Difference between revisions of "Dynamic Spawn Rate"

From Medivia Online Wiki
(Created page with "Dynamic Spawn Rate was introduced in the update 7.60 (May/2024)<br><br> Spawn rate of monsters killed in Party now depends on amount of players in party who have recently killed a creature.<br><br> Spawn rate is not affected if ONE player kills a creature. <br><br> *Spawns rate increased by 46% if TWO players in party kill creature *Spawns rate increased by 84% if THREE players in party kill creature *Spawns rate increased by 108% if FOUR players in party kill creatu...")
 
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This feature is only active in parties with [[Shared Experience Level Range]] enabled.<br>
This feature is only active in parties with [[Shared Experience Level Range]] enabled.<br>
 
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{{Back |category=Party}}
{{Back |category=Party}}

Revision as of 16:09, 24 May 2024

Dynamic Spawn Rate was introduced in the update 7.60 (May/2024)

Spawn rate of monsters killed in Party now depends on amount of players in party who have recently killed a creature.

Spawn rate is not affected if ONE player kills a creature.

  • Spawns rate increased by 46% if TWO players in party kill creature
  • Spawns rate increased by 84% if THREE players in party kill creature
  • Spawns rate increased by 108% if FOUR players in party kill creature
  • Spawns rate increased by 104% if FIVE players in party kill creature


This feature is only active in parties with Shared Experience Level Range enabled.


Go back to Party.