Difference between revisions of "Abysmor"
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name=Abysmor| | name=Abysmor| | ||
image=[[File:Abysmor.png]]| | image=[[File:Abysmor.png]]| | ||
hp= | hp=230,000| | ||
exp=??| | exp=??| | ||
summon=--| | summon=--| | ||
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push_objects=y| | push_objects=y| | ||
est_max_damage=8000+ damage in 1 turn without [[Divine Flame]]| | est_max_damage=8000+ damage in 1 turn without [[Divine Flame]]| | ||
immune_to=Invisibility, Fire, ?| | immune_to=Invisibility, Fire, Ice, ?| | ||
neutral_to=Physical, ?| | neutral_to=Physical, ?| | ||
sounds=?| | sounds=?| |
Latest revision as of 15:18, 20 February 2024
Hit Points: 230,000 Experience: ?? Summon: -- Convince: -- | |
---|---|
Abilities: | Melee (0-1000?), Curse Bomb (2000-2500?), other curse attacks... Special abilities: |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | 8000+ damage in 1 turn without Divine Flame |
Immune To: | Invisibility, Fire, Ice, ? |
Neutral To: | Physical, ? |
Sounds: | ? |
Strategy: | Divine Flame must be kept active on the knight at all times as 8000+ combos are possible without it, combos as high as 6000+ are still possible even with Divine Flame if you have low curse resistance on your equipment, so focus on maximizing that. During each kill, the knight must religiously keep up the Taunt anti-retarget effect and shooters must focus on killing the abysmor as quickly as possible while looking out for its special abilities. |
Loot: | Abyssal Fang, Eyes of Abysmor, Abysmor Claw (semi-rare), The Nightbane (very rare), Hallowed Flame (extremely rare), Cursed Soulheart (extremely rare) |
Location: | Church of Anchegul |
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