Difference between revisions of "Clubs"
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| style="text-align: center" | 28 | | style="text-align: center" | 28 | ||
| style="text-align: center" | 122.0 | | style="text-align: center" | 122.0 | ||
| style="text-align: center" | [[Properties#Passive Damage Properties|{{#tip-text: Flame Strike| 10~% chance to deal an additional 10-110? fire damage on hit. }}]], <br>[[Properties#Active Effects/Abilities|{{#tip-text: Fire Swing| [Active ability; 4 minute cooldown] Right-click the weapon to deal fire damage scaling with your level and magic level to 5 creatures in front of your character in a crescent pattern. }}]] | | style="text-align: center" | [[Properties#Passive Damage Properties|{{#tip-text: Flame Strike| 10~% chance to deal an additional 10-110? fire damage on hit. }}]], <br>[[Properties#Active Effects/Abilities|{{#tip-text: Fire Swing| [Active ability only usable by knights; 4 minute cooldown] Right-click the weapon to deal fire damage scaling with your level and magic level to 5 creatures in front of your character in a crescent pattern. }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Flawless (1)| | name_1=Flawless (1)| |
Revision as of 17:33, 7 April 2022
Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside Axes and Swords.
They have lower attack values than axes, but fairly well-balanced offensive and defensive Attributes.
The strongest one-handed club weapons are the Thunder Hammer, Meteorite Hammer and Mace of the Primordial Fire. The strongest two-handed club weapons are the Mithril Hammer and Heavy Truncheon.
A special category is separated for so-called Mage Staves and Wands, usually low-atk and high-def clubs generally intended to be used by mages (they often have mage Attributes). They are also all listed on the Wands & Staves page.
One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.
Most stronger clubs can be enchanted with Attributes. Some of them have hidden Properties.
For more details on melee weapons, skills and the damage formula, take a look at the Melee Skills page.
One-Handed Club Weapons
Two-Handed Club Weapons
Mage Staves and Wands
Image: | Name: | Atk: | Def: | Hands: | Weight (oz.): | Properties: | Att % | Attributes: |
---|---|---|---|---|---|---|---|---|
Staff | 10 | 25 | Two | 38.0 | - | - | - | |
Golden Wand | 11 | 16 | One | 43.0 | - | - | - | |
Conjure Wand | 15 | 17 | One | 19.5 | - | - | - | |
Wooden Wand | 20 | 17 | One | 26.5 | - | - | - | |
Wendigo Staff | 23 | 23 | Two | 65.0 | - | - | - | |
Staff of Might | 25 | 14 | One | 29.0 | - | - | - | |
Plaguespreader Rod | 22 | 30 | Two | 43.0 | - | Presence of Mind (1), Lean (-20), Intelligence (1), Plague | ||
Corrupted Staff | 24 | 29 | Two | 45.0 | - | Intelligence (1), Intellect (30), Fortified (4) | ||
Crystal Staff | 10 | 15 | One | 28.0 | - | Intelligence (2), Resistance (Ice, 2%) | ||
Holy Scepter | 10 | 30 | One | 26.0 | - | Intelligence (1), Resistance (Holy, 1%) | ||
Star Scepter | 22 | 26 | One | 22.0 | - | Intelligence (3) | ||
Magician's Staff | 30 | 34 | Two | 38.0 | +1 Magic Level, +50 Health |
Intelligence (1), Presence of Mind (1), Intellect (50) | ||
Staff of the Primordial Fire |
25 | 33 | Two | 20.0 | +1 Magic Level, +50 Health, Resistance (Druid)*, Fire Shot (Mage)* |
Intelligence (1), Presence of Mind (2), Resistance (Fire, 3%) |
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