Difference between revisions of "Clubs"
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| style="text-align: center" | [[File:Calamity.gif]] | |||
| [[Calamity]] | |||
| style="text-align: center" | 51 | |||
| style="text-align: center" | 33 | |||
| style="text-align: center" | 65.0 | |||
| style="text-align: center" | +2 [[Properties#Club Fighting|Club Fighting]], <br>[[Properties#Passive Damage Properties|{{#tip-text: Swift Striker| 2?% chance to hit twice in one turn. }}]] | |||
| style="text-align: center" | {{Attributes| | |||
name_1=Flawless (?)| | |||
large_1=10.0| | |||
small_1=0.66| | |||
shard_1=0.13| | |||
name_2=Vast Grip (3)| | |||
large_2=8.57| | |||
small_2=0.57| | |||
shard_2=0.11| | |||
name_3=Crushing Blow (6%)| | |||
large_3=8.33| | |||
small_3=0.55| | |||
shard_3=0.11| | |||
name_4=Perseverance (4%)| | |||
large_4=8.1| | |||
small_4=0.54| | |||
shard_4=0.10| | |||
}} | |||
| style="text-align: center" | [[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(?)</small>, <br>[[Attributes#Vast_Grip|{{#tip-text: Vast Grip| Increases melee fighting skills (axe, club and sword). }}]] <small>(3)</small>, <br>[[Attributes#Crushing Blow|{{#tip-text: Crushing Blow| X% chance to fully ignore target's defense and armor on attack, can't hit less than 35% of your max dmg. }}]] <small>(6%)</small>, <br>[[Attributes#Perseverance|{{#tip-text: Perseverance| [Knights only] X% chance on hit to increase your max health by 15% for 60 sec and your club skill (if 2-hand wep) or your shielding (if 1-hand wep) by 10% for 12 sec. }}]] <small>(4%)</small> | |||
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Revision as of 00:56, 23 May 2022
Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside Axes and Swords.
They have lower attack values than axes, but fairly well-balanced offensive and defensive Attributes.
The strongest one-handed club weapons are the Thunder Hammer, Meteorite Hammer and Mace of the Primordial Fire. The strongest two-handed club weapon is the Great Mace, followed by the Mithril Hammer and Heavy Truncheon.
A special category is separated for so-called Mage Staves and Wands, usually low-atk and high-def clubs generally intended to be used by mages (they often have mage Attributes). They are also all listed on the Wands & Staves page.
One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.
Most stronger clubs can be enchanted with Attributes. Some of them have hidden Properties.
For more details on melee weapons, skills and the damage formula, take a look at the Melee Skills page.
One-Handed Club Weapons
Two-Handed Club Weapons
Back to Items.