Difference between revisions of "Clubs"
Line 561: | Line 561: | ||
| style="text-align: center" | [[File:Fire Whip.gif]] | | style="text-align: center" | [[File:Fire Whip.gif]] | ||
| [[Fire Whip|{{#tip-text: Fire Whip | 50% of this weapon's damage is fire, making it extremely useful when hunting creatures that aren't immune to fire since fire damage isn't reduced by the target's defense or armor. }}]]* | | [[Fire Whip|{{#tip-text: Fire Whip | 50% of this weapon's damage is fire, making it extremely useful when hunting creatures that aren't immune to fire since fire damage isn't reduced by the target's defense or armor. }}]]* | ||
| style="text-align: center" | 24+<div style="color:Orange">24</div> | | style="text-align: center" | 24<br>+<br><div style="color:Orange">24</div> | ||
| style="text-align: center" | 22 | | style="text-align: center" | 22 | ||
| style="text-align: center" | 22.0 | | style="text-align: center" | 22.0 | ||
Line 988: | Line 988: | ||
| style="text-align: center" | ? | | style="text-align: center" | ? | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Flawless ( | name_1=Flawless (2)| | ||
large_1=10.0| | large_1=10.0| | ||
small_1=0.66| | small_1=0.66| | ||
Line 1,008: | Line 1,008: | ||
total_shard=8.5kk| | total_shard=8.5kk| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>( | | style="text-align: center" | [[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(2)</small>, <br>[[Attributes#Vast_Grip|{{#tip-text: Vast Grip| Increases melee fighting skills (axe, club and sword). }}]] <small>(2)</small>, <br>[[Attributes#Crushing Blow|{{#tip-text: Crushing Blow| X% chance to fully ignore target's defense and armor on attack, can't hit less than 35% of your max dmg. }}]] <small>(4%)</small>, <br>[[Attributes#Perseverance|{{#tip-text: Perseverance| [Knights only] X% chance on hit to increase your max health by 15% for 60 sec and your club skill (if 2-hand wep) or your shielding (if 1-hand wep) by 10% for 12 sec. }}]] <small>(4%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Mithril Hammer.png]] | | style="text-align: center" | [[File:Mithril Hammer.png]] |
Revision as of 15:37, 18 May 2022
Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside Axes and Swords.
They have lower attack values than axes, but fairly well-balanced offensive and defensive Attributes.
The strongest one-handed club weapons are the Thunder Hammer, Meteorite Hammer and Mace of the Primordial Fire. The strongest two-handed club weapon is the Great Mace, followed by the Mithril Hammer and Heavy Truncheon.
A special category is separated for so-called Mage Staves and Wands, usually low-atk and high-def clubs generally intended to be used by mages (they often have mage Attributes). They are also all listed on the Wands & Staves page.
One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.
Most stronger clubs can be enchanted with Attributes. Some of them have hidden Properties.
For more details on melee weapons, skills and the damage formula, take a look at the Melee Skills page.
One-Handed Club Weapons
Two-Handed Club Weapons
Back to Items.