Dynamic Spawn Rate

From Medivia Online Wiki
Revision as of 16:09, 24 May 2024 by Link (talk | contribs) (Created page with "Dynamic Spawn Rate was introduced in the update 7.60 (May/2024)<br><br> Spawn rate of monsters killed in Party now depends on amount of players in party who have recently killed a creature.<br><br> Spawn rate is not affected if ONE player kills a creature. <br><br> *Spawns rate increased by 46% if TWO players in party kill creature *Spawns rate increased by 84% if THREE players in party kill creature *Spawns rate increased by 108% if FOUR players in party kill creatu...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Dynamic Spawn Rate was introduced in the update 7.60 (May/2024)

Spawn rate of monsters killed in Party now depends on amount of players in party who have recently killed a creature.

Spawn rate is not affected if ONE player kills a creature.

  • Spawns rate increased by 46% if TWO players in party kill creature
  • Spawns rate increased by 84% if THREE players in party kill creature
  • Spawns rate increased by 108% if FOUR players in party kill creature
  • Spawns rate increased by 104% if FIVE players in party kill creature


This feature is only active in parties with Shared Experience Level Range enabled.

Go back to Party.