Attributes

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Revision as of 02:29, 5 September 2019 by Saelvas Saelvius (talk | contribs)

The Basics

Attributes are unique properties of an item, generated at the moment of death of a monster holding the item or when painite crystals are used on the item (if successful).

For example, a Fire Sword dropped by a Dragon Lord has a chance to already have or to be upgraded with extra attributes such as:
•  Extra attack (from 36 to 37),
•  Parry ability (a chance to parry a physical attack towards you),
•  Extra sword fighting skills,
•  "Flamestrike" (a chance to deal additional fire damage on hit ).

Items are not limited to only one attribute. If you are lucky you may loot a fire sword with all the mentioned attributes, but keep in mind that not all items can have any attribute. 

 

Painite Crystals

Painite crystals can be used to enchant your items. They can only be used on items that are considered rare, very rare or extremely rare. 
These magical stones are destroyed on every use, successful or not.

Painite crystals can be bought from weapon salesmen in almost every major city.

Image Name Price
RTENOTITLE Painite Crystal Shard 3,000 gp
RTENOTITLE Small Painite Crystal 10,000 gp
RTENOTITLE Large Painite Crystal 150,000 gp

The chance of successfully enchanting an item with attributes differs with the different crystals, the large crystals seem to have about a 15% chance of success,
the small crystals might be about 1% and the shards even less than that. These numbers are not confirmed.

 

Attributes

There are currently more than 48 different attributes available in-game; some of them, such as the "Intelligence" attribute, which boosts your magic level, can be used only by certain vocations (mages).

Each independent item can only have a certain set of attributes added to it. For example, the Ceremonial Mask will always end up with the "Presence of Mind" and "Intelligence" attributes
and will never have any distance or melee skill boost attributes. Thus every Ceremonial Mask in-game will end up with the same attributes when enchanted, although not necessarily in the same order.

Note: Skill boost attributes will display a number in brackets to show the skill increase (e.g. Precise (2) = +2 distance fighting).
Attributes based on chance and damage reduction will display a percentage in brackets to show the amount of damage reduction (e.g. Resistance (Fire, 5%) = reduces fire damage taken by 5%)
or the chance for a special effect to be triggered (e.g. Gouge (10%) = 10% chance for the attribute's effect to be triggered on hit).

Note: Not all attributes are specific to one type of item, for example the "Precise" attribute can appear on both distance weapons and some body equipment pieces.
Certain other attributes are restricted to a weapon type, while some are even unique to one weapon, shield or body equipment piece.

The following is a list of all currently known attributes and their effects:

Body Equipment:

Name: Effect: Available on:
Superior Increases the armor of an item.  
Stamina Increases your total health pool.  
Intellect Increases your total mana pool.  
Intelligence Increases your magic level. (mages only)  
Precise Increases your distance fighting skill.  
Vast Grip Increases your melee fighting skills.  
Fortitude Increases your health regeneration. (by X amount per 3 seconds)  
Presence of Mind Increases your mana regeneration. (by X amount per 16 seconds)  
Streamlined Increases your movement speed.  
Lean Decreases the weight of an item.  
Resistance (type) Provides resistance against a certain type of damage.  
Magic Shield Casts a Magic Shield on use, also reduces incoming damage from attacking monster by 10%.  
Mana Absorb Chance to absorb 5% of an elemental attack and convert it into mana.  
Dragon's Breath Casts a Fire Wave on use. (15 minute cooldown)  


Weapons:

Name: Effect: Available on:
Flawless Increases the attack modifier of a weapon.  
Lean Decreases the weight of an item.  
Crushing Blow Chance to ignore target's armor on attack.   
Dazing Blow Chance to slow a monster for a period of time.   
Berserk Chance to gain 10% of your weapon type melee skill and 100 speed for 12 seconds.   
Gouge Chance to apply a bleeding condition (starting from 25).   
Critical Hit Chance to deal 50% more damage on hit.  
Parry Chance to parry an attack towards you.  
Cursed Chance to deal 20-45 curse damage on hit.  
Electrified Chance to deal 20-45 energy damage on hit.  
Flamestrike Chance to deal 20-45 fire damage on hit.  
Froststrike Chance to deal 20-45 ice damage on hit.  
Vampirism Chance to deal 20-45 life drain damage on hit and heal yourself for the same amount.  
Vast Grip Increases your melee fighting skills.  
Precise Increases your distance fighting skill.  
Swift Striker Chance to attack twice in one turn. (unique to two weapons)  
Plague Chance to poison a monster on hit. (starting  from 15 damage)  
Blood Worm Chance to plant a blood worm in the target, deals damage after 3 turns.   
Executor Chance to execute a monster under 10% health and below 400 hit points.   
Energy Swing Energy damage attack on use. (30 minutes cooldown)  
Tomb Raider Deal 20% more damage towards monsters you can find in tombs.  
Dragon Slayer Deal 10% more damage towards dragon type monsters.  
Demon Slayer Deal 10% more damage towards demon type monsters.  


Shields:

Name: Effect: Available on:
Defense Increases the defense of a shield.  
Lean Decreases the weight of an item.  
Guardian Increases your shielding skill.  
Block Chance to block a physical attack towards you completely.  
Reflect Chance to reflect a physical attack aimed at you.  
Stamina Increases your total health pool.  
Intellect Increases your total mana pool.  
Resistance
(type)
Increases your resistance against a certain type of damage.  
Fortitude Increases your health regeneration by X amount per 3 seconds.  
Phoenix
(unique)
4% chance to deal an additional 20-45 fire damage to a monster attacking you.  
Lightning Rod
(unique)
4% chance to completely nullify an energy attack towards you.