Difference between revisions of "Test"

From Medivia Online Wiki
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Test|
{{Test|  
category=Helmets|
name=Demon|
pattributes={{Attributes|
image=[[File:Demon.png]]|
name_1=Resistance (Death, 2%)|
hp=8200|
large_1=12.5|
exp=12000|
small_1=0.83|
summon=--|
shard_1=0.16|
convince=--|
name_2=Intelligence (14)|
abilities=Melee (0-550), Great Fireball (100-250), Great Energy Beam (300-400), Manadrain, Light Healing, Summons 1 [[Fire Elemental]]|
large_2=18.75|
pushable=n|
small_2=1.25|
push_objects=y|
shard_2=0.25|
name_3=Presence of Mind (2)|
immune_to=Energy, Fire, Poison|
large_3=5.35|
neutral_to=Ice, Physical|
small_3=0.35|
task=6666 ([[Item Tasks]])|
shard_3=0.07|
est_max_damage=1200+ hp per turn|
}}  [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Death, 2%), [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases Intelligence and spellpower (mages and druids only). }}]] (14), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
sounds="MUHAHAHAHA!"; "I SMELL FEEEEEAAAR!"; "IGGOTH AKAL AGGA'ZALAN!"; "There is no point in running from the inevitable!"; "Your soul belongs to me!"|
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2)|
note=Try to stay diagonal to avoid their Energy Beam.<br>
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (11), 3% [[Death Resistance|death resistance]]|
Old sprite:[[File:2723.png]]|
name=Deepshadow Mask|
strategy=Archers can solo them comfortably using [[Heavy Frozen Missile]] and ammunition at level 200-250+.<br>Knights and shooters can teamhunt them efficiently at level 250+ with the blocker tanking 3 at once while the shooters use [[Explosion]]s and [[Small Explosive Rune]]s.|
image=[[File:Deepshadow Mask.png]]|
skinnable=[[File:Demonic Claw.png|link=http://wiki.mediviastats.info/Demonic_Claw]] [[Demonic Claw]] with [[File:Skin_Peeler.png|link=Skinpeeler]] '''''10%~'''''|
arm=7|
location=[[Demon Hell]], [[Diabolic Tower]] (Corrupted Island), Catacombs single spawn, Fire Seal in POA|
atk=2|
loot_very_common=0-250~ [[Gold Coin]], 0-6 [[Fire Mushroom]]|
item_rank={{#tip-text:330| Level 265 required to wield to full potential. }}|
loot_common=[[Double Axe]], [[Small Emerald]]|
weight=13.5|
loot_uncommon=[[Orb]], [[Fire Axe]], [[Talon]], [[Demon Tusk]]|
loot_value=Negotiable gp.|
loot_semi-rare=[[Gold Ring]], [[Platinum Amulet]], [[Devil Helmet]], [[Demon Shield]], [[Giant Sword]], [[Purple Tome]], [[Stealth Ring]], [[Golden Sickle]]|
sell_to_sheol=[[Drolgruth]] (245,000 gp) |
loot_rare=[[Golden Legs]], [[Mastermind Shield]], [[Ring of Healing]], [[Smoke Bomb Rune]], [[Ice Rapier]]|
dropped_by=[[Black Widow]] |
loot_very_rare=[[Might Ring]]|
note=
loot_extremely_rare=[[Magic Plate Armor]], [[Blazing Crossbow]]|
}}
}}

Latest revision as of 16:10, 10 June 2024

Demon
Demon.png
Heart.png Hit Points: 8200
Xp.png Experience: 12000
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-550), Great Fireball (100-250), Great Energy Beam (300-400), Manadrain, Light Healing, Summons 1 Fire Elemental
Class:?
Pushable:
Push Objects:✔️
Est. Max Damage:1200+ hp per turn
Immune To:Energy, Fire, Poison
Neutral To:Ice, Physical
Sounds:"MUHAHAHAHA!"; "I SMELL FEEEEEAAAR!"; "IGGOTH AKAL AGGA'ZALAN!"; "There is no point in running from the inevitable!"; "Your soul belongs to me!"
Task:6666 (Item Tasks)
Note:Try to stay diagonal to avoid their Energy Beam.
Old sprite:2723.png
Strategy:Archers can solo them comfortably using Heavy Frozen Missile and ammunition at level 200-250+.
Knights and shooters can teamhunt them efficiently at level 250+ with the blocker tanking 3 at once while the shooters use Explosions and Small Explosive Runes.
Loot:
Very Common 0-250~ Gold Coin, 0-6 Fire Mushroom
Common Double Axe, Small Emerald
Uncommon Orb, Fire Axe, Talon, Demon Tusk
Semi-Rare Gold Ring, Platinum Amulet, Devil Helmet, Demon Shield, Giant Sword, Purple Tome, Stealth Ring, Golden Sickle
Rare Golden Legs, Mastermind Shield, Ring of Healing, Smoke Bomb Rune, Ice Rapier
Very Rare Might Ring
Extremely Rare Magic Plate Armor, Blazing Crossbow
Skinnable:Demonic Claw.png Demonic Claw with Skin Peeler.png 10%~
Location:Demon Hell, Diabolic Tower (Corrupted Island), Catacombs single spawn, Fire Seal in POA

Go back to Creatures.