Blue Djinn
Blue Djinn
330 Hit Points
430 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-110), Fireball (45-80), Sudden Death (60-105), Electrifies (25 hp/3 turns, 75 damage total), causes Heavy Drunkenness, Cancel Invisibility, turns you into a rabbit.
Pushable:[[Image:d.jpg|d.jpgInvisibility, Paralysis, Poison, Fire, Energy
Neutral To:Physical
Sounds: "Simsalabim"; "Wishes can come true"; "Feel the power of my magic, tiny mortal!"; "Be careful what you wish for.".
Behavior: Blue Djinns use melee and use their fire attacks when the opponent tries to escape. They don't retarget.
Task: Item Tasks
Field notes: These Magic Creatures are the counterpart of Green Djinn. Even though they are more amiable towards humans than the Green Djinn are, they will not tolerate anyone that aligns themselves with their greatest enemies.
Location: Kha'zeel
Strategy: If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple. It is also good that you wear a Dragon Necklace to lower the damage inflicted by their fire attacks - In melee they use Fire Attack less frequently so try to close them fast.
Loot: 0-115 gp, Carrot, 0-4 Small Sapphire (semi-rare), Blue Book (rare), Small Oil Lamp (rare), Blue Rose (very rare), Mytstic Turban (very rare).
Monsters