Difference between revisions of "Properties"
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=== Energy Resistance === | === Energy Resistance === | ||
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Energy damage is also reduced by wearing items with the [[Attributes#Resistance|Resistance (Energy) and Resistance (Elements)]] [[Attributes]].<br>It can also be reduced by [[Cleric|Druids]] using the [[Elemental Shield Energy]] spell. | Energy damage is also reduced by wearing items with the [[Attributes#Resistance|Resistance (Energy) and Resistance (Elements)]] [[Attributes]].<br>It can also be reduced by [[Cleric|Druids]] using the [[Elemental Shield: Energy]] spell. | ||
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Revision as of 14:44, 15 November 2020
Properties
Equipment items and weapons sometimes have hidden 'active' or 'passive' effects which can come in the form of damage reduction, skill bonuses, light, speed, special attacks and more.
We call these effects properties, some of them are shown in the description of the item while some are hidden and can only be discovered through testing or spoilers.
They are similar to Attributes, but differ in the way that properties are inherently part of the item (e.g. every Demonbone Armor naturally has a 2% poison resistance property), while attributes need to be added onto an item or have a chance to be on an item when looted.
Damage Reduction Properties
Damage reduction properties (or at least their numeric values) are always hidden on items and can only be discovered through testing.
Physical Resistance
Physical damage is also reduced by wearing items with the Resistance (Physical) Attribute.
Image: | Name: | Physical Res %: |
---|---|---|
Elven Amulet | 5% (50 charges/hits including other elements) | |
File:Might Ring1.png | Might Ring | 20% (20 charges/hits including other elements) |
Stone Skin Amulet | 80% (5 charges/hits) | |
Protection Amulet | 6% (200 charges/hits) | |
Blessed Amulet | 6% (infinite) | |
Hellforged Legs | 1% | |
Hellforged Helmet | 2% | |
File:Hellforged armor.png | Hellforged Armor | 3% |
Shield of the Ancients | 2% |
Fire Resistance
Fire damage is also reduced by wearing items with the Resistance (Fire) and Resistance (Elements) Attributes.
It can also be reduced by Druids using the Elemental Shield: Fire spell.
Image: | Name: | Fire Res %: |
---|---|---|
Elven Amulet | 5% (50 charges/hits including other elements) | |
File:Might Ring1.png | Might Ring | 20% (20 charges/hits including other elements) |
Dragon Necklace | 10% (200 charges/hits) | |
Vanadinite Helmet | 2% | |
Vanadinite Legs | ?% | |
Vanadinite Armor | 4% | |
Sunfire Robe | 3% | |
Blessed Amulet | 6% (infinite) | |
Amulet of the Elements | (infinite) 5% when first crafted 10% after Undead Dragon and Shadow Drake tasks 20% after Daevok |
Energy Resistance
Energy damage is also reduced by wearing items with the Resistance (Energy) and Resistance (Elements) Attributes.
It can also be reduced by Druids using the Elemental Shield: Energy spell.
Image: | Name: | Energy Res %: |
---|---|---|
Elven Amulet | 5% (50 charges/hits including other elements) | |
File:Might Ring1.png | Might Ring | 20% (20 charges/hits including other elements) |
Strange Talisman | 10% (200 charges/hits) | |
Isingoma Skirt | 1% | |
Isingoma Robe | 2% | |
Blessed Amulet | 6% (infinite) | |
Amulet of the Elements | (infinite) 5% when first crafted 10% after Undead Dragon and Shadow Drake tasks 20% after Daevok |
Poison Resistance
Poison damage is also reduced by wearing items with the Resistance (Poison) and Resistance (Elements) Attributes.
It can also be reduced by Druids using the Elemental Shield: Poison spell.
Image: | Name: | Poison Res %: |
---|---|---|
Elven Amulet | 5% (50 charges/hits including other elements) | |
File:Might Ring1.png | Might Ring | 20% (20 charges/hits including other elements) |
Silver Amulet | 10% (200 charges/hits) | |
Demonbone Armor | 2% | |
Demonbone Boots | 2% | |
Demonbone Helmet | 2% | |
Demonbone Legs | 2% | |
Blessed Amulet | 6% (infinite) | |
Amulet of the Elements | (infinite) 5% when first crafted 10% after Undead Dragon and Shadow Drake tasks 20% after Daevok |
Ice Resistance
Ice damage is also reduced by wearing items with the Resistance (Ice) and Resistance (Elements) Attributes.
It can also be reduced by Druids using the Elemental Shield: Ice spell.
Image: | Name: | Ice Res %: |
---|---|---|
Permafrost Robe | 1?% | |
Blessed Amulet | 6% (infinite) |
Death Resistance
Death damage is also reduced by wearing items with the Resistance (Death) Attribute.
Image: | Name: | Death Res %: |
---|---|---|
Blessed Amulet | 6% (infinite) |
Mana-drain Resistance
Mana-drain is also reduced by wearing items with the Amplify Magic Shield Attribute.
Image: | Name: | Mana-drain Res %: |
---|---|---|
Bronze Amulet | 20% (200 charges/hits) | |
Grim Legs | ?% | |
Magic Cloak | 10% |
Life-drain Resistance
Image: | Name: | Life-drain Res %: |
---|---|---|
File:Garlick necklace.png | Garlic Necklace | 20% (200 charges/hits) |
Blessed Amulet | 6% (infinite) | |
Necromantic Bloodrobe | 10% |
Skill Increase Properties
Skill increase properties (or at least their numeric values) are usually hidden on items.
These increase your Magic Level, Distance Fighting and Melee Skills.
Magic Level
Mages can also increase their Magic Level by wearing equipment with the Intelligence Attribute (does not work for knights or rangers).
The Pharaoh Robe also does not work for knights or rangers, but the wands and staves listed below do.
Image: | Name: | ML increase: |
---|---|---|
Magic Wand | +1 ML | |
Ritual Wand | +1 ML | |
Magician's Staff | +1 ML | |
Staff of the Primordial Fire | +1 ML | |
Pharaoh Robe | +2 ML |
Distance Fighting
Players can also increase their Distance Fighting by wearing equipment with the Precise Attribute.
Image: | Name: | Distance increase: |
---|---|---|
Sweet Maris Feast | +3 Distance Fighting (for 2 hours) | |
Bow of the Primordial Fire | +1 Distance Fighting | |
Watcher Armor | +1 Distance Fighting | |
Angelic Plate Armor | +3 Distance Fighting |
Sword Fighting
Players can also increase their Sword Fighting by wearing equipment with the Vast Grip Attribute.
Image: | Name: | Sword increase: |
---|---|---|
Cheesy Maris Feast | +3 Sword Fighting (for 2 hours) | |
RTENOTITLE | Sword Ring | +4 Sword Fighting (for 30 minutes) |
Watcher Legs | +1 to Melee Skills |
Axe Fighting
Players can also increase their Axe Fighting by wearing equipment with the Vast Grip Attribute.
Image: | Name: | Axe increase: |
---|---|---|
Spicy Maris Feast | +3 Axe Fighting (for 2 hours) | |
Axe Ring | +4 Axe Fighting (for 30 minutes) | |
Watcher Legs | +1 to Melee Skills |
Club Fighting
Players can also increase their Club Fighting by wearing equipment with the Vast Grip Attribute.
Image: | Name: | Club increase: |
---|---|---|
Bitter Maris Feast | +3 Club Fighting (for 2 hours) | |
Club Ring | +4 Club Fighting (for 30 minutes) | |
Watcher Legs | +1 to Melee Skills |
Health Increase Properties
Players can increase their health pool size by wearing equipment with the Vitality Attribute.
This list will show items with hidden properties which increase your total HP.
Image: | Name: | HP increase: |
---|---|---|
Magician's Staff | +50 HP | |
Staff of the Primordial Fire | +50 HP | |
Necromantic Bloodrobe | +10 HP |
Mana Increase Properties
Players can increase their mana pool size by wearing equipment with the Intellect Attribute.
This list will show items with hidden properties which increase your total MP.
Image: | Name: | MP increase: |
---|---|---|
Watcher Boots | +30 MP |
Speed Increase Properties
Players can increase their speed by wearing equipment with the Streamlined Attribute.
This list will show items with hidden properties which increase your player speed.
Image: | Name: | Speed increase: |
---|---|---|
Pharaoh Ring | +50 Speed on sand | |
Snow Boots | +100 Speed on snow | |
Tortoise Boots | +120 Speed on flooded floor tiles | |
Torn Quicksand Boots | +220 Speed on quicksand | |
Sweet Puffer Meal | +10 Speed (for 10 minutes) | |
Exquisite Sweet Puffer Meal | +30 Speed (for 10 minutes) | |
Exquisite Sweet Puffer Feast | +50 Speed (for 10 minutes) | |
Time Ring | +30 Speed (for 10 minutes) | |
Enchanted Witch Broom | +40 Speed (for 20 minutes) | |
Roc Feather | +4 Speed | |
Blessed Amulet | +6 Speed | |
White Dress | +30 Speed | |
Boots of Haste | +40 Speed | |
Quicksand Boots | +40 Speed +220 Speed on quicksand | |
Angelic Boots | +45 Speed | |
Watcher Boots | +45 Speed | |
Patched Boots | +50 Speed |
Damaging Properties
There are a number of Attributes which provide special damaging and active effects.
This list will display items which have such effects naturally.
Passive Damage Properties
Image: | Name: | Effect: |
---|---|---|
Poisoned Bow | Poison - inflicts a poisoning effect on your target when using Arrows, starting at 15 damage and counting down, for a total of 120 poison damage | |
Envenomed Crossbow | Poison - inflicts a poisoning effect on your target when using Bolts, starting at 15 damage and counting down, for a total of 120 poison damage | |
Shakirian Bow | Electrify - inflicts an electrifying effect on your target when using Arrows, dealing 10 damage for 2 turns, for a total of 20 energy damage | |
Meteorite Axe | Energy Strike - ?% chance on a blood hit to deal an additional ?-100+? energy damage | |
Meteorite Hammer | Energy Strike - ?% chance on a blood hit to deal an additional ?-100+? energy damage | |
Meteorite Sword | Energy Strike - ?% chance on a blood hit to deal an additional ?-100+? energy damage | |
Thunder Hammer | Energy Strike - 10% chance on hit to deal an additional 35-100~ energy damage | |
Ignited Bow | Burn - inflicts a burning effect on your target when using Arrows, starting at 8 damage and counting down, for a total of 36 fire damage | |
Flaming Bow | Burn - inflicts a burning effect on your target when using Arrows, starting at 15 damage and counting down, for a total of 120 fire damage | |
Blazing Crossbow | Burn - inflicts a burning effect on your target when using Bolts, starting at 15 damage and counting down, for a total of 120 fire damage | |
Fiery Bow | Burn - inflicts a burning effect on your target when using Arrows or Hunting Arrows, starting at 15 damage and counting down, for a total of 120 fire damage | |
Bow of the Primordial Fire | Burn - inflicts a burning effect on your target when using Arrows or Hunting Arrows, dealing 10 damage for 2 turns, for a total of 20 fire damage | |
Sword of the Primordial Fire | Flame Strike - ?% chance on a blood hit to deal an additional ?-? fire damage | |
Crystallized Crossbow | Freeze - inflicts a freezing effect on your target when using Bolts, starting at 10 damage and counting down, for a total of 55 ice damage | |
Crystallized Bow | Freeze - inflicts a freezing effect on your target when using Arrows or Hunting Arrows, starting at 10 damage and counting down, for a total of 55 ice damage | |
Ancient Crossbow | Curse - inflicts a cursed effect on your target when using Bolts or Hunting Bolts, dealing 10 damage for 2 turns, for a total of 20 death damage | |
Triangle Star Bow | Holy Condition - deals an additional 1-30~ holy damage on hit (works with Hunting Arrows) Double Strike - ?% chance to hit twice in one turn (works with Hunting Arrows) |
Active Effects/Abilities
work in progressImage: | Name: | HP increase: |
---|---|---|