Difference between revisions of "Distance Weapons"
Line 548: | Line 548: | ||
name_1=Precise (2)| | name_1=Precise (2)| | ||
large_1=100.0| | large_1=100.0| | ||
small_1= | small_1=35.71| | ||
shard_1= | shard_1=7.14| | ||
name_2=Flawless (1)| | name_2=Flawless (1)| | ||
large_2=100.0| | large_2=100.0| | ||
small_2= | small_2=17.85| | ||
shard_2= | shard_2=3.57| | ||
name_3=Fast Hand (4%)| | name_3=Fast Hand (4%)| | ||
large_3=100.0| | large_3=100.0| | ||
small_3= | small_3=35.71| | ||
shard_3= | shard_3=7.14| | ||
name_4=Sharpshooter (3%)| | name_4=Sharpshooter (3%)| | ||
large_4=100.0| | large_4=100.0| | ||
small_4= | small_4=35.71| | ||
shard_4= | shard_4=7.14| | ||
name_5=Slowing Shot (2%)| | name_5=Slowing Shot (2%)| | ||
large_5=100.0| | large_5=100.0| | ||
Line 640: | Line 640: | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Precise (5)| | name_1=Precise (5)| | ||
large_1= | large_1=100.0| | ||
small_1= | small_1=7.81| | ||
shard_1= | shard_1=1.56| | ||
name_2=Flawless (2)| | name_2=Flawless (2)| | ||
large_2= | large_2=58.59| | ||
small_2= | small_2=3.9| | ||
shard_2=0. | shard_2=0.78| | ||
name_3=Fast Hand (5%)| | name_3=Fast Hand (5%)| | ||
large_3= | large_3=46.87| | ||
small_3= | small_3=3.12| | ||
shard_3=0. | shard_3=0.62| | ||
name_4=Sharpshooter (4%)| | name_4=Sharpshooter (4%)| | ||
large_4= | large_4=46.87| | ||
small_4= | small_4=3.12| | ||
shard_4=0. | shard_4=0.62| | ||
name_5=Slowing Shot (3%)| | name_5=Slowing Shot (3%)| | ||
large_5= | large_5=100.0| | ||
small_5= | small_5=7.81| | ||
shard_5= | shard_5=1.56| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Precise|{{#tip-text: Precise | Increases dexterity (archers only). }}]] <small>(5)</small>, <br>[[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(2)</small>, <br>[[Attributes#Fast Hand|{{#tip-text: Fast Hand| X% chance to hit twice in one turn. }}]] <small>(5%)</small>, <br>[[Attributes#Sharpshooter|{{#tip-text: Sharpshooter| X% chance to gain a 10% increase to your total distance fighting skill for 6 seconds. }}]] <small>(4%)</small>, <br>[[Attributes#Slowing Shot|{{#tip-text: Slowing Shot| X% chance to reduce your target's movement speed for a period of time. }}]] <small>(3%)</small> | | style="text-align: center" | [[Attributes#Precise|{{#tip-text: Precise | Increases dexterity (archers only). }}]] <small>(5)</small>, <br>[[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(2)</small>, <br>[[Attributes#Fast Hand|{{#tip-text: Fast Hand| X% chance to hit twice in one turn. }}]] <small>(5%)</small>, <br>[[Attributes#Sharpshooter|{{#tip-text: Sharpshooter| X% chance to gain a 10% increase to your total distance fighting skill for 6 seconds. }}]] <small>(4%)</small>, <br>[[Attributes#Slowing Shot|{{#tip-text: Slowing Shot| X% chance to reduce your target's movement speed for a period of time. }}]] <small>(3%)</small> |
Revision as of 23:38, 13 October 2023
Distance weapons are used by archers and their damage is affected mostly by Distance Fighting and Dexterity.
Crossbows and bows cannot be used by themselves and require Arrows or Bolts to inflict damage.
Some kinds of ammunition have special effects on the target when used, some bows and crossbows have similar properties and DoT's (damage over time effects).
Ammunition can also be used from Quivers which enable you to place more than 1 stack of ammunition inside them and provide light and other bonuses.
Bows and crossbows usually give another stat - 'Hit%' - which increases the chance for your attacks to hit (the base max hit-chance is 94?% for bows and crossbows).
Most stronger bows and crossbows give some amount of Dexterity and sometimes other Properties and can be enchanted or looted with Attributes.
Crossbows
Bolts
Image: | Name: | Attack: | Weight: | Effect: |
---|---|---|---|---|
Bolt | 30 | 0.8 oz | - | |
Hunting Bolt | 34 | 0.8 oz | - | |
Piercing Bolt | 36 | 0.8 oz | - | |
Power Bolt | 40 | 0.9 oz | - | |
Venomshot Bolt | 31 | 0.8 oz | Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 30, for a total of 465 poison damage. | |
Heavy Bolt | 64 | 1.2 oz | Armour Reduction :50% |
Bows
Arrows
Image: | Name: | Attack: | Weight: | Effect: |
---|---|---|---|---|
Arrow | 25 | 0.7 oz | - | |
Hunting Arrow | 32 | 0.7 oz | - | |
Piercing Arrow | 34 | 0.7 oz | - | |
Burst Arrow | - | 0.9 oz | Burst - deals physical damage in a 3 by 3 tile range ( formula = level/3 + magiclevel^(4/3) min damage = formula * 0.3 max damage = formula * 0.7 ) | |
Poison Arrow | 20 | 0.8 oz | Poison - inflicts target with poison upon hit, dealing 2 damage per turn. | |
Venomshot Arrow | 25 | 0.7 oz | Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 25, for a total of 325 poison damage. | |
Shakirian Arrow | 32 | 0.7 oz | Electrify - inflicts target with electricity upon hit, dealing 20 damage per turn for 3 one second long turns, for a total of 60 energy damage. | |
Heavy Arrow | 62 | 1.2 oz | Armour Reduction :50% |
Quivers
Image: | Name: | Item rank: |
Vol.: | Weight: | Properties: | Att % | Attributes: |
---|---|---|---|---|---|---|---|
Quiver | 125 | 2 | 5.0 oz | Dexterity (2) Small white light |
Precise (3) | ||
Golden Quiver | 250 | 5 | 10.0 oz | Medium-sized white light | Precise (11) | ||
Great Quiver | 420 | 10 | 14.0 oz | Dexterity (8), +4 speed Large white light |
Precise (10), Streamlined (4) |
Thrown Weapons
The weapons below can be used by themselves, without ammunition, although they are "spent" like ammunition.
Some break right away while some drop to the ground and/or have a chance to break.
Image: | Name: | Attack: | Weight: |
---|---|---|---|
35 | 15.0 oz | ||
32 | 26.0 oz | ||
30 | 15.0 oz | ||
30 | 2.0 oz | ||
25 | 2.1 oz | ||
15 | 10.0 oz | ||
5 | 5.0 oz | ||
5 | 3.6 oz | ||
0 | 0.8 oz |
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