Difference between revisions of "Clubs"
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name_4=Vast Grip (9)| | name_4=Vast Grip (9)| | ||
large_4= | large_4=28.84| | ||
small_4=1. | small_4=1.92| | ||
shard_4=0. | shard_4=0.38| | ||
name_5=Flawless (1)| | name_5=Flawless (1)| | ||
large_5= | large_5=20.83| | ||
small_5=1. | small_5=1.38| | ||
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| style="text-align: center" | [[Attributes#Blood Worm|{{#tip-text: Blood Worm| 5% chance to plant a blood worm in the target, deals 6~ life-drain damage for 3 turns and then 30-55~ physical damage on the 4th turn. }}]], <br>[[Attributes#Crushing Blow|{{#tip-text: Crushing Blow| X% chance to fully ignore target's defense and armor on attack, can't hit less than 35% of your max dmg. }}]] <small>(2%)</small>, <br>[[Attributes#Perseverance|{{#tip-text: Perseverance| [Knights only] X% chance on hit to increase your max health by 15% for 60 sec and your club skill (if 2-hand wep) or your blocking (if 1-hand wep) by 10% for 12 sec. }}]] <small>(2%)</small>, <br>[[Attributes#Vast_Grip|{{#tip-text: Vast Grip| Increases strength (knights only). }}]] <small>(9)</small>, <br>[[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(1)</small> | | style="text-align: center" | [[Attributes#Blood Worm|{{#tip-text: Blood Worm| 5% chance to plant a blood worm in the target, deals 6~ life-drain damage for 3 turns and then 30-55~ physical damage on the 4th turn. }}]], <br>[[Attributes#Crushing Blow|{{#tip-text: Crushing Blow| X% chance to fully ignore target's defense and armor on attack, can't hit less than 35% of your max dmg. }}]] <small>(2%)</small>, <br>[[Attributes#Perseverance|{{#tip-text: Perseverance| [Knights only] X% chance on hit to increase your max health by 15% for 60 sec and your club skill (if 2-hand wep) or your blocking (if 1-hand wep) by 10% for 12 sec. }}]] <small>(2%)</small>, <br>[[Attributes#Vast_Grip|{{#tip-text: Vast Grip| Increases strength (knights only). }}]] <small>(9)</small>, <br>[[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(1)</small> |
Revision as of 11:29, 4 November 2023
Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside Axes and Swords.
They have lower attack values than axes and often even swords, but they have some of the best defensive capabilities and Attributes.
The best one-handed club weapons are The Calamity and The Dawnbringer, followed by the Mace of the Primordial Fire and Meteorite Hammer. The strongest two-handed sword weapons are the Chaos Mace and Great Mace.
One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.
Most stronger swords give Strength and sometimes other Properties and can be enchanted with Attributes.
For more details on melee weapons, skills and the damage formula, take a look at the Melee Skill page.
One-Handed Clubs
Two-Handed Clubs
Back to Items.