Demorc Warchief

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Revision as of 21:41, 3 February 2023 by Saelvas Saelvius (talk | contribs)
Demorc Warchief
Demorc Warchief.png
Heart.png Hit Points: 15515
Xp.png Experience: 20240
Summon.png Summon:
Convince.png Convince:
Abilities:Melee (0-1000+, twice per turn), Front Swipe? or Berserk?, ?
Pushable:
Push Objects:✔️
Est. Max Damage:2500+ HP per turn
Immune To:?
Neutral To:Physical, Fire, Energy, Ice, Holy, ?
Sounds:?
Task:700 (Demonic Faction)
Note:Extremely fast moving.
Strategy:Knights can block 2 of these and have a mage use energy beams/waves or simply use explos with an extra shooter or 2.
They can also be hunted together with regular demorcs and demorc brutes in a team consisting of a knight and a mage (or knight + mage + another shooter) utilising effectively mages' beams and waves (killing double warchiefs and large groups of demorcs/brutes) for high experience and decent return and even profit on very high levels.
Loot:0-100 Gold Coin, Curved Axe, Double Axe Head, Knight Axe, Guardian Halberd (semi-rare), Heavy Halberd (rare), The Bloodcurser (extremely rare), Virulent Legs (extremely rare)
Location:Sheol

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