Ghoul

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Revision as of 19:33, 17 April 2018 by Reinhard van Astrea (talk | contribs) (Text replacement - "Edron" to "Garrogat")

Ghoul ghoul.gif


100 Hit Points
170 Experience Points per kill


Summon/Convince: 450/450 (Illusionable)
Abilities: Melee (0-50), Life Drain (15-27), Self-Healing
Pushable:[[Image:d.jpg|d.jpgExperience Tasks


Field Notes: Ghouls don't run in low health, can't be pushed and they move objects.
This kind of Undead is found usually in groups and can be dangerous for unexperienced players. Only fight them while wearing good equipment or keeping them at distance, otherwise their melee combined with life drain can do a lot of damage. They are commonly used as a summon for knights in training. Unlike most of their undead counterparts, Ghouls leave bloodstains when damaged.


Location: Ancient Temple in the Skeleton area, way to Mintwallin, Alatar Lake, Ghostlands, Hellgate, Maze of Lost Souls, below Point of No Return in Outlaw Camp, Plains of Havoc, Garrogat ghoul hill, Venore Amazon Camp underground, Venore Swamp Troll cave, Triangle Tower, Ankrahmun tombs, Isle of the Kings, Also found behind a wall in both Rookgaard and Paradox Tower, although it cannot be reached.


Strategy:

Knights: They should have good skills to fight these creatures. Don't fight more than 3 at once unless you have 50/50+ skills. Also keep in mind that you cannot block their life drain without a garlic necklace.
Paladins: It's possible to defeat ghouls at a low level, with low skills and ample running space, even the lowest level paladins can hunt them.
Mages: Ghouls are good creatures for experience, their loot is very good when comparing with the time and mana used to kill them. Use Heavy Magic Missile or a Summon Creature (Monk) to hunt them.


Loot: 0-30 gp, Torch, Scale Armor, Brass Helmet, Viking Helmet, Knife, Skull, Life Ring (Very Rare)



Monsters