Difference between revisions of "Dynamic Spawn Rate"
From Medivia Online Wiki
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Spawn rate is not affected if ONE player kills a creature. | Spawn rate is not affected if ONE player kills a creature. | ||
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*Spawns rate increased by | *Spawns rate increased by 34% if TWO players in party kill creature | ||
*Spawns rate increased by | *Spawns rate increased by 60% if THREE players in party kill creature | ||
*Spawns rate increased by | *Spawns rate increased by 78% if FOUR players in party kill creature | ||
*Spawns rate increased by | *Spawns rate increased by 88% if FIVE players in party kill creature | ||
<br> | <br> | ||
This feature is only active in parties with [[Shared Experience Level Range]] enabled.<br> | This feature is only active in parties with [[Shared Experience Level Range]] enabled.<br> | ||
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{{Back |category=Party}} | {{Back |category=Party}} |
Revision as of 21:05, 6 June 2024
Dynamic Spawn Rate was introduced in the update 7.60 (May/2024)
Spawn rate of monsters killed in Party now depends on amount of players in party who have recently killed a creature.
Spawn rate is not affected if ONE player kills a creature.
- Spawns rate increased by 34% if TWO players in party kill creature
- Spawns rate increased by 60% if THREE players in party kill creature
- Spawns rate increased by 78% if FOUR players in party kill creature
- Spawns rate increased by 88% if FIVE players in party kill creature
This feature is only active in parties with Shared Experience Level Range enabled.