Difference between revisions of "Black Tomb"

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{{HuntingSpot|  
{{HuntingSpot|  
description=The only place to find [[Oculus]] and [[Ancient Watcher]]s.|  
description=The only place to find [[Oculus]] and [[Ancient Watcher]]s.|  
strategy=It's recommended to bring 12-18 parcels to navigate the levitate spots efficiently. The oculus can be lured away to unneeded parts of the spawn to reduce waste/danger. <br>For mid-high levels its recommended to run between the south and north parts of the spawn while ignoring the east and east downstairs part in the north section for the optimal kill-rate. There is no danger of breaking it unless you're either very high level or hunting with a larger team.<br>Rangers and mages can solo these at very high levels. It is not viable for knights at any level due to their keeping at a distance, knights' inability to use [[Sudden Death Rune]]s and the watchers' very powerful melee damage.<br>The best method for hunting these is to have a knight of at least level 250 or a ranger of at least level 320 with a "full" [[Amulet of the Elements]] "block" the watchers by keeping them at a distance and avoiding their wide poison wave while a druid who has the [[Purification]] spell heals them carefully. A knight should have 2 shooters with SD's (and [[Burst Arrow]]s for mages preferrably) to shoot them down as quickly as possible. A level 320+ ranger (AoE needed at this level!) and 300+ druid can hunt these quite effectively as a duo.<br>It is recommended that mages below level 300 be very careful (and stay out of the wave's range) while hunting these as a retarget can prove deadly, less skilled mages may even want to resort to using [[Magic Shield]]/[[Energy Ring]]. Wearing a full [[Amulet of the Elements]] would be extremely useful for mage shooters as well.|  
strategy=It's recommended to bring 12-18 parcels to navigate the levitate spots efficiently. The oculus can be lured away to unneeded parts of the spawn to reduce waste/danger, although teams which include mages may want to keep them around and have the sorcs kill them with wave spells to increase experience. <br>For mid-high levels its recommended to run between the south and north parts of the spawn while ignoring the east and east downstairs part in the north section for the optimal kill-rate. There is no danger of breaking it unless you're either very high level or hunting with a larger team.<br>Mages can solo these at very high levels, archers would have a hard time due to their magic level reduction spell which disables them from using SD's. It is not viable for knights at any level due to their keeping at a distance, knights' inability to use [[Sudden Death Rune]]s and the watchers' very powerful melee damage.<br>The best method for hunting these is to have a knight of at least level 250 or an archer of at least level 320 with a "full" [[Amulet of the Elements]] "block" the watchers by keeping them at a distance and avoiding their wide poison wave while a druid who has the [[Purification]] spell heals them carefully. A knight should have 2 shooters with SD's (and [[Small Explosive Rune]]s for mages preferrably) to shoot them down as quickly as possible. A level 320+ archer (AoE needed at this level!) and 300+ druid can hunt these quite effectively as a duo. The archer can use [[Heavy Frozen Missile|Ice HMMs]] or [[Explosion|Explos]] while the druid heals and shoots bursts+SDs.<br>It is recommended that mages below level 300 be very careful (and stay out of the wave's range) while hunting these as a retarget can prove deadly, less skilled mages may even want to resort to using [[Magic Shield]]/[[Energy Ring]]. Wearing a full [[Amulet of the Elements]] would be extremely useful for mage shooters as well.|  
name=Black Tomb|  
name=Black Tomb|  
image=[[File:AncientWatcher.png]]|  
image=[[File:AncientWatcher.png]]|  
level=450+ for mages // 400+ for rangers // not suitable for knights // 250+ for teamhunting|  
level=450+ for mages // 400+ for archers // not suitable for knights // 250+ for teamhunting|  
location=South of [[Arak]] ([https://mediviastats.info/mapper.php?y=3835&x=2554&z=7&zoom=1 here] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3835&x=2554&z=7&zoom=1]])|  
location=South of [[Arak]] ([https://mediviastats.info/mapper.php?y=3835&x=2554&z=7&zoom=1 here] [[File:Map.png|link=https://mediviastats.info/mapper.php?y=3835&x=2554&z=7&zoom=1]])|  
exp=Very Good;<br>1,3kk+ for a 320+ ranger and 300+ druid|  
exp=Decent|  
loot=Decent|  
loot=Decent|  
notes=You need to progress far within the [[Archini Faction]] to gain access to this location. It's the only place available to do the 1000 [[Ancient Watcher]]s task for the [[Archini Faction]].|  
notes=You need to progress far within the [[Archini Faction]] to gain access to this location. It's the only place available to do the 1000 [[Ancient Watcher]]s task for the [[Archini Faction]].|  

Latest revision as of 20:26, 15 September 2022

AncientWatcher.png
Black Tomb
The only place to find Oculus and Ancient Watchers.
Recommended Level:450+ for mages // 400+ for archers // not suitable for knights // 250+ for teamhunting
Loot:Decent
Experience:Decent
Location:South of Arak (here Map.png)
Be prepared
to face:
Oculus, Ancient Watcher
Strategy:It's recommended to bring 12-18 parcels to navigate the levitate spots efficiently. The oculus can be lured away to unneeded parts of the spawn to reduce waste/danger, although teams which include mages may want to keep them around and have the sorcs kill them with wave spells to increase experience.
For mid-high levels its recommended to run between the south and north parts of the spawn while ignoring the east and east downstairs part in the north section for the optimal kill-rate. There is no danger of breaking it unless you're either very high level or hunting with a larger team.
Mages can solo these at very high levels, archers would have a hard time due to their magic level reduction spell which disables them from using SD's. It is not viable for knights at any level due to their keeping at a distance, knights' inability to use Sudden Death Runes and the watchers' very powerful melee damage.
The best method for hunting these is to have a knight of at least level 250 or an archer of at least level 320 with a "full" Amulet of the Elements "block" the watchers by keeping them at a distance and avoiding their wide poison wave while a druid who has the Purification spell heals them carefully. A knight should have 2 shooters with SD's (and Small Explosive Runes for mages preferrably) to shoot them down as quickly as possible. A level 320+ archer (AoE needed at this level!) and 300+ druid can hunt these quite effectively as a duo. The archer can use Ice HMMs or Explos while the druid heals and shoots bursts+SDs.
It is recommended that mages below level 300 be very careful (and stay out of the wave's range) while hunting these as a retarget can prove deadly, less skilled mages may even want to resort to using Magic Shield/Energy Ring. Wearing a full Amulet of the Elements would be extremely useful for mage shooters as well.
Notes:You need to progress far within the Archini Faction to gain access to this location. It's the only place available to do the 1000 Ancient Watchers task for the Archini Faction.

Map of the spawn

  • North part of the spawn:
  • 0

BlackTomb1.png

  • -1

BlackTomb2.png

  • South part of the spawn:
  • 0

BlackTomb3.png

  • +1

BlackTomb4.png