Difference between revisions of "Wands & Staves"
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| style="text-align: center" | 26.0 oz. | | style="text-align: center" | 26.0 oz. | ||
| style="text-align: center" | 35-50~ fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns. | | style="text-align: center" | 35-50~ fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns. | ||
| style="text-align: center" | ML | | style="text-align: center" | ML 25 | ||
| style="text-align: center" | 1500 <br>('''3 per hit''') | | style="text-align: center" | 1500 <br>('''3 per hit''') | ||
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Revision as of 20:39, 24 July 2021
Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections:
- Mage/attack wands - wands usable only by mages which deal elemental damage when cast.
- Mage staves - wands, staves or scepters which are actually club weapons and often offer a high defense value as well as mage skill bonuses and attributes.
- Decorative wands - wands which have no purpose other than decoration or providing light.
Mage Wands
Information on mage/attack wands:
- They have a certain number of charges and can be recharged using the Recharge Wand spell (1 charge = 1 mana); different wands use a different number of charges per hit.
- They require a certain Magic Level to be used and can only be used by mages, their damage scales at a low level and magic level until it reaches a cap at which it remains regardless of how much more you advance, the values below will show this damage cap.
- They are all one-handed and can only be cast while held in a hand slot.
- They are not auto-attack and must be cast by right-clicking the wand and left-clicking a target on screen or in the battle window, the same as runes.
Image: | Name: | Weight: | Effect Cap Dmg: | ML required: | Charges: |
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Swamplight Wand | 9.0 oz. | 20-26~ poison damage on hit. | ML 0 | 1000 (2 per hit) | |
Firelight Wand | 9.0 oz. | 20-26~ fire damage on hit. | ML 0 | 1000 (2 per hit) | |
Moonlight Wand | 9.0 oz. | 20-26~ energy damage on hit. | ML 0 | 1000 (2 per hit) | |
Serpent Scepter | 29.0 oz. | 24-35~ poison damage on hit; inflicts a poisoned effect dealing a total of 35 additional poison damage over 16 turns. | ML 10 | 1500 (3 per hit) | |
Fireweaver | 26.0 oz. | 35-50~ fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns. | ML 25 | 1500 (3 per hit) | |
Stormcaller | 25.0 oz. | 40-55~ energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns. | ML 30 | 2000 (3 per hit) | |
Shadowfall | 33.0 oz. | 39-59~ death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns. | ML 35 | 2500 (4 per hit) | |
Frostwarden | 29.0 oz. | 54-68~ ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns. | ML 40 | 3000 (5 per hit) |
Mage Staves
These staves, wands and scepters are actually club weapons, they usually come with a high defense value, and some of them provide mage skill bonuses as well as mage-targeted attributes.
The Ritual Wand and Magic Wand are actually '0 Def' shields, so you cannot wear them with another shield and if you wear them with a weapon your defense will still be 0.
The Magic Level increase properties on all the items listed below work on ALL vocations, so knights for example can use them to increase their ML temporarily and become able to use Magic Wall runes.
Image: | Name: | Atk: | Def: | Hands: | Weight (oz.): | Properties: | Attributes: |
---|---|---|---|---|---|---|---|
Staff | 10 | 25 | Two | 38.0 | - | - | |
Golden Wand | 11 | 16 | One | 43.0 | - | - | |
Conjure Wand | 15 | 17 | One | 19.5 | - | - | |
Wooden Wand | 20 | 17 | One | 26.5 | - | - | |
Wendigo Staff | 23 | 23 | Two | 65.0 | - | - | |
Wand of Might | 25 | 14 | One | 29.0 | - | - | |
Plaguespreader Rod | 22 | 30 | Two | 43.0 | - | Intelligence (1), Lean (-20), Presence of Mind (1), Plague | |
Corrupted Staff | 24 | 29 | Two | 45.0 | - | Intellect (30), Intelligence (1), Fortified (4) | |
File:Crystal Wand.gif | Crystal Wand | 10 | 15 | One | 28.0 | - | Intelligence (2), Resistance (Ice, 2%) |
Holy Scepter | 10 | 30 | One | 26.0 | - | Intelligence (1), Resistance (Holy, 1%) | |
Star Scepter | 22 | 26 | One | 22.0 | - | Intelligence (3) | |
Magician's Staff | 30 | 34 | Two | 38.0 | +1 Magic Level, +50 Health | Intellect (50), Intelligence (1), Presence of Mind (1) | |
Staff of the Primordial Fire | 25 | 33 | Two | 20.0 | +1 Magic Level, +50 Health, Resistance (Druid), Fire Shot (Archmage) | Resistance (Fire, 3%), Intelligence (1), Presence of Mind (2) |
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Decorative Wands
These wands either provide some light or are purely decorative.
The Magical Wand and Goofy Wand have some fun effects which can be learned about on their own item pages.
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