Difference between revisions of "Attributes"

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| '''Sharpshooter'''
| '''Sharpshooter'''
| Chance to gain 10% of your distance skill and 100 speed for 12 seconds. 
| Chance to gain 10% of your distance skill and 100 speed for 12 seconds. 
|  
| [[Ancient Crossbow]]
|-
|-
| '''Gouge'''
| '''Gouge'''
| Chance to apply a bleeding condition (starting from 25). 
| Chance to apply a bleeding condition (starting from 25). 
|  
| [[Executioner's Sword]], [[Magic Sword]], [[Stonecutter Axe]]
|-
|-
| '''Critical Hit'''
| '''Critical Hit'''
| Chance to deal 50% more damage on hit.
| Chance to deal 50% more damage on hit.
|  
| [[Great Axe]], [[Stonecutter Axe]]
|-
|-
| '''Parry'''
| '''Parry'''
| Chance to parry an attack towards you.
| Chance to parry an attack towards you.
|  
| [[Executioner's Sword]], [[Fire Sword]], [[Magic Sword]]
|-
|-
| '''Cursed'''
| '''Cursed'''
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| '''Flamestrike'''
| '''Flamestrike'''
| Chance to deal 20-45 fire damage on hit.
| Chance to deal 20-45 fire damage on hit.
|  
| [[Fire Sword]]
|-
|-
| '''Froststrike'''
| '''Froststrike'''
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| '''Vampirism'''
| '''Vampirism'''
| Chance to deal 20-45 life drain damage on hit and heal yourself for the same amount.
| Chance to deal 20-45 life drain damage on hit and heal yourself for the same amount.
|  
| [[Magic Sword]]
|-
|-
| '''Vast Grip'''
| '''Vast Grip'''
| Increases your melee fighting skills.
| Increases your melee fighting skills.
|  
| [[Executioner's Sword]], [[Fire Sword]], [[Great Axe]], [[Stonecutter Axe]], [[Thunder Hammer]]
|-
|-
| '''Precise'''
| '''Precise'''
| Increases your distance fighting skill.
| Increases your distance fighting skill.
|  
| [[Ancient Crossbow]], [[Golden Quiver]]
|-
| '''Intellect'''
| Increases your total mana pool.
| [[Magician's Staff]]
|-
|-
| '''Swift Striker'''
| '''Fast Hand'''
| Chance to attack twice in one turn. (unique to two weapons)
| Chance to attack twice in one turn.  
|  
| [[Ancient Crossbow]], [[Crystallized Crossbow]]
|-
|-
| '''Plague'''
| '''Plague'''
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| '''Executor'''
| '''Executor'''
| Chance to execute a monster under 10% health and below 400 hit points. 
| Chance to execute a monster under 10% health and below 400 hit points. 
|  
| [[Executioner's Sword]]
|-
|-
| '''Energy Swing'''
| '''Energy Swing'''
| Energy damage attack on use. (30 minutes cooldown)
| Energy damage attack on use. (30 minutes cooldown)
|  
| [[Thunder Hammer]]
|-
|-
| '''Tomb Raider'''
| '''Tomb Raider'''
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|-
|-
| '''Defense'''
| '''Defense'''
| Increases the defense of a shield.
| Increases the defense of a shield. (does not appear in brackets, only as a number: e.g. Def:37+1)
|  
| [[Chaos Shield]], [[Mastermind Shield]], [[Shield of the Ancients]]
|-
|-
| '''Lean'''
| '''Lean'''
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| '''Guardian'''
| '''Guardian'''
| Increases your shielding skill.
| Increases your shielding skill.
|  
| [[Chaos Shield]], [[Dragon Shield]], [[Vampire Shield]]
|-
|-
| '''Block'''
| '''Block'''
| Chance to block a physical attack towards you completely.
| Chance to block a physical attack towards you completely.
|  
| [[Chaos Shield]]
|-
|-
| '''Reflect'''
| '''Reflect'''
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| '''Stamina'''
| '''Stamina'''
| Increases your total health pool.
| Increases your total health pool.
|  
| [[Chaos Shield]], [[Shield of the Ancients]]
|-
|-
| '''Intellect'''
| '''Intellect'''
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|  
|  
|-
|-
| '''Resistance<br/> (type)'''
| '''Resistance (type)'''
| Increases your resistance against a certain type of damage.
| Increases your resistance against a certain type of damage.
| &nbsp;
| [[Chaos Shield]] (physical), [[Mastermind Shield]] (elements)
|-
|-
| '''Fortitude'''
| '''Fortitude'''
| Increases your health regeneration by X amount per 3 seconds.
| Increases your health regeneration by X amount per 3 seconds.
| &nbsp;
|-
| '''Fortified'''
| ???
| &nbsp;
| &nbsp;
|-
|-

Revision as of 02:04, 6 September 2019

The Basics

Attributes are unique properties of an item, generated at the moment of death of a monster holding the item or when painite crystals are used on the item (if successful).

For example, a Fire Sword dropped by a Dragon Lord has a chance to already have or to be upgraded with extra attributes such as:
•  Extra attack (from 36 to 37),
•  Parry ability (a chance to parry a physical attack towards you),
•  Extra sword fighting skills,
•  "Flamestrike" (a chance to deal additional fire damage on hit ).

Items are not limited to only one attribute. If you are lucky you may loot a fire sword with all the mentioned attributes, but keep in mind that not all items can have any attribute. 

 

Painite Crystals

Painite crystals can be used to enchant your items. They can only be used on items that are considered rare, very rare or extremely rare. 
These magical stones are destroyed on every use, successful or not.

Painite crystals can be bought from weapon salesmen in almost every major city.

Image Name Price
RTENOTITLE Painite Crystal Shard 3,000 gp
RTENOTITLE Small Painite Crystal 10,000 gp
RTENOTITLE Large Painite Crystal 150,000 gp

The chance of successfully enchanting an item with attributes differs with the different crystals, the large crystals seem to have about a 15% chance of success,
the small crystals might be about 1% and the shards even less than that. These numbers are not confirmed.

 

Attributes

There are currently more than 48 different attributes available in-game; some of them, such as the "Intelligence" attribute, which boosts your magic level, can be used only by certain vocations (mages).

Each independent item can only have a certain set of attributes added to it. For example, the Ceremonial Mask will always end up with the "Presence of Mind" and "Intelligence" attributes
and will never have any distance or melee skill boost attributes. Thus every Ceremonial Mask in-game will end up with the same attributes when enchanted, although not necessarily in the same order.

Note: Skill boost attributes will display a number in brackets to show the skill increase (e.g. Precise (2) = +2 distance fighting).
Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%)
or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).

Note: Not all attributes are specific to one type of item, for example the "Precise" attribute can appear on both distance weapons and some body equipment pieces.
Certain other attributes are restricted to a weapon type, while some are even unique to one weapon, shield or body equipment piece.

The following is a list of all currently known attributes and their effects:

Body Equipment:

Name: Effect: Available on:
Superior Increases the armor of an item. Albino Scale Helmet, Hellforged Armor, Hellforged Legs, Patched Boots, Quicksand Boots, Spider Chain Mail, Warrior Helmet
Stamina Increases your total health pool. Albino Scale Helmet, Angelic Platemail, Hellforged Armor, Hellforged Legs, Helmet of the Fallen King (emerald, Knight Armor, Warrior Helmet
Intellect Increases your total mana pool. Demon Legs, Necromantic Bloodrobe
Intelligence Increases your magic level. (mages only) Ceremonial Mask, Demonbone Legs, Necromantic Bloodrobe, Sunfire Robe
Precise Increases your distance fighting skill. Albino Scale Helmet, Angelic Helmet, Bascinet, Spider Chain Legs, Spider Chain Mail
Vast Grip Increases your melee fighting skills. Helmet of the Fallen King (emerald)
Fortitude Increases your health regeneration. (by X amount per 3 seconds) Angelic Platemail, Warrior Helmet
Presence of Mind Increases your mana regeneration. (by X amount per 16 seconds) Ceremonial Mask, Necromantic Bloodrobe, Sunfire Robe, Yellow Robe
Streamlined Increases your movement speed. Golden Boots, Helmet of the Fallen King (emerald), Patched Boots, Quicksand Boots, Spider Chain Legs, Spider Chain Mail
Lean Decreases the weight of an item.  
Resistance (type) Provides resistance against a certain type of damage. Albino Scale Helmet (fire), Angelic Platemail (death), Ceremonial Mask (elements), Demonbone Legs (mana drain, poison), Demon Legs (mana drain, fire), Fiery Armor (fire), Hellforged Armor (physical, fire, death), Hellforged Legs (fire, death), Helmet of the Fallen King (physical), Magic Cloak (elements), Spider Chain Legs (poison), Spider Chain Mail (poison), Sunfire Robe (fire)
Greater Magic Shield Casts a Magic Shield on use, also reduces incoming damage from attacking monster by 10%.  
Mana Absorb Chance to absorb 5% of an elemental attack and convert it into mana. Magic Cloak, Necromantic Bloodrobe, Sunfire Robe
Dragon's Breath Casts a Fire Wave on use. (15 minute cooldown) Albino Scale Helmet


Weapons:

Name: Effect: Available on:
Flawless Increases the attack modifier of a weapon. Ancient Crossbow, Fire Sword, Great Axe, Magic Sword, Stonecutter Axe, Thunder Hammer
Lean Decreases the weight of an item. Demonic Axe
Crushing Blow Chance to ignore target's armor on attack.   
Dazing Blow Chance to slow a monster for a period of time.   
Berserk Chance to gain 10% of your weapon type melee skill and 100 speed for 12 seconds.  Executioner's Sword, Great Axe, Stonecutter Axe
Sharpshooter Chance to gain 10% of your distance skill and 100 speed for 12 seconds.  Ancient Crossbow
Gouge Chance to apply a bleeding condition (starting from 25).  Executioner's Sword, Magic Sword, Stonecutter Axe
Critical Hit Chance to deal 50% more damage on hit. Great Axe, Stonecutter Axe
Parry Chance to parry an attack towards you. Executioner's Sword, Fire Sword, Magic Sword
Cursed Chance to deal 20-45 curse damage on hit.  
Electrified Chance to deal 20-45 energy damage on hit.  
Flamestrike Chance to deal 20-45 fire damage on hit. Fire Sword
Froststrike Chance to deal 20-45 ice damage on hit.  
Vampirism Chance to deal 20-45 life drain damage on hit and heal yourself for the same amount. Magic Sword
Vast Grip Increases your melee fighting skills. Executioner's Sword, Fire Sword, Great Axe, Stonecutter Axe, Thunder Hammer
Precise Increases your distance fighting skill. Ancient Crossbow, Golden Quiver
Intellect Increases your total mana pool. Magician's Staff
Fast Hand Chance to attack twice in one turn. Ancient Crossbow, Crystallized Crossbow
Plague Chance to poison a monster on hit. (starting  from 15 damage)  
Blood Worm Chance to plant a blood worm in the target, deals damage after 3 turns.   
Executor Chance to execute a monster under 10% health and below 400 hit points.  Executioner's Sword
Energy Swing Energy damage attack on use. (30 minutes cooldown) Thunder Hammer
Tomb Raider Deal 20% more damage towards monsters you can find in tombs.  
Dragon Slayer Deal 10% more damage towards dragon type monsters.  
Demon Slayer Deal 10% more damage towards demon type monsters.  


Shields:

Name: Effect: Available on:
Defense Increases the defense of a shield. (does not appear in brackets, only as a number: e.g. Def:37+1) Chaos Shield, Mastermind Shield, Shield of the Ancients
Lean Decreases the weight of an item.  
Guardian Increases your shielding skill. Chaos Shield, Dragon Shield, Vampire Shield
Block Chance to block a physical attack towards you completely. Chaos Shield
Reflect Chance to reflect a physical attack aimed at you.  
Stamina Increases your total health pool. Chaos Shield, Shield of the Ancients
Intellect Increases your total mana pool.  
Resistance (type) Increases your resistance against a certain type of damage. Chaos Shield (physical), Mastermind Shield (elements)
Fortitude Increases your health regeneration by X amount per 3 seconds.  
Fortified ???  
Phoenix 4% chance to deal an additional 20-45 fire damage to a monster attacking you.  
Lightning Rod 4% chance to completely nullify an energy attack towards you.