Difference between revisions of "Clubs"
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
---- | ---- | ||
Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside [[Axes]] and [[Swords]].<br>They have lower attack values than axes and often even swords, but they have some of the best defensive capabilities and [[Attributes]].<br> | Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside [[Axes]] and [[Swords]].<br>They have lower attack values than axes and often even swords, but they have some of the best defensive capabilities and [[Attributes]].<br> | ||
The best one-handed club weapons are [[The Calamity]] and [[The Dawnbringer]], followed by the [[Mace of the Primordial Fire]] and [[Meteorite Hammer]]. The strongest two-handed sword weapons are the [[Chaos | The best one-handed club weapons are [[The Calamity]] and [[The Dawnbringer]], followed by the [[Mace of the Primordial Fire]] and [[Meteorite Hammer]]. The strongest two-handed sword weapons are the [[Chaos Hammer]] and [[Great Mace]].<br> | ||
One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.<br> | One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.<br> | ||
Most stronger swords give [[Strength]] and sometimes other [[Properties]] and can be enchanted with [[Attributes]].<br> | Most stronger swords give [[Strength]] and sometimes other [[Properties]] and can be enchanted with [[Attributes]].<br> | ||
Line 1,313: | Line 1,313: | ||
|- | |- | ||
| style="text-align: center" | [[File:Chaos Mace.png]] | | style="text-align: center" | [[File:Chaos Mace.png]] | ||
| style="text-align: left" | [[Chaos | | style="text-align: left" | [[Chaos Hammer]] | ||
| style="text-align: center" | {{#tip-text:520| Knight vocation and completed White Light faction are required to use this item. }} | | style="text-align: center" | {{#tip-text:520| Knight vocation and completed White Light faction are required to use this item. }} | ||
| style="text-align: center" | 83 | | style="text-align: center" | 83 | ||
Line 1,339: | Line 1,339: | ||
| style="text-align: center" | [[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(3)</small>, <br>[[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] <small>(25)</small>, <br>[[Attributes#Perseverance|{{#tip-text: Perseverance| [Knights only] X% chance on hit to increase your max health by 15% for 60 sec and your club skill (if 2-hand wep) or your blocking (if 1-hand wep) by 10% for 12 sec. }}]] <small>(3%)</small>,<br> [[Attributes#Crushing Blow|{{#tip-text: Crushing Blow| X% chance to fully ignore target's defense and armor on attack, can't hit less than 35% of your max dmg. }}]] <small>(6%)</small> | | style="text-align: center" | [[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(3)</small>, <br>[[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] <small>(25)</small>, <br>[[Attributes#Perseverance|{{#tip-text: Perseverance| [Knights only] X% chance on hit to increase your max health by 15% for 60 sec and your club skill (if 2-hand wep) or your blocking (if 1-hand wep) by 10% for 12 sec. }}]] <small>(3%)</small>,<br> [[Attributes#Crushing Blow|{{#tip-text: Crushing Blow| X% chance to fully ignore target's defense and armor on attack, can't hit less than 35% of your max dmg. }}]] <small>(6%)</small> | ||
|} | |} | ||
---- | |||
Back | {{Back |category=Items}} |
Revision as of 15:29, 24 May 2024
Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside Axes and Swords.
They have lower attack values than axes and often even swords, but they have some of the best defensive capabilities and Attributes.
The best one-handed club weapons are The Calamity and The Dawnbringer, followed by the Mace of the Primordial Fire and Meteorite Hammer. The strongest two-handed sword weapons are the Chaos Hammer and Great Mace.
One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.
Most stronger swords give Strength and sometimes other Properties and can be enchanted with Attributes.
For more details on melee weapons, skills and the damage formula, take a look at the Melee Skill page.
One-Handed Clubs