Difference between revisions of "Convince Creature"
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effect=Convinces a creature to help you. The rune requires mana to use and the cost depends on the creature you want to convince.| | effect=Convinces a creature to help you. The rune requires mana to use and the cost depends on the creature you want to convince.| | ||
note=A very useful rune for knights and rangers. When their mana pool is big enough they can convince a [[ | note=A very useful rune for knights and rangers. When their mana pool is big enough they can convince a [[Ghoul]] to train on. You cannot convince a [[Monk]] however.| | ||
rune=| | rune=| | ||
BP=| | BP=| |
Revision as of 13:00, 4 January 2019
Convince Creature | |
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Incantation: | Adeta sio |
Cost: | 1500 gp |
Magic Level: | 10 (spell) 5 (to use) |
Charges: | 1 |
Dropped by: | None. |
Mana | 100 magic points |
Premium: | ✔️ |
Effect: | Convinces a creature to help you. The rune requires mana to use and the cost depends on the creature you want to convince. |
Note: | A very useful rune for knights and rangers. When their mana pool is big enough they can convince a Ghoul to train on. You cannot convince a Monk however. |
City | Druids | Mages | Archers |
---|---|---|---|
Abukir | --- | --- | --- |
Arak | --- | --- | --- |
Cirone | --- | --- | --- |
Eschen | --- | --- | --- |
Garrogat | --- | --- | --- |
Lucindel | --- | --- | --- |
Mittenhoff | --- | --- | --- |
Osaris | Bedhin | --- | --- |
Thoris | --- | --- | --- |
Yehsha | Rahkem | --- | --- |
Go back to Runes.