Difference between revisions of "Clubs"
m (Text replacement - "Passive Damage Properties" to "Other Properties") |
m (Text replacement - "Active Effects/Abilities" to "Other Properties") |
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| style="text-align: center" | 28 | | style="text-align: center" | 28 | ||
| style="text-align: center" | 122.0 oz | | style="text-align: center" | 122.0 oz | ||
| style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (9),<br> [[Properties#Other Properties|{{#tip-text: Primordial Fire Strike| 15% chance on hit to deal additional primordial fire damage between 0-25% of your max damage according to the melee formula (different from regular fire, hits most creatures). }}]],<br> [[Properties# | | style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (9),<br> [[Properties#Other Properties|{{#tip-text: Primordial Fire Strike| 15% chance on hit to deal additional primordial fire damage between 0-25% of your max damage according to the melee formula (different from regular fire, hits most creatures). }}]],<br> [[Properties#Other Properties|{{#tip-text: Primordial Fire Swing| [Active ability only usable by knights; 4 minute cooldown] Right-click the weapon to deal primordial fire damage scaling with your level and magic level to 5 creatures in front of your character in a crescent (different from regular fire, hits most creatures).<br><br> | ||
min = (level * 2 + maglevel * 3) * 0.3<br> | min = (level * 2 + maglevel * 3) * 0.3<br> | ||
max = (level * 2 + maglevel * 3) * 0.65 }}]] | max = (level * 2 + maglevel * 3) * 0.65 }}]] |
Revision as of 01:18, 7 December 2023
Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside Axes and Swords.
They have lower attack values than axes and often even swords, but they have some of the best defensive capabilities and Attributes.
The best one-handed club weapons are The Calamity and The Dawnbringer, followed by the Mace of the Primordial Fire and Meteorite Hammer. The strongest two-handed sword weapons are the Chaos Mace and Great Mace.
One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.
Most stronger swords give Strength and sometimes other Properties and can be enchanted with Attributes.
For more details on melee weapons, skills and the damage formula, take a look at the Melee Skill page.
One-Handed Clubs
Two-Handed Clubs
Back to Items.