Difference between revisions of "Distance Weapons"

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m (Text replacement - "ranger" to "archer")
m (Text replacement - "your MinDmg/15 (rounding down) and your MaxDmg/15 (rounding up)" to "your MinDmg/15 and your MaxDmg/15 (rounding up)")
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| style="text-align: center" | 4%
| style="text-align: center" | 4%
| style="text-align: center" | 72.0 oz.
| style="text-align: center" | 72.0 oz.
| style="text-align: center" | [[Properties#Passive Damage Properties|{{#tip-text: Holy Strike| Deals additional holy damage on a successful hit between your MinDmg/15 (rounding down) and your MaxDmg/15 (rounding up). }}]]
| style="text-align: center" | [[Properties#Passive Damage Properties|{{#tip-text: Holy Strike| Deals additional holy damage on a successful hit between your MinDmg/15 and your MaxDmg/15 (rounding up). }}]]
| style="text-align: center" | [[File:Bolt.gif|link=Bolt]] [[File:Hunting Bolt.gif|link=Hunting Bolt]]
| style="text-align: center" | [[File:Bolt.gif|link=Bolt]] [[File:Hunting Bolt.gif|link=Hunting Bolt]]
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
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| style="text-align: center" | 3%
| style="text-align: center" | 3%
| style="text-align: center" | 32.0 oz.
| style="text-align: center" | 32.0 oz.
| style="text-align: center" | +1 [[Properties#Distance Fighting|distance fighting]], <br>[[Properties#Passive Damage Properties|{{#tip-text: Holy Strike| Deals additional holy damage on a successful hit between your MinDmg/15 (rounding down) and your MaxDmg/15 (rounding up). }}]]
| style="text-align: center" | +1 [[Properties#Distance Fighting|distance fighting]], <br>[[Properties#Passive Damage Properties|{{#tip-text: Holy Strike| Deals additional holy damage on a successful hit between your MinDmg/15 and your MaxDmg/15 (rounding up). }}]]
| style="text-align: center" | [[File:Arrow.gif|link=Arrow]] [[File:Hunting Arrow.gif|link=Hunting Arrow]]
| style="text-align: center" | [[File:Arrow.gif|link=Arrow]] [[File:Hunting Arrow.gif|link=Hunting Arrow]]
| style="text-align: center" | -
| style="text-align: center" | -
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| style="text-align: center" | 3%
| style="text-align: center" | 3%
| style="text-align: center" | 19.0 oz.
| style="text-align: center" | 19.0 oz.
| style="text-align: center" | [[Properties#Passive Damage Properties|{{#tip-text: Double Strike| 3-5?% chance to hit twice in one turn. }}]], <br>[[Properties#Passive Damage Properties|{{#tip-text: Holy Strike| Deals additional holy damage on a successful hit between your MinDmg/15 (rounding down) and your MaxDmg/15 (rounding up). }}]]
| style="text-align: center" | [[Properties#Passive Damage Properties|{{#tip-text: Double Strike| 3-5?% chance to hit twice in one turn. }}]], <br>[[Properties#Passive Damage Properties|{{#tip-text: Holy Strike| Deals additional holy damage on a successful hit between your MinDmg/15 and your MaxDmg/15 (rounding up). }}]]
| style="text-align: center" | [[File:Arrow.gif|link=Arrow]] [[File:Hunting Arrow.gif|link=Hunting Arrow]]
| style="text-align: center" | [[File:Arrow.gif|link=Arrow]] [[File:Hunting Arrow.gif|link=Hunting Arrow]]
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|

Revision as of 14:27, 8 February 2022


Mostly used by archers because of their quick advancement in Distance Fighting.
Crossbows and bows cannot be used by themselves and require Arrows or Bolts to cause damage.
Some ammunition has special effects on the target when used, some bows and crossbows also have similar properties or DoT's (damage over time effects). Some of these are only triggered while using regular bolts or arrows while others will also work with hunting bolts or hunting arrows.
Unlike melee weapons or thrown distance weapons, bows and crossbows themselves do not have any attack value (unless the attribute Flawless is counted), instead it is drawn from ammunition.
Bows and crossbows offer another "stat" which is the "Hit%" increase that makes your attacks more likely to hit (the base max hit-chance is 90% for bows and crossbows).

Most stronger bows and crossbows can be enchanted or looted with Attributes, some have special or hidden Properties.
For more information and the damage formula take a look at Distance Fighting.


Crossbows

Image: Name: Hit% + Weight: Properties: DoT works with: Att % Attributes:
Crossbow Crossbow 0% 40.0 oz. - - - -
Elven Crossbow Elven Crossbow 1% 45.0 oz. - -

Precise (1),
Flawless (1),
Fast Hand (1%),
Sharpshooter (2%),
Slowing Shot (4%)
Enhanced Crossbow Enhanced Crossbow 2% 55.0 oz. - -

Precise (1),
Flawless (2),
Fast Hand (2%),
Sharpshooter (3%),
Slowing Shot (4%)
Envenomed Crossbow Envenomed Crossbow 2% 58.0 oz. Poison Bolt.gif

Precise (1),
Flawless (2),
Fast Hand (2%),
Sharpshooter (3%),
Slowing Shot (4%)
Crystallized Crossbow Crystallized Crossbow 2% 53.0 oz. Frost Bolt.gif

Precise (1),
Flawless (2),
Fast Hand (2%),
Sharpshooter (3%),
Slowing Shot (4%)
Blazing Crossbow Blazing Crossbow 2% 58.0 oz. Burn Bolt.gif

Precise (1),
Flawless (2),
Fast Hand (2%),
Sharpshooter (3%),
Slowing Shot (4%)
Ancient Crossbow Ancient Crossbow 3% 76.0 oz. Death Bolt.gif Hunting Bolt.gif ? Flawless (3),
Precise (2),
Fast Hand (3%),
Sharpshooter (4%),
Slowing Shot (5%)
Sacred Arbalest.gif Sacred Arbalest 4% 72.0 oz. Holy Strike Bolt.gif Hunting Bolt.gif

Precise (2),
Flawless (3),
Fast Hand (5%),
Sharpshooter (4%),
Slowing Shot (5%)

Bolts

Image: Name: Attack: Weight: Effect:
Bolt.gif Bolt 30 0.8 oz. -
Hunting Bolt.gif Hunting Bolt 34 0.8 oz. -
Conjurepowerbolt.gif Power Bolt 40 0.9 oz. -
Venomshot Bolt.gif Venomshot Bolt 31 0.8 oz. Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 30, for a total of 465 poison damage.

Bows

Image: Name: Hit% + Weight: Properties: DoT works with: Att % Attributes:
Bow Bow 0% 31.0 oz. - - - -
Ignited Bow Ignited Bow 0% 34.0 oz. Burn Arrow.gif

Precise (1),
Flawless (1),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (2%)
Hunting Bow Hunting Bow 1% 22.0 oz. - -

Precise (1),
Flawless (1),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (2%)
Elven Bow Elven Bow 1% 34.0 oz. - -

Precise (1),
Flawless (1),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (2%)
Shakirian Bow Shakirian Bow 1% 30.0 oz. Electrify Arrow.gif

Precise (1),
Flawless (1),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (4%)
Poisoned Bow Poisoned Bow 1% 30.0 oz. Poison Arrow.gif

Precise (1),
Flawless (1),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (2%)
Flaming Bow Flaming Bow 1% 28.0 oz. Burn Arrow.gif

Precise (1),
Flawless (1),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (2%)
Crescent Bow.png Crescent Bow 2% 25.0 - -

Flawless (2),
Precise (2),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (3%)
Crystallized Bow.png

Crystallized Bow 2% 46.0 oz. Frost Arrow.gif Hunting Arrow.gif

Precise (2),
Flawless (2),
Fast Hand (5%),
Sharpshooter (4%),
Slowing Shot (3%)
Fiery Bow Fiery Bow 2% 38.0 oz. Burn Arrow.gif Hunting Arrow.gif

Flawless (2),
Precise (2),
Fast Hand (5%),
Sharpshooter (4%),
Slowing Shot (3%)
RTENOTITLE Bow of Judgement* 3% 32.0 oz. +1 distance fighting,
Holy Strike
Arrow.gif Hunting Arrow.gif - -
RTENOTITLE Bow of the Primordial Fire* 3% 47.0 oz. +1 distance fighting,
Burn,
Fire Strike
Arrow.gif Hunting Arrow.gif

Precise (2),
Flawless (2),
Fast Hand (5%),
Sharpshooter (5%),
Slowing Shot (5%),
Resistance (Fire, 3%)
RTENOTITLE Triangle Star Bow 3% 19.0 oz. Double Strike,
Holy Strike
Arrow.gif Hunting Arrow.gif

Precise (2),
Flawless (2),
Fast Hand (5%),
Sharpshooter (4%),
Slowing Shot (3%)

Arrows

Image: Name: Attack: Weight: Effect:
Arrow.gif Arrow 25 0.7 oz. -
Hunting Arrow.gif Hunting Arrow 32 0.7 oz. -
Burst Arrow.gif Burst Arrow - 0.9 oz. Burst - deals physical damage in a 3 by 3 tile range (min dmg = 0 ; max dmg = level/3 + magLevel^(4/3)).
Poison Arrow.gif Poison Arrow 20 0.8 oz. Poison - inflicts target with poison upon hit, dealing 2 damage per turn.
Unknown Arrow 3.gif Venomshot Arrow 25 0.7 oz. Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 25, for a total of 325 poison damage.
Energy Arrow.gif Shakirian Arrow 32 0.7 oz. Electrify - inflicts target with electricity upon hit, dealing 20 damage per turn for 3 one second long turns, for a total of 60 energy damage.

Thrown Weapons

The weapons below can be used by themselves, without ammunition, although they are "spent" like ammunition.
Some break right away while some drop to the ground and/or have a chance to break.

Image: Name: Attack: Weight:
Headhunter Spear

Headhunter Spear

35 15.0 oz.
Rotspear.png

Rotspear

32 26.0 oz.

Spear

Spear

30 15.0 oz.

Throwing Star

Throwing Star

30 2.0 oz.

Throwing Knife

Throwing Knife

25 2.1 oz.

RTENOTITLE

Wooden Spear

15 10.0 oz.

Ethereal Spear.gif

Ethereal Spear

5 5.0 oz.

Small Stone

Small Stone

5 3.6 oz.

Snowball

Snowball

0 0.8 oz.


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