), Knight Helmet (10), Knight Legs (30), Magic Plate Armor (75), Magic Plate Boots (35), Magic Plate Legs (45), Mastermind Shield (60), Pharaoh Boots (35), Phoenix Shield (55), Red Heels (30), Royal Helmet (35), Royal Plate Armor (45), Scarf (10), Shield of Honour (35), Shield of the Ancients (80), Shield of the Heroes (50), Spider Silk Armor (40), Star Mace (35), Steel Boots (25), Sulphira's Scale Mail (75), Imperial Soldier Armor (25), Imperial Soldier Legs (35), Imperial Soldier Shield (15), Tower Shield (30), The Limbcutter (30), Umbral Boots (50), Umbral Helmet (70), Umbral Legs (65), Umbral Platemail (100), Vampire Shield (30), Vanadinite Armor (60), Vanadinite Helmet (35), Vanadinite Legs (50), Virulent Armor (70), Virulent Clawboots (30), Virulent Helmet (40), Virulent Legs (55), Warlord Helmet (45), Warrior Helmet (20), Watcher Armor (80), Watcher Legs (50)

Streamlined

Effect: Available on:
Increases or decreases your movement speed. Adventurer Boots (10), Angelic Boots (5), Arcane Shoes (5), Rogue Helmet (15), Angelic Helmet (10), Angelic Legs (15), Angelic Plate Armor (10), Assassin Hood (5), Assassin Legs (5), Assassin Tunic (5), Boots of Haste (5), Deepshadow Boots (5), Demonbone Boots (10), Elite Knight Boots (20), Emberwake Tunic (7), Ent Legs (5), Explorer Boots (10), Golden Boots (10), Great Quiver (4), Grim Boots (20), Helmet of the Fallen King (Soul Emerald) (15), Huntsman Armor (8), Iron Helmet (3), Light Armor (5), Lightbringer Helmet (10), Magic Plate Armor (5), Patched Boots (10), Pharaoh Armor (10), Pharaoh Boots (5), Pharaoh Helmet (5), Pumpkin Armor (5), Quicksand Boots (5), Rogue Armor (20), Santa's Boots (5), Scale Armor (3), Scarf (3), Scorpid Hood (8), Soulstealer Armor (10), Spider Chain Helmet (10), Spider Chain Legs (10), Spider Chain Mail (10), Spider Silk Armor (5), Steel Boots (-20), Tortoise Boots (5), Umbral Boots (10), Umbral Plate Armor (15), Virulent Clawboots (5), Watcher Armor (5), Watcher Boots (5), Watcher Legs (5), Webcrawler Boots (5), White Dress (10)

Fortified

Effect: Available on:
Increases the defense (Def) value of an item. Ashlord Shield (?), Bone Shield (1), Castle Shield (1), Chaos Shield (1), Corrupted Staff (4), Crown Shield (1), Demon Shield (1), Dragon Shield (1), Flaming Aegis (1), Frozen Shield (1), Guardian Shield (1), Hellforged Shield (1), Mastermind Shield (1), Nether Shield (2), Observer Shield (2), Phoenix Shield (1), Rogue Shield (2), Shakirian Shield (1), Shield of Honour (1), Shield of the Ancients (1), Shield of the Heroes (1), Steel Shield (1), Tempest Shield (1), Imperial Soldier Shield (1), Tower Shield (1), Vampire Shield (1), Webcrawler Shield (?)

Reflect

Effect: Available on:
Chance to reflect exactly 40% of a physical attack back at the attacker (you take 60% of the dmg). Rogue Shield (4%), Watcher Shield (2%), Crown Shield (2%), Dragon Shield (1%), Frozen Shield (3%), Mastermind Shield (3%), Nether Shield (2%), Phoenix Shield (4%), Shakirian Shield (2%), Shield of the Ancients (2%)

Superior

Effect: Available on:
Increases the armor of an item. Albino Scale Helmet (2), Albino Scale Mail (3), Ancient Armor (1), Ancient Boots (1), Ancient Helmet (2), Ancient Legs (1), Angelic Boots (2), Angelic Helmet (1), Angelic Platemail (1), Bascinet (2), Crown Armor (2), Crown Boots (1), Crown Helmet (1), Crown Legs (1), Demon Armor (1), Demon Helmet (1), Dragon Scale Mail (2), Dwarven Helmet (5), Elite Knight Armor (1), Elite Knight Helmet (2), Elite Knight Legs (1), Emberwake Tunic (?), Ent Legs (?), Fiery Armor (2), Fiery Helmet (1), Golden Armor (1), Golden Boots (1), Golden Legs (1), Grim Legs (1), Hellforged Armor (1), Hellforged Helmet (2), Hellforged Legs (1), Horned Helmet (1), Huntsman Armor (1), Hydra Scale Legs (1), Icebound Armor (1), Icebound Helmet (1), Icebound Legs (1), Iron Helmet (1), Isingoma Boots (1), Knight Armor (2), Knight Legs (1), Lightbringer Helmet (1), Magic Plate Armor (1), Magic Plate Legs (?), Patched Boots (1), Pharaoh Boots (1), Platinum Amulet (1), Pumpkin Armor (1), Quicksand Boots (1), Red Scale Armor (1), Royal Helmet (2), Royal Plate Armor (1), Scale Armor (1), Scorpid Hood (1), Soulstealer Armor (?), Spider Chain Mail (1), Spider Silk Armor (3), Steel Boots (1), Sulphira's Scale Mail (2), Imperial Soldier Armor (1), Imperial Soldier Legs (1), Umbral Helmet (1), Umbral Legs (?), Umbral Plate Armor (1), Umbral Platemail (1), Unholy Plate Armor (2), Vanadinite Armor (1), Vanadinite Helmet (1), Vanadinite Legs (1), Virulent Armor (?), Virulent Clawboots (?), Virulent Helmet (?), Virulent Legs (?), Warlord Helmet (1), Warrior Helmet (1), Watcher Armor (1), Watcher Legs (1)

Fortitude

Effect: Available on:
Increases your health regeneration by X amount per X regen ticks (regen tick length depends on vocation/promotion). Angelic Platemail (1 HP per 3 ticks), Crown Armor (1 HP per 2 ticks), Crown Boots (1 HP per 4 ticks), Crown Helmet (X=?), Crown Legs (X=?), Crusader Helmet (1 HP per 8 ticks), Dwarven Helmet (X=?), Golden Armor (1 HP per 2 ticks), Iron Helmet (? HP per ? ticks), Knight Armor (X=?), Knight Helmet (X=?), Knight Legs (1 HP per 4 ticks), Pumpkin Armor (? HP per ? ticks), Scale Armor (? HP per ? ticks), Scarf (? HP per ? ticks), Spider Silk Armor (? HP per ? ticks), Imperial Soldier Armor (1 HP per 12 ticks), Imperial Soldier Legs (1 HP per 4 ticks), Warrior Helmet (1 HP per 8 ticks)

Lean

Effect: Available on:
Decreases the weight of an item. Rogue Helmet (-20), Angelic Helmet (-60), Boots of Haste (-5), Bunny Slippers (-5), Demonbone Boots (-10), Demonic Axe (-30), Crown Armor (-20), Crown Helmet (-10), Fire Dagger (-5.5), Golden Armor (-30), Heavy Halberd (-30), Iron Helmet (-10.5), Knight Axe (-10), Mercenary Sword (-20), Pharaoh Boots (-18.5), Plaguespreader Rod (-20), Rotcleave (-15), Rotsword (-15), Santa's Boots (-?), Scale Armor (-60), Soul Dagger (-10), Spider Silk Backpack (-10), Adventure Backpack (-10), Ancient Backpack (-10), Snowfall Backpack (-10), Tortoise Boots (-8.5), Unholy Halberd (-50), Unholy Plate Armor (-50), Vanquisher (-30), Wooden Maul (-100)

Dragon's Breath

Effect: Available on:
Casts a Fire Wave on use. (5 minute cooldown)
[area of effect]
Albino Scale Helmet, Albino Scale Mail, Sulphira's Scale Mail

Lightning Rod

Effect: Available on:
4% chance to completely nullify (block) an energy attack towards you. Tempest Shield

Phoenix

Effect: Available on:
4?% chance to deal an additional 20-45? fire damage to a creature attacking you. Phoenix Shield


Knight-Targeted Attributes:

Most of these attributes can be used by all vocations, but are either mostly useful for knights or are found on "knight-targeted" items.

Vast Grip

Effect: Available on:
Increases your melee fighting skills. Ancient Sword (1), Angelic Platemail (2), Apocalypse (3), Armageddon (3), Arming Sword (1), Axe of the Primordial Fire (3), Blazing Greatsword (2), Bloodcurser (2), Blood Mace (3), Calamity (3), Crescent Axe (2), Crescent Mace (2), Crescent Sword (2), Crystal Mace (1), Deathraze (2), Doomgiver (1), Dragon Hammer (1), Dragon Lance (1), Dragon Slayer (1), Elite Knight Armor (1), Executioner's Sword (3), Fire Dagger (1), Fire Hammer (1), Fire Sword (1), Fire Whip (1), Giant Sword (1), Golden Mace (3), Golden Staff (1), Great Axe (3), Great Longsword (3), Great Mace (3), Hammer of Wrath (3), Heavy Truncheon (2), Hellforged Axe (2), Helmet of the Fallen King (Soul Emerald) (1), Icebound Armor (2), Mace of the Primordial Fire (3), Magic Sword (2), Meteorite Axe (3), Meteorite Hammer (3), Meteorite Sword (3), Mystic Hammer (3), Pharaoh Sword (1), Red Scale Armor (2), Ritual Dagger (1), Rotwormace (1), Shakirian Blade (1), Skull Staff (1), Skullbreaker (1), Star Mace (1), Soulblade (2), Soul Dagger (1), Soulblade (2), Soul Reaper (2), Spike Sword (1), Stonecutter Axe (2), Sword of the Primordial Fire (3), Frostwind (2), Sky Piercer (1), The Stinger (1), Thunder Hammer (3), Umbral Helmet (2), Umbral Legs (1), Umbral Platemail (2), Vampiric Axe (2), Vampiric Sword (2), Vanquisher (2), Venomous Mace (2), Virulent Armor (1), Virulent Helmet (1), Virulent Legs (1), Void Mace (1), Warlord Helmet (1), Watcher Legs (1)

Critical Hit

Effect: Available on:
Chance to deal 50% more damage on hit (can't hit less than 75% of your regular max dmg). Apocalypse (6%), Axe of the Primordial Fire (5%), Bloodcurser (4%), Crescent Axe (2%), Crystallized Axe (3%), Deathraze (3%), Demonic Axe (4%), Dragon Lance (3%), Fire Axe (1%), Great Axe (5%), Heavy Halberd (1%), Hellforged Axe (2%), Knight Axe (1%), Meteorite Axe (5%), Ravager's Axe (4%), Rotcleave (1%), Scythe of Doom (3%), Soul Reaper (3%), Stonecutter Axe (3%), Sky Piercer (2%), The Limbcutter (3%), Vampiric Axe (3%), Vanquisher (2%), War Axe (3%)

Parry

Effect: Available on:
[Knights only] Chance to completely block a physical attack towards you. Ancient Sword (2%), Armageddon (6%), Arming Sword (2%), Blazing Greatsword (3%), Bright Sword (2%), Crescent Sword (2%), Crystallized Sword (3%), Doomgiver (2%), Dragon Fang (3%), Dragon Slayer (2%), Executioner's Sword (3%), Fire Sword (1%), Giant Sword (2%), Great Longsword (4%), Light Sword (1%), Magic Sword (3%), Mercenary Sword (2%), Meteorite Sword (5%), Pharaoh Sword (2%), Rotsword (1%), Shakirian Blade (2%), Soulblade (2%), Spike Sword (1%), Sword of the Primordial Fire (5%), Vampiric Sword (3%)

Perseverance

Effect: Available on:
[Knights only] Chance to increase your maximum health by 15% for 60 seconds, and your shielding skill (if one-handed weapon) OR club skill (if two-handed weapon) by 10% for 12 seconds. Blood Mace (2%), Calamity (6%), Crescent Mace (3%), Crystallized Hammer (4%), Crystal Mace (2%), Dragon Hammer (1%), Fire Hammer (3%), Fire Whip (3%), Golden Mace (3%), Golden Staff (3%), Great Mace (5%), Hammer of Wrath (3%), Heavy Mace (4%), Heavy Truncheon (4%), Mace of the Primordial Fire (5%), Meteorite Hammer (5%), Mithril Hammer (5%), Mystic Hammer (4%), Silver Mace (2%), Skull Staff (1%), Skullbreaker (2%), Star Mace (2%), Swinging Demolisher (2%), Frostwind (3%), The Stinger (1%), Thunder Hammer (4%), Venomous Mace (3%), Void Mace (2%), Wooden Maul (1%)

Crushing Blow

Effect: Available on:
Chance to ignore target's defense and armor on attack (can't hit less than 35% of your regular max dmg). Mithril Hammer (5%), Blood Mace (2%), Calamity (6%), Crescent Mace (2%), Crystallized Hammer (4%), Crystal Mace (2%), Dragon Hammer (1%), Fire Hammer (3%), Fire Whip (4%), Golden Mace (3%), Golden Staff (3%), Great Mace (5%), Hammer of Wrath (3%), Heavy Mace (4%), Heavy Truncheon (4%), Mace of the Primordial Fire (5%), Meteorite Hammer (5%), Mystic Hammer (4%), Rotwormace (1%), Silver Mace (2%), Skullbreaker (2%), Skull Staff (1%), Star Mace (2%), Swinging Demolisher (2%), Frostwind (3%), Thunder Hammer (4%), Venomous Mace (3%), Void Mace (2%), Wooden Maul (2%)

Haste

Effect: Available on:
Increases the attack speed of a weapon (e.g. 2% = you attack at 1,96 sec intervals instead of 2 sec). Mithril Hammer (3%), Arming Sword (4%), Crystal Mace (2%), Crystallized Sword (3%), Demonic Axe (4%), Dragon Fang (2%), Fire Hammer (3%), Golden Mace (2%), Golden Staff (3%), Guardian Halberd (3%), Light Sword (2%), Rotcleave (2%), Rotsword (2%), Rotwormace (2%), Scythe of Doom (3%), Shakirian Blade (2%), Silver Mace (2%), Skull Staff (2%), Star Mace (2%), Swinging Demolisher (2%), Thunder Hammer (2%), The Limbcutter (4%), Vanquisher (3%), Void Mace (3%), Wooden Maul (3%)

Berserk

Effect: Available on:
Chance to gain a +10% boost to your total melee skill (counting item bonuses and rounding down) and +18~% to your base movement speed for 12 seconds. Apocalypse (6%), Axe of the Primordial Fire (5%), Bloodcurser (5%), Crescent Axe (3%), Crystallized Axe (3%), Deathraze (3%), Demonic Axe (5%), Dragon Lance (4%), Executioner's Sword (2%), Fire Axe (2%), Great Axe (5%), Great Longsword (5%), Great Mace (3%), Guardian Halberd (3%), Heavy Halberd (2%), Heavy Mace (4%), Hellforged Axe (3%), Knight Axe (2%), Meteorite Axe (5%), Mithril Hammer (3%), Pharaoh Sword (3%), Ravager's Axe (4%), Rotcleave (2%), Scythe of Doom (3%), Soul Reaper (4%), Stonecutter Axe (3%), Sky Piercer (3%), The Limbcutter (4%), Unholy Halberd (3%), Vampiric Axe (3%), Vanquisher (3%), War Axe (3%)

Gouge

Effect: Available on:
Chance to apply a bleeding condition (starting from 25). Ancient Sword (15%), Arming Sword (20%), Blazing Greatsword (15%), Bright Sword (15%), Crescent Sword (15%), Doomgiver (15%), Dragon Fang (15%), Dragon Slayer (15%), Executioner's Sword (20%), Giant Sword (15%), Great Longsword (30%), Light Sword (15%), Magic Sword (15%), Mercenary Sword (15%), Meteorite Sword (20%), Pharaoh Sword (15%), Ritual Dagger (15%), Shakirian Blade (15%), Soulblade (15%), Stonecutter Axe (10%), Sword of the Primordial Fire (20%), Vampiric Axe (10%), Vampiric Sword (15%), War Axe (10%)

Demon Slayer

Effect: Available on:
Deal 10% more damage towards demon type monsters. Demonic Axe

Dragon Slayer

Effect: Available on:
Deal 10% more damage towards dragon type monsters. Dragon Hammer, Dragon Lance, Dragon Slayer

God's Wrath

Effect: Available on:
Active effect; right-click on weapon and use on yourself to gain a club fighting skill increase of 15% for 30 seconds (3 minute cooldown). Hammer of Wrath, Mystic Hammer

Swift Striker

Effect: Available on:
Chance to attack twice in one turn with a melee weapon (extra hits do not count towards skill). Armageddon (6%), Light Sword (5%), Rotsword (2%), The Limbcutter (5%)

Tomb Raider

Effect: Available on:
Deal 20% more damage towards monsters you can find in tombs. Pharaoh Sword

Vampirism

Effect: Available on:
Chance to deal an additional 20?-45? life-drain damage on a blood-hit and heal yourself for the same amount. Bright Sword, Magic Sword, Vampiric Axe, Vampiric Sword

Energy Swing

Effect: Available on:
Explosion (+) shaped energy damage attack, right-click the hammer and left-click the target to use (300-600? dmg; damage scaling unknown). (8 minute cooldown) Thunder Hammer

Executor

Effect: Available on:
Increases your damage by 10% against monsters with less than 10% of max health. Executioner's Sword, Ravager's Axe

Blood Worm

Effect: Available on:
5% chance to plant a blood worm in the target, deals 6~ life-drain damage for 3 turns and then 30-55~ physical damage on the 4th turn.. Blood Mace

Cursed

Effect: Available on:
15% chance on hit to deal additional death damage between 1 and 25% of your max hit calculated with the max melee damage formula. Doomgiver, Hellforged Axe, Skull Staff, Soul Dagger, Void Mace

Frost Strike

Effect: Available on:
15% chance on hit to deal additional ice damage between 1 and 25% of your max hit calculated with the max melee damage formula. Crystallized Axe, Crystallized Hammer, Crystallized Sword, Crystal Mace, Frostwind

Electrified

Effect: Available on:
15% chance on hit to deal additional energy damage between 1 and 25% of your max hit calculated with the max melee damage formula. Shakirian Blade

Flame Strike

Effect: Available on:
15% chance on hit to deal additional fire damage between 1 and 25% of your max hit calculated with the max melee damage formula. Blazing Greatsword, Dragon Fang, Fire Axe, Fire Dagger, Fire Hammer, Fire Sword, Fire Whip

Archer-Targeted Attributes:

Most of these attributes can be used by all vocations, but are either mostly useful for archers or are found on "archer-targeted" items.

Precise

Effect: Available on:
Increases your distance fighting skill. Albino Scale Helmet (1), Albino Scale Mail (2), Ancient Crossbow (2), Angelic Helmet (2), Angelic Plate Armor (2), Annihilator (3), Assassin Hood (1), Assassin Legs (1), Assassin Tunic (1), Bascinet (1), Blazing Crossbow (1), Bow of the Primordial Fire (2), Crescent Bow (2), Crusader Helmet (1), Crystallized Bow (2), Crystallized Crossbow (1), Demon Armor (1), Demonbone Amulet (1), Elven Bow (1), Elven Crossbow (1), Emberwake Tunic (1), Enhanced Crossbow (1), Envenomed Crossbow (1), Fiery Bow (2), Flaming Bow (1), Golden Quiver (2), Great Quiver (1), Hunting Bow (1), Huntsman Armor (1), Hydra Scale Legs (1), Ignited Bow (1), Light Armor (1), Meteorite Crossbow (2), Poisoned Bow (1), Pumpkin Armor (1), Rogue Armor (3), Rogue Helmet (2), Sacred Arbalest (2), Shadowfall Crossbow (2), Shakirian Bow (1), Soulstealer Armor (2), Spider Chain Helmet (2), Spider Chain Legs (2), Spider Chain Mail (2), Triangle Star Bow (2), Umbral Plate Armor (2), Vampiric Bow (2), Venom Crossbow (1), Watcher Armor (2)

Fast Hand

Effect: Available on:
Chance to attack twice in one turn with a distance weapon. Ancient Crossbow (3%), Annihilator (6%), Blazing Crossbow (2%), Bow of the Primordial Fire (5%), Elven Bow (4%), Elven Crossbow (1%), Enhanced Crossbow (2%), Envenomed Crossbow (2%), Crescent Bow (4%), Crystallized Bow (5%), Crystallized Crossbow (1%), Fiery Bow (5%), Flaming Bow (4%), Hunting Bow (4%), Ignited Bow (4%), Meteorite Crossbow (8%), Poisoned Bow (4%), Sacred Arbalest (7%), Shadowfall Crossbow (5%), Shakirian Bow (4%), Triangle Star Bow (5%), Vampiric Bow (5%), Venom Crossbow (2%)

Sharpshooter

Effect: Available on:
Chance to gain a +10% boost to your total distance skill (counting item bonuses and rounding down) for 6 seconds. Ancient Crossbow (4%), Annihilator (5%), Blazing Crossbow (3%), Bow of the Primordial Fire (5%), Crescent Bow (3%), Crystallized Bow (4%), Crystallized Crossbow (3%), Elven Bow (3%), Elven Crossbow (2%), Enhanced Crossbow (3%), Envenomed Crossbow (3%), Fiery Bow (4%), Flaming Bow (3%), Hunting Bow (3%), Ignited Bow (3%), Meteorite Crossbow (4%), Poisoned Bow (3%), Sacred Arbalest (4%), Shadowfall Crossbow (7%), Shakirian Bow (3%), Triangle Star Bow (4%), Vampiric Bow (4%), Venom Crossbow (3%)

Slowing Shot

Effect: Available on:
Chance to slow down a creature for a period of time on hit. Ancient Crossbow (5%), Blazing Crossbow (4%), Bow of the Primordial Fire (5%), Crescent Bow (3%), Crystallized Bow (3%), Crystallized Crossbow (6%), Elven Bow (2%), Elven Crossbow (4%), Enhanced Crossbow (4%), Envenomed Crossbow (4%), Fiery Bow (3%), Flaming Bow (2%), Hunting Bow (2%), Ignited Bow (2%), Poisoned Bow (2%), Sacred Arbalest (5%), Shadowfall Crossbow (5%), Shakirian Bow (4%), Triangle Star Bow (3%), Vampiric Bow (3%), Venom Crossbow (4%)

Mage-Targeted Attributes:

Most of these attributes can be used by all vocations, but are either mostly useful for mages or are found on "mage-targeted" items.

Intelligence

Effect: Available on:
Increases your magic level. (mages and druids only) Ancient Tiara (3), Arcane Cowl (1), Arcane Kilt (1), Arcane Robe (1), Arcane Shoes (1), Blue Robe (1), Ceremonial Mask (3), Crystal Staff (2), Deepshadow Boots (2), Deepshadow Legs (1), Deepshadow Mask (2), Deepshadow Robe (2), Demonbone Armor (1), Demonbone Helmet (1), Demonbone Legs (1), Demon Armor (1), Demon Legs (1), Doomcaller (2), Dreadweave Robe (2), Emerald Mask (2), Great Staff (2), Green Robe (2), Grim Boots (1), Grim Legs (1), Hat of the Mad (1), Holy Scepter (1), Isingoma Robe (1), Lich Grimoire (2), Magic Cloak (1), Magician Hat (2), Magician's Staff (1), Mask of Dodruk (2), Meteorite Wand (1), Mystic Turban (1), Necromantic Bloodkilt (2), Necromantic Bloodrobe (2), Observer Helmet (1), Observer Shield (1), Pharaoh Armor (1), Pharaoh Helmet (1), Pharaoh Robe (1), Plaguespreader Rod (1), Plaguespreader Robe (1), Red Robe (1), Ring of the Sky (1), Star Scepter (3), Staff of the Primordial Fire (1), Sunfire Robe (2), Templar Helmet (2), Umbral Robe (2), Yellow Robe (1), Ward of Sheol (2), Watcher Boots (1), Watcher Helmet (1), Wizard Hat (3)

Presence of Mind

Effect: Available on:
Increases your base mana regeneration. (by X amount per 16 mana regen ticks - 32 seconds for promoted mages, 48 seconds for promoted archers etc.) Ancient Tiara (X=1), Arcane Cowl (X=1), Arcane Robe (X=1), Blue Robe (X=1), Ceremonial Mask (X=2), Deepshadow Boots (X=1), Deepshadow Legs (X=1), Deepshadow Mask (X=2), Deepshadow Robe (X=2), Demonbone Armor (X=1), Demon Legs (X=1), Demonbone Legs (X=1), Doomcaller (X=2), Dreadweave Robe (X=2), Emerald Mask (X=2), Great Staff (X=2), Green Robe (X=2), Hat of the Mad (X=1), Isingoma Robe (X=1), Lich Grimoire (X=2), Magic Cloak (X=1), Magician Hat (X=1), Magician's Staff (X=1), Mask of Dodruk (X=1), Meteorite Wand (X=3), Necromantic Bloodkilt (X=1), Necromantic Bloodrobe (X=1), Observer Helmet (X=1), Permafrost Robe (X=1), Pharaoh Armor (X=1), Pharaoh Helmet (X=1), Pharaoh Robe (X=2), Plaguespreader Robe (X=1), Plaguespreader Rod (X=1), Red Robe (X=1), Staff of the Primordial Fire (X=2), Sunfire Robe (X=1), Tempest Shield (X=1), Templar Helmet (X=1), Umbral Robe (X=2), Yellow Robe (X=1), Ward of Sheol (X=2), Watcher Boots (X=1), White Dress (X=2), Wizard Hat (X=2)

Mana Absorb

Effect: Available on:
10% chance to absorb 5% of an elemental attack and convert it into mana. (damage is reduced by 5%; e.g. 20 damage from a fire field will turn into 19 and you will get +1 mana). Arcane Robe, Blue Robe, Deepshadow Robe, Dreadweave Robe, Green Robe, Magic Cloak, Necromantic Bloodkilt, Necromantic Bloodrobe, Permafrost Robe, Pharaoh Robe, Plaguespreader Robe, Red Robe, Sunfire Robe, Umbral Robe, Yellow Robe

Amplify Magic Shield

Effect: Available on:
Reduces mana drain from creature attacks, also reduces mana-damage taken while using Magic Shield. Angelic Boots (5%), Arcane Cowl (5%), Arcane Kilt (6%), Arcane Robe (8%), Arcane Shoes (3%), Demonbone Legs (10%), Demon Legs (10%), Grim Boots (3%), Grim Legs (4%), Mystic Turban (1%), Observer Shield (4%), Templar Helmet (8%), Umbral Robe (5%), Watcher Boots (3%), White Dress (3%)

Intellect

Effect: Available on:
Increases your total mana pool (will only give 100% of the Mana to mages, 75% to archers and only 50% to knights - for example Demon Legs with Intellect (60) will give 60 extra Mana to mages, 45 to archers and 30 Mana to knights). Ancient Tiara (30), Watcher Helmet (15), Blue Robe (10), Bunny Slippers (30), Corrupted Staff (30), Demon Helmet (25), Demon Legs (60), Demonbone Armor (15), Demonbone Helmet (15), Green Robe (50), Grim Boots (50), Grim Legs (50), Hat of the Mad (15), Magician Hat (30), Magician's Staff (50), Mask of Dodruk (30), Mastermind Shield (25), Mystic Turban (15), Necromantic Bloodrobe (30), Permafrost Robe (10), Pharaoh Armor (25), Pharaoh Helmet (15), Plaguespreader Robe (10), Red Heels (50), Red Robe (10), Ring of the Sky (15), Watcher Armor (30), Watcher Boots (50), Watcher Legs (30), Wizard Hat (30), Yellow Robe (10)

Elemental Warding

Effect: Available on:
Gives an X? chance to fully block an elemental attack (fire, energy, poison and ice). Ward of Sheol (4%)