Difference between revisions of "Distance Weapons"

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Mostly used by [[Scout]]s (Rangers) because of their quick advancement in [[Distance Fighting]].<br/> Crossbows and bows are unique because they cannot be used by themselves, they require [[Ammunition|Ammunition]] to cause damage.<br><br>Most 'elemental' bows' and crossbows' special DoT (Damage over Time) effects only work with regular [[Arrow]]s and [[Bolt]]s, but the [[Ancient Crossbow]]'s effect also works with [[Hunting Bolt]]s and the [[Fiery Bow]]'s effect works with [[Hunting Arrow]]s.<br><br>Most stronger bows and crossbows can be enchanted or looted with [[Attributes]], some have special or hidden [[Properties]].<br>For more information and the damage formula take a look at [[Distance Fighting]].
Mostly used by [[Scout]]s (Rangers) because of their quick advancement in [[Distance Fighting]].<br/> Crossbows and bows are unique because they cannot be used by themselves, they require [[Ammunition|Ammunition]] to cause damage.<br><br>Most 'elemental' bows' and crossbows' special DoT (Damage over Time) effects only work with regular [[Arrow]]s and [[Bolt]]s, but the [[Ancient Crossbow]]'s effect also works with [[Hunting Bolt]]s and the [[Fiery Bow]]'s, [[Bow of the Primordial Fire]]'s and [[Triangle Star Bow]]'s [[Properties#Passive Damage Properties|passive effects]] work with [[Hunting Arrow]]s.<br><br>Most stronger bows and crossbows can be enchanted or looted with [[Attributes]], some have special or hidden [[Properties]].<br>For more information and the damage formula take a look at [[Distance Fighting]].
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Revision as of 09:52, 14 September 2020


Mostly used by Scouts (Rangers) because of their quick advancement in Distance Fighting.
Crossbows and bows are unique because they cannot be used by themselves, they require Ammunition to cause damage.

Most 'elemental' bows' and crossbows' special DoT (Damage over Time) effects only work with regular Arrows and Bolts, but the Ancient Crossbow's effect also works with Hunting Bolts and the Fiery Bow's, Bow of the Primordial Fire's and Triangle Star Bow's passive effects work with Hunting Arrows.

Most stronger bows and crossbows can be enchanted or looted with Attributes, some have special or hidden Properties.
For more information and the damage formula take a look at Distance Fighting.


Crossbows:

Image: Name: Hit% + Attack: Weight: Effect: Enchantable: Attributes:

Crossbow

Crossbow

0 0 40.0 oz. - -

Elven Crossbow

Elven Crossbow

1 0 45.0 oz. - ❔❔❔

Enhanced Crossbow

Enhanced Crossbow

2 0 55.0 oz. - ✔️ Precise (+1 Distance Fighting), Flawless (+2 Atk), Fast Hand (2% chance to attack twice in 1 turn), Sharpshooter (3% chance to gain a 10% increase to your distance skill for 6 sec), Slowing Shot (4% chance to slow a monster for a period of time)

Envenomed Crossbow

Envenomed Crossbow

2 0 58.0 oz. Poison condition - starting at 15 poison dmg per turn (120 over 15 turns) ✔️ Precise (+1 Distance Fighting), Fast Hand (2% chance to hit twice in 1 turn), ???

Crystallized Crossbow

Crystallized Crossbow

2 0 53.0 oz. Freeze condition - starting at 10 ice dmg per turn (55 over 10 turns) ✔️ Precise (+1 Distance Fighting), Flawless (+2 Atk), Fast Hand (1% chance to hit twice in one turn), Slowing Shot (6% chance to slow down a monster for a period of time on hit), Sharpshooter (3% chance to trigger a 10% distance skill increase for 6 sec)

Blazing Crossbow

Blazing Crossbow

2 0 58.0 oz. Burn condition - starting at 15 fire dmg per turn (120 over 15 turns) ✔️ Precise (+1 Distance Fighting), Flawless (+2 Atk), Fast Hand (2% chance to hit twice in 1 turn), Slowing Shot (4% chance to slow your target on hit for a period of time), ???

Ancient Crossbow

Ancient Crossbow

3 0 76.0 oz. Curse condition - 10 death dmg per turn for 2 turns ✔️ Flawless (+3 Atk), Precise (+2 Distance Fighting), Fast Hand (3% chance to attack twice in 1 turn), Sharpshooter (4% chance to gain 10% of your distance skill for 6 sec), Slowing Shot (5% chance to slow down your target for a period of time)

Bows:

Image: Name: Hit% + Attack: Weight: Effects: Enchantable: Attributes:

Bow

Bow

0 0 31.0 oz. - -

Ignited Bow

Ignited Bow

0 0 34.0 oz. Burn condition - starting at 8 fire dmg per turn (36 over 8 turns) ✔️ Precise (+1 Distance Fighting), Flawless (+1 Atk), Fast Hand (4% chance to hit twice in 1 turn), Slowing Shot (2% chance to slow a monster for a period of time), Sharpshooter (3% chance to gain +10% distance skill for 6 sec)

Hunting Bow

Hunting Bow

1 0 22.0 oz. - ✔️ Precise (+1 Distance Fighting), Flawless (+1 Atk), Fast Hand (4% chance to hit twice in 1 turn), Sharpshooter (3% chance to increase distance skill by 10% for 6 sec), Slowing Shot (2% chance to slow down a monster for a period of time)

Elven Bow

Elven Bow

1 0 34.0 oz. - ✔️ Flawless (+1 Atk), Fast Hand (4% chance to shoot twice in one turn), Sharpshooter (3% chance to trigger a 10% distance skill increase for 6 sec), Slowing Shot (2% chance to slow a monster on attack), ???

Shakirian Bow

Shakirian Bow

1 0 30.0 oz. Electrify condition - 10 energy dmg per turn for 2 turns ✔️ Flawless (+1 Atk), Fast Hand (4% chance to shoot twice in 1 turn), Slowing Shot (4% chance to slow down your target for a period of time), Sharpshooter (3% chance to trigger a distance fighting increase of 10% for 6 seconds), ???

Poisoned Bow

Poisoned Bow

1 0 30.0 oz. Poison condition - starting at 15 poison dmg per turn (120 over 15 turns) ✔️ Precise (+1 Distance Fighting), Flawless (+1 Atk), Fast Hand (4% chance to hit twice in one turn), Sharpshooter (3% chance to get a 10% distance skill icnrease for 6 sec), Slowing Shot (2% chance to slow a target for a period of time)

Flaming Bow

Flaming Bow

1 0 28.0 oz. Burn condition - starting at 15 fire dmg per turn (120 over 15 turns) ✔️ Flawless (+2 Atk), Precise (+2 Distance Fighting), Fast Hand (5% chance to attack twice in 1 turn),
Sharpshooter (4% chance to gain 10% of your distance skill for 6 seconds), Slowing Shot (3% chance to slow your target on hit for a period of time)

Crystallized Bow.png

Crystallized Bow

2 0 46.0 oz. Freeze condition - ? ❔❔❔

Fiery Bow

Fiery Bow

2 0 38.0 oz. Burn condition - starting at 15 fire dmg per turn (120 over 15 turns) ✔️ Flawless (+2 Atk), Precise (+2 Distance Fighting), Fast Hand (5% chance to attack twice in 1 turn),
Sharpshooter (4% chance to gain 10% of your distance skill for 6 seconds), Slowing Shot (3% chance to slow your target on hit for a period of time)

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Bow of the Primordial Fire

3 0 47.0 oz. +1 Distance Fighting ;
Burn condition - deals 10 fire dmg per turn for 2 turns
✔️ Precise (+2 Distance Fighting), Flawless (+2 Atk), Fast Hand (5% chance to hit twice in one turn), Sharpshooter (5% chance to gain 10% of your distance skill for 6 seconds), Slowing Shot (5% chance to slow down a monster on hit for a period of time), Resistance (Fire, 3%)

RTENOTITLE

Triangle Star Bow

3 0 19.0 oz. Double Strike - ?% chance to shoot twice in one turn ;
Holy Condition - deals an additional 1-30 holy damage on hit
✔️ Precise (+2 Distance Fighting), Flawless (+2 Atk), Fast Hand (5% chance to hit twice in one turn), Sharpshooter (4% chance to gain 10% of your distance skill for 6 seconds), Slowing Shot (3% chance to slow down a monster on hit for a period of time)

Thrown Weapons:

The weapons below can be used by themselves, without ammunition, although they are "spent" like ammunition.
Some break right away while some drop to the ground and/or have a chance to break.

Image: Name: Attack: Weight:

Headhunter Spear

Headhunter Spear

35 15.0 oz.

Rotspear.png

Rotspear

32 26.0 oz.

Spear

Spear

30 20.0 oz.

Throwing Star

Throwing Star

30 2.0 oz.

Throwing Knife

Throwing Knife

25 2.1 oz.

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Wooden Spear

15 20.0 oz.

Small Stone

Small Stone

5 3.6 oz.

Snowball

Snowball

0 0.8 oz.


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