Distance Weapons
Mostly used by archers because of their quick advancement in Distance Fighting.
Crossbows and bows cannot be used by themselves and require Arrows or Bolts to cause damage.
Ammunition can also be used from Quivers, which enable you to place more than 1 stack of ammunition inside them, and also provide light and other bonuses when enchanted. Some ammunition has special effects on the target when used, some bows and crossbows have similar properties or DoT's (damage over time effects).
Bows and crossbows offer another "stat" which is the "Hit%" increase that makes your attacks more likely to hit (the base max hit-chance is 90% for bows and crossbows).
Most stronger bows and crossbows can be enchanted or looted with Attributes, some have special inherent Properties.
For more information and the damage formula take a look at Distance Fighting.
Damage comparison of the best bows and crossbows (fully attributed) on a creature with 30 armor and no damage immunities:
Ancient Crossbow | 100% (reference) | |
Triangle Star Bow | 104.5% (+4.5%) | |
Bow of the Primordial Fire | 109.2% (+4.7%) | |
Meteorite Crossbow | 113.5% (+4.3%) | |
Sacred Arbalest | 118.1% (+4.6%) | |
Shadowfall Crossbow | 122.2% (+4.1%) | |
File:Annihilator.gif | Annihilator | 136.3% (+14.1%) |
Crossbows
Bolts
Image: | Name: | Attack: | Weight: | Effect: |
---|---|---|---|---|
Bolt | 30 | 0.8 oz. | - | |
Hunting Bolt | 34 | 0.8 oz. | - | |
Piercing Bolt | 36 | 0.8 oz. | - | |
Power Bolt | 40 | 0.9 oz. | - | |
Venomshot Bolt | 31 | 0.8 oz. | Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 30, for a total of 465 poison damage. |
Bows
Arrows
Image: | Name: | Attack: | Weight: | Effect: |
---|---|---|---|---|
Arrow | 25 | 0.7 oz. | - | |
Hunting Arrow | 32 | 0.7 oz. | - | |
Piercing Arrow | 34 | 0.7 oz. | - | |
Burst Arrow | - | 0.9 oz. | Burst - deals physical damage in a 3 by 3 tile range ( formula = level/3 + magiclevel^(4/3) min damage = formula * 0.3 max damage = formula * 0.7 ) | |
Poison Arrow | 20 | 0.8 oz. | Poison - inflicts target with poison upon hit, dealing 2 damage per turn. | |
Venomshot Arrow | 25 | 0.7 oz. | Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 25, for a total of 325 poison damage. | |
Shakirian Arrow | 32 | 0.7 oz. | Electrify - inflicts target with electricity upon hit, dealing 20 damage per turn for 3 one second long turns, for a total of 60 energy damage. |
Quivers
Image: | Name: | Vol.: | Weight: | Properties: | Att % | Attributes: |
---|---|---|---|---|---|---|
Quiver | 2 | 5.0 oz. | 2 tiles of white light | Precise (1) | ||
Golden Quiver | 5 | 10.0 oz. | 4 tiles of white light | Precise (2) | ||
Great Quiver | 10 | 14.0 oz. | +2 distance fighting, +4 speed |
Precise (1), Streamlined (4) |
Thrown Weapons
The weapons below can be used by themselves, without ammunition, although they are "spent" like ammunition.
Some break right away while some drop to the ground and/or have a chance to break.
Image: | Name: | Attack: | Weight: |
---|---|---|---|
35 | 15.0 oz. | ||
32 | 26.0 oz. | ||
30 | 15.0 oz. | ||
30 | 2.0 oz. | ||
25 | 2.1 oz. | ||
15 | 10.0 oz. | ||
5 | 5.0 oz. | ||
5 | 3.6 oz. | ||
0 | 0.8 oz. |
Back to Items.