Difference between revisions of "Distance Weapons"
From Medivia Online Wiki
Line 1: | Line 1: | ||
---- | ---- | ||
Mostly used by Rangers (Scouts), because of their quick advancement in [[Distance Fighting]].<br/> Crossbows and bows are unique because they cannot be used by themselves, they require [[Ammunition|Ammunition]] to cause damage.<br><br>Most 'elemental' bows' and crossbows' special DoT (Damage over Time) effects only work with regular [[Arrow]]s and [[Bolt]]s, but the [[Ancient Crossbow]]'s effect also works with [[Hunting Bolt]]s and the [[Fiery Bow]]'s effect works with [[Hunting Arrow]]s.<br><br>For more information and the damage formula take a look at [[Distance Fighting]]. | |||
Mostly used by Rangers (Scouts), because of their quick advancement in Distance Fighting.<br/> Crossbows and bows are unique because they cannot be used by themselves, they require [[Ammunition|Ammunition]] to cause damage. | |||
---- | ---- | ||
== Crossbows: == | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 105: | Line 102: | ||
---- | ---- | ||
== Bows: == | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 252: | Line 249: | ||
---- | ---- | ||
== Thrown Weapons: == | |||
The weapons below can be used by themselves, without ammunition, although they are "spent" like ammunition.<br>Some break right away while some drop to the ground and/or have a chance to break. | |||
{| class="wikitable" | {| class="wikitable" |
Revision as of 01:17, 11 September 2020
Mostly used by Rangers (Scouts), because of their quick advancement in Distance Fighting.
Crossbows and bows are unique because they cannot be used by themselves, they require Ammunition to cause damage.
Most 'elemental' bows' and crossbows' special DoT (Damage over Time) effects only work with regular Arrows and Bolts, but the Ancient Crossbow's effect also works with Hunting Bolts and the Fiery Bow's effect works with Hunting Arrows.
For more information and the damage formula take a look at Distance Fighting.
Crossbows:
Image: | Name: | Hit% + | Attack: | Weight: | Effect: | Enchantable: | Attributes: |
---|---|---|---|---|---|---|---|
0 | 0 | 40.0 oz. | - | ❌ | - | ||
1 | 0 | 45.0 oz. | - | ❔ | ❔❔❔ | ||
2 | 0 | 55.0 oz. | - | ✔️ | Precise (+1 Distance Fighting), Flawless (+2 Atk), Fast Hand (2% chance to attack twice in 1 turn), Sharpshooter (3% chance to gain a 10% increase to your distance skill for 6 sec), Slowing Shot (4% chance to slow a monster for a period of time) | ||
2 | 0 | 58.0 oz. | Poisoned condition - starting at 15 poison dmg per turn (120 over 15 turns) | ✔️ | Precise (+1 Distance Fighting), Fast Hand (2% chance to hit twice in 1 turn), ??? | ||
2 | 0 | 53.0 oz. | Freezing condition - starting at 10 ice dmg per turn (55 over 10 turns) | ✔️ | Precise (+1 Distance Fighting), Flawless (+2 Atk), Fast Hand (1% chance to hit twice in one turn), Slowing Shot (6% chance to slow down a monster for a period of time on hit), Sharpshooter (3% chance to trigger a 10% distance skill increase for 6 sec) | ||
2 | 0 | 58.0 oz. | Burning condition - starting at 15 fire dmg per turn (120 over 15 turns) | ✔️ | Precise (+1 Distance Fighting), Flawless (+2 Atk), Fast Hand (2% chance to hit twice in 1 turn), Slowing Shot (4% chance to slow your target on hit for a period of time), ??? | ||
3 | 0 | 76.0 oz. | Cursed condition - 10 death dmg per turn for 2 turns | ✔️ | Flawless (+3 Atk), Precise (+2 Distance Fighting), Fast Hand (3% chance to attack twice in 1 turn), Sharpshooter (4% chance to gain 10% of your distance skill for 6 sec), Slowing Shot (5% chance to slow down your target for a period of time) |
Bows:
Image: | Name: | Hit% + | Attack: | Weight: | Effects: | Enchantable: | Attributes: |
---|---|---|---|---|---|---|---|
0 | 0 | 31.0 oz. | - | ❌ | - | ||
0 | 0 | 34.0 oz. | Burning condition - starting at 8 fire dmg per turn (36 over 8 turns) | ✔️ | Precise (+1 Distance Fighting), Flawless (+1 Atk), Fast Hand (4% chance to hit twice in 1 turn), Slowing Shot (2% chance to slow a monster for a period of time), Sharpshooter (3% chance to gain +10% distance skill for 6 sec) | ||
1 | 0 | 22.0 oz. | - | ✔️ | Precise (+1 Distance Fighting), Flawless (+1 Atk), Fast Hand (4% chance to hit twice in 1 turn), Sharpshooter (3% chance to increase distance skill by 10% for 6 sec), Slowing Shot (2% chance to slow down a monster for a period of time) | ||
1 | 0 | 34.0 oz. | - | ✔️ | Flawless (+1 Atk), Fast Hand (4% chance to shoot twice in one turn), Sharpshooter (3% chance to trigger a 10% distance skill increase for 6 sec), Slowing Shot (2% chance to slow a monster on attack), ??? | ||
1 | 0 | 30.0 oz. | Electrified condition - 10 energy dmg per turn for 2 turns | ✔️ | Flawless (+1 Atk), Fast Hand (4% chance to shoot twice in 1 turn), Slowing Shot (4% chance to slow down your target for a period of time), Sharpshooter (3% chance to trigger a distance fighting increase of 10% for 6 seconds), ??? | ||
1 | 0 | 30.0 oz. | Poisoned condition - starting at 15 poison dmg per turn (120 over 15 turns) | ✔️ | Precise (+1 Distance Fighting), Flawless (+1 Atk), Fast Hand (4% chance to hit twice in one turn), Sharpshooter (3% chance to get a 10% distance skill icnrease for 6 sec), Slowing Shot (2% chance to slow a target for a period of time) | ||
1 | 0 | 28.0 oz. | Burning condition - starting at 15 fire dmg per turn (120 over 15 turns) | ✔️ | Flawless (+2 Atk), Precise (+2 Distance Fighting), Fast Hand (5% chance to attack twice in 1 turn), Sharpshooter (4% chance to gain 10% of your distance skill for 6 seconds), Slowing Shot (3% chance to slow your target on hit for a period of time) | ||
2 | 0 | 46.0 oz. | Freezing condition - ? | ❔ | ❔❔❔ | ||
2 | 0 | 38.0 oz. | Burning condition - starting at 15 fire dmg per turn (120 over 15 turns) | ✔️ | Flawless (+2 Atk), Precise (+2 Distance Fighting), Fast Hand (5% chance to attack twice in 1 turn), Sharpshooter (4% chance to gain 10% of your distance skill for 6 seconds), Slowing Shot (3% chance to slow your target on hit for a period of time) | ||
3 | 0 | 47.0 oz. | +1 Distance Fighting | ✔️ | Precise (+2 Distance Fighting), Flawless (+2 Atk), Fast Hand (5% chance to hit twice in one turn), Sharpshooter (5% chance to gain 10% of your distance skill for 6 seconds), Slowing Shot (5% chance to slow down a monster on hit for a period of time), Resistance (Fire, 3%) | ||
3 | 0 | 19.0 oz. | Thunder damage - chance to deal x1 to x2 extra damage | ✔️ | Precise (+2 Distance Fighting), Flawless (+2 Atk), Fast Hand (5% chance to hit twice in one turn), Sharpshooter (4% chance to gain 10% of your distance skill for 6 seconds), Slowing Shot (3% chance to slow down a monster on hit for a period of time) |
Thrown Weapons:
The weapons below can be used by themselves, without ammunition, although they are "spent" like ammunition.
Some break right away while some drop to the ground and/or have a chance to break.
Image: | Name: | Attack: | Weight: |
---|---|---|---|
35 | 15.0 oz. | ||
30 | 20.0 oz. | ||
30 | 2.0 oz. | ||
25 | 2.1 oz. | ||
15 | 20.0 oz. | ||
5 | 3.6 oz. | ||
0 | 0.8 oz. |
Go back to Items.