Difference between revisions of "Axes"
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Axes are one of the three melee weapon types available to be used, most effectively by knights, alongside [[Swords]] and [[Clubs]].<br>They have higher attack values and more offensive [[Attributes]] than clubs and swords, but lack in defensive attributes.<br> | Axes are one of the three melee weapon types available to be used, most effectively by knights, alongside [[Swords]] and [[Clubs]].<br>They have higher attack values and more offensive [[Attributes]] than clubs and swords, but lack in defensive attributes.<br> | ||
The strongest one-handed axe weapons are the [[Twilight]] and the [[Apocalypse]], followed by the [[Meteorite Axe]] and [[Axe of the Primordial Fire]]. The strongest two-handed axe weapons are the [[Great Axe]] and [[Demonic Axe]]. | The strongest one-handed axe weapons are the [[The Twilight]] and the [[Apocalypse]], followed by the [[Meteorite Axe]] and [[Axe of the Primordial Fire]]. The strongest two-handed axe weapons are the [[Great Axe]] and [[Demonic Axe]]. | ||
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One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.<br> | One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.<br> | ||
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| style="text-align: center" | [[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(1)</small>, <br>[[Attributes#Berserk|{{#tip-text: Berserk| X% chance on hit to gain +18%~ movement speed and +10% of your total weapon skill for 12 seconds. }}]] <small>(5%)</small>, <br>[[Attributes#Critical Hit|{{#tip-text: Critical Hit| X% chance to deal an extra +50% damage on hit, and minimally 75% of your max hit. }}]] <small>(5%)</small>, <br>[[Attributes#Vast_Grip|{{#tip-text: Vast Grip| Increases melee fighting skills (axe, club and sword). }}]] <small>(3)</small> | | style="text-align: center" | [[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(1)</small>, <br>[[Attributes#Berserk|{{#tip-text: Berserk| X% chance on hit to gain +18%~ movement speed and +10% of your total weapon skill for 12 seconds. }}]] <small>(5%)</small>, <br>[[Attributes#Critical Hit|{{#tip-text: Critical Hit| X% chance to deal an extra +50% damage on hit, and minimally 75% of your max hit. }}]] <small>(5%)</small>, <br>[[Attributes#Vast_Grip|{{#tip-text: Vast Grip| Increases melee fighting skills (axe, club and sword). }}]] <small>(3)</small> | ||
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| style="text-align: center" | [[File:Twilight.gif]] | | style="text-align: center" | [[File:The Twilight.gif]] | ||
| [[Twilight]] | | [[The Twilight]] | ||
| style="text-align: center" | 52 | | style="text-align: center" | 52 | ||
| style="text-align: center" | 17 | | style="text-align: center" | 17 |
Revision as of 04:41, 13 December 2022
Axes are one of the three melee weapon types available to be used, most effectively by knights, alongside Swords and Clubs.
They have higher attack values and more offensive Attributes than clubs and swords, but lack in defensive attributes.
The strongest one-handed axe weapons are the The Twilight and the Apocalypse, followed by the Meteorite Axe and Axe of the Primordial Fire. The strongest two-handed axe weapons are the Great Axe and Demonic Axe.
One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.
Most stronger axes can be enchanted with Attributes. Some of them have special inherent Properties.
For more details on melee weapons, skills and the damage formula, take a look at the Melee Skills page.
One-Handed Axe Weapons
Two-Handed Axe Weapons
Back to Items.