Attributes
The Basics
Attributes are unique properties of an item, generated at the moment of death of a monster holding the item or when painite crystals are used on the item (if successful).
For example, a Fire Sword dropped by a Dragon Lord has a chance to already have or to be upgraded with extra attributes such as:
• Extra attack (from 36 to 37),
• Parry ability (a chance to parry a physical attack towards you),
• Extra sword fighting skills,
• "Flame Strike" (a chance to deal additional fire damage on hit).
Items are not limited to only one attribute. If you are lucky you may loot a fire sword with all the mentioned attributes, but keep in mind that not all items can have any attribute.
Painite Crystals
Painite crystals can be used to enchant your items. They can only be used on items that are considered rare, very rare or extremely rare.
These magical stones are destroyed on every use, successful or not.
Painite crystals can be bought from weapon salesmen in almost every major city.
Image | Name | Price |
---|---|---|
Painite Crystal Shard | 3,000 gp | |
RTENOTITLE | Small Painite Crystal | 10,000 gp |
RTENOTITLE | Large Painite Crystal | 150,000 gp |
The chance of successfully enchanting an item with attributes differs with the different crystals, the large crystals seem to have about a 15% chance of success,
the small crystals might be about 1% and the shards even less than that. These numbers are not confirmed.
Attributes
There are currently more than 48 different attributes available in-game; some of them, such as the "Intelligence" attribute, which boosts your magic level, can be used only by certain vocations (mages).
Each independent item can only have a certain set of attributes added to it. For example, the Ceremonial Mask will always end up with the "Presence of Mind" and "Intelligence" attributes
and will never have any distance or melee skill boost attributes. Thus every Ceremonial Mask in-game will end up with the same attributes when enchanted, although not necessarily in the same order.
Note: Skill boost attributes will display a number in brackets to show the skill increase (e.g. Precise (2) = +2 distance fighting).
Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%)
or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).
Note: Not all attributes are specific to one type of item, for example the "Precise" attribute can appear on both distance weapons and some body equipment pieces.
Certain other attributes are restricted to a weapon type, while some are even unique to one weapon, shield or body equipment piece.
The following is a list of all currently known attributes and their effects:
Name: | Effect: | Available on: |
---|---|---|
Superior | Increases the armor of an item. | Albino Scale Helmet, Hellforged Armor, Hellforged Legs, Hydra Scale Legs, Magic Plate Armor, Patched Boots, Quicksand Boots, Royal Helmet, Spider Chain Mail, Steel Boots, Warrior Helmet |
Stamina | Increases your total health pool. | Albino Scale Helmet, Angelic Platemail, Chaos Shield, Frozen Shield, Giant Sword, Hellforged Armor, Hellforged Legs, Helmet of the Fallen King (emerald), Knight Armor, Magic Plate Armor, Shield of the Ancients, Warrior Helmet |
Intellect | Increases your total mana pool. | Demon Legs, Magician's Staff, Necromantic Bloodrobe, Plaguespreader Robe |
Intelligence | Increases your magic level. (mages only) | Ceremonial Mask, Demonbone Legs, Magician's Staff, Necromantic Bloodrobe, Plaguespreader Robe, Sunfire Robe |
Precise | Increases your distance fighting skill. | Albino Scale Helmet, Ancient Crossbow, Angelic Helmet, Bascinet, Blazing Crossbow, Crystallized Crossbow, Spider Chain Legs, Spider Chain Mail, Triangle Star Bow |
Vast Grip | Increases your melee fighting skills. | Executioner's Sword, Fire Sword, Great Axe, Helmet of the Fallen King (emerald), Stonecutter Axe, Thunder Hammer |
Fortitude | Increases your health regeneration. (by X amount per 3 seconds) | Angelic Platemail, Warrior Helmet |
Presence of Mind | Increases your mana regeneration. (by X amount per 16 seconds) | Ceremonial Mask, Magician's Staff, Necromantic Bloodrobe, Sunfire Robe, Yellow Robe |
Streamlined | Increases or decreases your movement speed. | Angelic Helmet, Golden Boots, Helmet of the Fallen King (emerald), Patched Boots, Quicksand Boots, Spider Chain Legs, Spider Chain Mail, Steel Boots (decrease) |
Lean | Decreases the weight of an item. | Angelic Helmet, Demonic Axe, Golden Armor |
Resistance (type) | Provides resistance against a certain type of damage. |
Fire: Albino Scale Helmet, Demon Helmet, Demon Legs, Dragon Scale Mail, Fiery Armor, Hellforged Armor, Hellforged Legs, Sunfire Robe Poison: Demonbone Legs, Hydra Scale Legs, Spider Chain Legs, Spider Chain Mail Energy: Tempest Shield Physical: Chaos Shield, Hellforged Armor, Helmet of the Fallen King (emerald), Patched Boots Death: Angelic Platemail, Hellforged Armor, Hellforged Legs Elements: Ceremonial Mask, Golden Legs, Magic Cloak, Mastermind Shield, Magic Plate Armor Mana Drain: Demonbone Legs, Demon Legs |
Greater Magic Shield | Casts a Magic Shield on use, also reduces incoming damage from attacking monster by 10%. | |
Mana Absorb | Chance to absorb 5% of an elemental attack and convert it into mana. | Magic Cloak, Necromantic Bloodrobe, Sunfire Robe |
Dragon's Breath | Casts a Fire Wave on use. (15 minute cooldown) | Albino Scale Helmet |
Lightning Rod | 4% chance to completely nullify an energy attack towards you. | |
Phoenix | 4% chance to deal an additional 20-45 fire damage to a monster attacking you. | |
Reflect | Chance to reflect a physical attack aimed at you. | Mastermind Shield |
Guardian | Increases your shielding skill. | Chaos Shield, Dragon Shield, Vampire Shield |
Block | Chance to block a physical attack towards you completely. | Chaos Shield, Hellforged Shield, Shield of the Heroes |
Fortified | Increases the defense of a shield. | Chaos Shield, Mastermind Shield, Shield of the Ancients, Tower Shield |
Blood Worm | Chance to plant a blood worm in the target, deals damage after 3 turns. | |
Executor | Chance to execute a monster under 10% health and below 400 hit points. | Executioner's Sword |
Energy Swing | Energy damage attack on use. (30 minutes cooldown) | Thunder Hammer |
Tomb Raider | Deal 20% more damage towards monsters you can find in tombs. | |
Dragon Slayer | Deal 10% more damage towards dragon type monsters. | |
Demon Slayer | Deal 10% more damage towards demon type monsters. | |
Fast Hand | Chance to attack twice in one turn. | Ancient Crossbow, Crystallized Crossbow, Flaming Bow, Triangle Star Bow |
Plague | Chance to poison a monster on hit. (starting from 15 damage) | |
Slowing Shot | Chance to slow down a monster for a period of time on hit. | Ancient Crossbow, Crystallized Crossbow, Triangle Star Bow |
Crushing Blow | Chance to ignore target's armor on attack. | |
Dazing Blow | Chance to slow down a monster for a period of time on hit. | The Stinger |
Berserk | Chance to gain 10% of your weapon type melee skill and 100 speed for 12 seconds. | Executioner's Sword, Great Axe, Stonecutter Axe |
Sharpshooter | Chance to gain 10% of your distance skill and 100 speed for 12 seconds. | Ancient Crossbow, Triangle Star Bow |
Haste | Increases the attack speed of a weapon. | Skull Staff |
Gouge | Chance to apply a bleeding condition (starting from 25). | Executioner's Sword, Magic Sword, Stonecutter Axe |
Critical Hit | Chance to deal 50% more damage on hit. | Great Axe, Stonecutter Axe |
Parry | Chance to parry an attack towards you. | Executioner's Sword, Fire Sword, Magic Sword |
Cursed | Chance to deal 20-45 curse damage on hit. | |
Electrified | Chance to deal 20-45 energy damage on hit. | |
Flame Strike | Chance to deal 20-45 fire damage on hit. | Fire Axe, Fire Sword |
Froststrike | Chance to deal 20-45 ice damage on hit. | |
Vampirism | Chance to deal 20-45 life drain damage on hit and heal yourself for the same amount. | Magic Sword |
Flawless | Increases the attack modifier of a weapon. | Ancient Crossbow, Fire Axe, Fire Sword, Great Axe, Magic Sword, Stonecutter Axe, Thunder Hammer, Triangle Star Bow |