Difference between revisions of "Armors"
m (Text replacement - "Increases mana regeneration by X per 16 ticks (2 sec for a promoted mage, 3 sec for a promoted archer etc.)" to "Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 man...) |
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total_shard=4.1kk| | total_shard=4.1kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(10)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(10)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(3%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Doublet.png|Doublet]] | | style="text-align: center" | [[File:Doublet.png|Doublet]] | ||
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total_shard=2.5kk| | total_shard=2.5kk| | ||
}} | }} | ||
| style="text-align: center" | {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(10)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(10)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]] | ||
|- | |- | ||
| style="text-align: center" | [[File:Fieryarmor.png|Fiery Armor]] | | style="text-align: center" | [[File:Fieryarmor.png|Fiery Armor]] | ||
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total_shard=2.5kk| | total_shard=2.5kk| | ||
}} | }} | ||
| style="text-align: center" | {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(10)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(10)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }} ]] | ||
|- | |- | ||
| style="text-align: center" | [[File:Plaguespreader robe.png|Plaguespreader Robe]] | | style="text-align: center" | [[File:Plaguespreader robe.png|Plaguespreader Robe]] | ||
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total_shard=2.9kk| | total_shard=2.9kk| | ||
}} | }} | ||
| style="text-align: center" | {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(10)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(10)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]] | ||
|- | |- | ||
| style="text-align: center" | [[File:Bone Armor.png]] | | style="text-align: center" | [[File:Bone Armor.png]] | ||
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total_shard=2.2kk| | total_shard=2.2kk| | ||
}} | }} | ||
| style="text-align: center" | {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(10)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(10)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }} ]] | ||
|- | |- | ||
| style="text-align: center" | [[File:Isingoma robe.png|Isingoma robe]] | | style="text-align: center" | [[File:Isingoma robe.png|Isingoma robe]] | ||
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total_shard=8.1kk| | total_shard=8.1kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 2%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 2%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 2%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 2%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Knight armor.png|Knight Armor]] | | style="text-align: center" | [[File:Knight armor.png|Knight Armor]] | ||
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total_shard=9.4kk| | total_shard=9.4kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]],<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]],<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Imperial Soldier Armor.png|Imperial Solder Armor]] | | style="text-align: center" | [[File:Imperial Soldier Armor.png|Imperial Solder Armor]] | ||
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total_shard=1.8kk| | total_shard=1.8kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(10)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | [[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(10)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]] | ||
|- | |- | ||
| style="text-align: center" | [[File:Rogue armor.png|Rogue Armor]] | | style="text-align: center" | [[File:Rogue armor.png|Rogue Armor]] | ||
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total_shard=10.9kk| | total_shard=10.9kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 4%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 4%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]] | ||
|- | |- | ||
| style="text-align: center" | [[File:Sunfire robe.gif|Sunfire Robe]] | | style="text-align: center" | [[File:Sunfire robe.gif|Sunfire Robe]] | ||
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total_shard=10.9kk| | total_shard=10.9kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Mana Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it to mana }}]] | ||
|- | |- | ||
| style="text-align: center" | [[File:Arcane Robe.png]] | | style="text-align: center" | [[File:Arcane Robe.png]] | ||
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total_shard=5.6kk| | total_shard=5.6kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(8%)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]] | ||
|- | |- | ||
| style="text-align: center" | [[File:Ent Armor.png|Ent Armor]] | | style="text-align: center" | [[File:Ent Armor.png|Ent Armor]] | ||
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total_shard=5.9kk| | total_shard=5.9kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> {[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(30)</small> +<br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>},<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]] | ||
|- | |- | ||
| style="text-align: center" | [[File:Unholy plate armor.png|Unholy Plate Armor]] | | style="text-align: center" | [[File:Unholy plate armor.png|Unholy Plate Armor]] | ||
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total_shard=15.2kk| | total_shard=15.2kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]] | ||
|- | |- | ||
| style="text-align: center" | [[File:Demonbone armor.png|Demonbone Armor]] | | style="text-align: center" | [[File:Demonbone armor.png|Demonbone Armor]] | ||
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total_shard=5.5kk| | total_shard=5.5kk| | ||
}} | }} | ||
| style="text-align: center" | {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1) </small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1) </small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(15)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Dragon scale mail.png|Dragon Scale Mail]] | | style="text-align: center" | [[File:Dragon scale mail.png|Dragon Scale Mail]] | ||
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total_shard=11.1kk| | total_shard=11.1kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>, <br>[[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]] | ||
|- | |- | ||
| style="text-align: center" | [[File:Royal Plate Armor NEW.png]] | | style="text-align: center" | [[File:Royal Plate Armor NEW.png]] | ||
Line 1,180: | Line 1,180: | ||
total_shard=12.3kk| | total_shard=12.3kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Curse, 2%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Curse, 2%)</small>,<br> [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(2)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(2)</small>,<br> [[Attributes#Mana_Absorb|{{#tip-text: Mana Absorb| 10% chance to absorb 5% of an elemental attack and convert it into mana. }}]],<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against mana drain attacks and damage taken while using Magic Shield by X%. }}]] <small>(5%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Ancient Armor.png|Ancient Armor.png]] | | style="text-align: center" | [[File:Ancient Armor.png|Ancient Armor.png]] | ||
Line 1,404: | Line 1,404: | ||
total_shard=8.9kk| | total_shard=8.9kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(10)</small>,<br> {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(25)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by | | style="text-align: center" | [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(10)</small>,<br> {[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases magic level (mages and druids only). }}]] <small>(1)</small> +<br>[[Attributes#Intellect|{{#tip-text: Intellect| Increases total mana point pool.}}]] <small>(25)</small>},<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; a royal archer on Legacy regenerates 1 mana per 3 seconds, so PoM 1 will give +1 mana point every 48 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th "regeneration turn" of each of those as well. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 2%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Vanadinite Armor.gif|RTENOTITLE]] | | style="text-align: center" | [[File:Vanadinite Armor.gif|RTENOTITLE]] |
Revision as of 23:00, 24 October 2022
Armors are an essential part of any player's equipment, much like Helmets, Legs and Boots they usually provide some armor.
Some commonly used armors among mid levels are the Blue Robe, Dragon Scale Mail, Magic Plate Armor. The highest armor rating armors in-game are the Hellforged Armor, Umbral Platemail and Angelic Platemail. These 3 when enchanted are the most powerful damage reduction armors, the hellforged being the most widely useful and the other two suited for specific hunting areas. The strongest offensive mage armors are the Pharaoh Robe and Umbral Robe. The strongest offensive archer armors are the Angelic Plate Armor and Umbral Plate Armor, but distance skill attributes aren't realistically useful so a defensive armor may be a better choice in many cases, although the speed attributes and properties these armors offer are very beneficial.
Most stronger armors can be enchanted or looted with Attributes, some have special or hidden Properties.
For more information about how armor and damage reduction works, take a look at Shielding and Armor.
Back to Items.