Vocations

From Medivia Online Wiki
Revision as of 20:59, 4 February 2022 by Saelvas Saelvius (talk | contribs)
Knight Guide
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General information, tips and advice for knights.
Archer Guide
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General information, tips and advice for archers.
Mage Guide
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General information, tips and advice for mages.
Druid Guide
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General information, tips and advice for druids.

There are currently 4 different vocations available to be selected on Medivia.

Knight - which can be promoted to an Imperial Knight - is a good solo vocation, but especially useful for teamhunts and playing with friends due to their high health pool and extremely useful Challenge and Taunt spells. They do however lack healing spells and rely heavily on Ultimate Healing Runes. Knights use melee weapons such as Swords, Axes and Clubs, and advance the most quickly in Melee Skills. They are good profit makers and are crucial for many end-game hunting locations, although they do fall behind in solo exping capability at higher levels compared to other vocations.

Archer - which can be promoted to a Royal Archer - is arguably the strongest solo vocation due to their relatively high health pool comparing to mages and druids (although they do fall behind somewhat in rune damage) and higher damage output than knights, this is especially visible at very high levels where archers are able to solo a lot of end-game content which isn't possible or is much more difficult for other vocations. Archers use Bows and Crossbows together with ammunition and advance the most quickly in Distance Fighting, they are a fairly good profit making vocation, especially at mid-high levels. They can also make passive profit by manasitting and making Burst Arrows.

Mage - which can be promoted to a High Mage - is the vocation which generally has the most damage dealing potential thanks to their wide arsenal of offensive spells. Mages and druids advance the most quickly in Magic Level. They are more expensive and more difficult to play than druids due to their lack of cheap and effective healing spells in comparison, but are very valuable assets in any high level teamhunting due to their high damage output using waves and beams. As runemakers they are also crucial to the game due to their ability to create runes such as Sudden Death Runes and Magic Wall Runes.

Druid - which can be promoted to a Guardian Druid - is a good teamhunting vocation, providing cost-effective and powerful healing spells, especially once they learn Purification. This spell also makes them very good at solo hunting thanks to the healing over time effect, this allows them to hunt solo more comfortably in comparison to mages, and even to hunt at some places mages wouldnt be able to handle. Mages and druids advance the most quickly in Magic Level. Much like mages, druids' role as runemakers is also crucial to the game, especially for their ability to create Ultimate Healing Runes.