Wands & Staves

From Medivia Online Wiki

Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections:

Explosive Rune Wands

  • These staves, wands and scepters can be used to cast Small Explosive Runes by placing the wand/staff in your hand and the runes inside your ammunition slot or quiver.
  • Depending on whether they are one-handed or two-handed, the small explosive rune will either hit a single target or a 3x3 tile area surrounding the selected target.
  • Many of them can be enchanted with mage Attributes and some offer hidden Properties.
Image: Name: Weight:
Small Explosive Rune.gif Small Explosive Rune 0.1 oz.

One-handed (single target)

Image: Name: Weight (oz.): Properties: Att % Attributes:
Golden Wand.gif Golden Wand 43.0 - - -
Conjurer Wand.gif Conjure Wand 19.5 - - -
RTENOTITLE Shakirian Wand 15.0 - - -
RTENOTITLE Wand of Light 10.0 - - -
Wooden staff.png Wooden Wand 26.5 - - -
RTENOTITLE Frozen Wand  8.9 - - -
RTENOTITLE Purple Fire Wand 20.0 - - -
RTENOTITLE Rod of Universe 20.0 - - -
Holy Scepter.png Holy Scepter 26.0 -

Intelligence (1),
Resistance (Holy, 1%)
Star Scepter.png Star Scepter 22.0 -

Intelligence (3)
Meteorite Wand.png Meteorite Wand 25.0 +2 Magic Level

Intelligence (1),
Presence of Mind (3)

Two-handed (3x3 AoE)

Image: Name: Weight (oz.): Properties: Att % Attributes:
Wendigo staff.gif Wendigo Staff 65.0 - - -
File:Wand of might.png Staff of Might 29.0 - - -
Plaguespreader Rod.gif Plaguespreader Rod 43.0 -

Presence of Mind (1),
Lean (-20),
Intelligence (1),
Plague
Corrupted Staff.png Corrupted Staff 45.0 -

Intelligence (1),
Intellect (30),
Fortified (4)
Crystal Staff.gif Crystal Staff 28.0 -

Intelligence (2),
Resistance (Ice, 2%)
Magician's Staff.gif Magician's Staff 38.0 +1 Magic Level,
+50 Health

Intelligence (1),
Presence of Mind (1),
Intellect (50)
Staff of the Primordial Fire.gif Staff of the
Primordial Fire
20.0 +1 Magic Level,
+50 Health,
Resistance (Druid)*,
Fire Shot (Mage)*

Intelligence (1),
Presence of Mind (2),
Resistance (Fire, 3%)
Great Staff.gif Great Staff 32.0 +2 Magic Level

Intelligence (2),
Presence of Mind (2)



Attack Wands

  • These wands have a certain number of charges and can be recharged using the Recharge Wand spell (1 charge = 1 mana); different wands use a different number of charges per hit.
  • They require a certain Magic Level to be used and can only be used by mages, their damage scales at a low level and magic level until it reaches a cap at which it remains regardless of how much more you advance, the values below will show this damage cap.
  • They are all one-handed and can only be cast while held in a hand slot.
  • They are not auto-attack and must be cast by right-clicking the wand and left-clicking a target on screen or in the battle window, the same as runes.
Image: Name: Weight: Effect Cap Dmg: ML required: Charges:
RTENOTITLE Swamplight Wand 9.0 oz. 20-26~ poison damage on hit. ML 0 1000
(2 per hit)
RTENOTITLE Firelight Wand 9.0 oz. 20-26~ fire damage on hit. ML 0 1000
(2 per hit)
RTENOTITLE Moonlight Wand 9.0 oz. 20-26~ energy damage on hit. ML 0 1000
(2 per hit)
RTENOTITLE Serpent Scepter 29.0 oz. 24-35~ poison damage on hit; inflicts a poisoned effect dealing a total of 35 additional poison damage over 16 turns. ML 10 1500
(3 per hit)
RTENOTITLE Fireweaver 26.0 oz. 35-50~ fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns. ML 20 1500
(3 per hit)
RTENOTITLE Stormcaller 25.0 oz. 40-55~ energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns. ML 30 2000
(3 per hit)
RTENOTITLE Shadowfall 33.0 oz. 39-59~ death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns. ML 35 2500
(4 per hit)
RTENOTITLE Frostwarden 29.0 oz. 54-68~ ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns. ML 40 3000
(5 per hit)



Decorative and other Wands

Most of these wands either provide some light or are purely decorative.
The Magical Wand and Goofy Wand have some fun effects which can be learned about on their own item pages.
The Magic Wand and Ritual Wand provide 1 magic level to the wielder regardless of the vocation, so they are often used by knights before they reach magic level 9 so they can use Magic Wall runes. They can also not be used with a shield, as they are technically 0 Def shields, and even if you use them with a weapon that offers defense your Def will still be counted from the wand as 0.

Image: Name: Weight:

RTENOTITLE

Magic Light Wand

15.0 oz.

RTENOTITLE

Blue Spellwand

19.0 oz.

RTENOTITLE

Green Spellwand

23.0 oz.

RTENOTITLE

Red Spellwand

23.0 oz.

RTENOTITLE

Yellow Spellwand

23.0 oz.

RTENOTITLE

Goofy Wand

10.0 oz.

RTENOTITLE

Magical Wand

10.0 oz.
Image: Name: Def: Weight (oz.): Properties:
Elven Wand.gif Magic Wand 0 21.0 +1 Magic Level
Ritual wand.png Ritual Wand 0 27.0 +1 Magic Level


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