Difference between revisions of "Wands & Staves"
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Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections: | Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections: | ||
*'''Mage/attack wands''' - | *'''[[Wands & Staves#Mage Wands|Mage/attack wands]]''' - wands usable only by mages which deal elemental damage when cast. | ||
*'''[[Wands & Staves#Mage Staves|Mage staves]]''' - wands, staves or scepters which are actually club weapons and often offer a high defense value as well as mage skill bonuses and attributes. | |||
*'''[[Wands & Staves#Decorative Wands|Decorative wands]]''' - wands which have no purpose other than decoration or providing light. | |||
== '''Mage Wands''' == | == '''Mage Wands''' == |
Revision as of 23:50, 27 April 2021
Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections:
- Mage/attack wands - wands usable only by mages which deal elemental damage when cast.
- Mage staves - wands, staves or scepters which are actually club weapons and often offer a high defense value as well as mage skill bonuses and attributes.
- Decorative wands - wands which have no purpose other than decoration or providing light.
Mage Wands
Information on mage/attack wands:
- They have a certain number of charges and can be recharged using the Recharge Wand spell (1 charge = 1 mana); different wands use a different number of charges per hit.
- They require a certain Magic Level to be used and can only be used by mages, however their damage is always the same and does not depend on level or magic level.
- They are all one-handed and can only be cast while held in a hand slot.
- They are not auto-attack and must be cast by right-clicking the wand and left-clicking a target on screen or in the battle window, the same as runes.
Image: | Name: | Weight: | Effect: | ML required: | Charges: |
---|---|---|---|---|---|
Serpent Scepter | 29.0 oz. | 24-35~ poison damage on hit; inflicts a poisoned effect dealing a total of 35 additional poison damage over 16 turns. | ML ?? | 1500 (3 per hit) | |
Fireweaver | 26.0 oz. | 35-50~ fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns. | ML 30 | 1500 (3 per hit) | |
Stormcaller | 25.0 oz. | 40-55~ energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns. | ML ?? | 2000 (3 per hit) | |
Shadowfall | 33.0 oz. | ??? | ML ?? | 2500 (4 per hit) | |
Frostwarden | 29.0 oz. | 54-68~ ice damage on hit; inflicts a freezing effect dealing a total of 55 additional energy damage over 10 turns. | ML ?? | 3000 (5 per hit) |
Picture | Name | Weight (oz.) |
---|---|---|
Rod of Universe | 20.0 | |
19.0 | ||
8.9 | ||
10.0 | ||
23.0 | ||
10.0 | ||
21.0 | ||
15.0 | ||
20.0 | ||
23.0 | ||
27.0 | ||
15.0 | ||
10.0 | ||
23.0 |
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