Difference between revisions of "Distance Weapons"

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| style="text-align: center" | {{#tip-text: +2%, +3%| Hit-chance and distance skill bonuses increase and sprite changes temporarily with first 3 consecutive hits until it reaches the 4th stage. Reverts back to original state once 'Vampiric Shot' is triggered. }}*
| style="text-align: center" | {{#tip-text: +2%, +3%| Hit-chance and distance skill bonuses increase and sprite changes temporarily with first 3 consecutive hits until it reaches the 4th stage. Reverts back to original state once 'Vampiric Shot' is triggered. }}*
| style="text-align: center" | 10.0
| style="text-align: center" | 10.0
| style="text-align: center" | {{#tip-text: +0, +1, +2| Hit-chance and distance skill bonuses increase and sprite changes temporarily with first 3 consecutive hits until it reaches the 4th stage. Reverts back to original state once 'Vampiric Shot' is triggered. }}* [[Properties#Distance Fighting|distance fighting]], <br>[[Properties#Passive Damage Properties|{{#tip-text: Drain Shot| Deals additional lifedrain damage between 1% and 7% of your max damage with the distance formula on a successful hit. }}]], <br>[[Properties#Passive Damage Properties|{{#tip-text: Vampiric Shot| Once the weapon reaches its 4th stage (after the first 3 hits starting from its 1st stage) each following hit has a 15% chance to heal the shooter for ~60-70 health points and revert the weapon to its original state. }}]]
| style="text-align: center" | {{#tip-text: +0, +1, +2| Hit-chance and distance skill bonuses increase and sprite changes temporarily with first 3 consecutive hits until it reaches the 4th stage. Reverts back to original state once 'Vampiric Shot' is triggered. }}* [[Properties#Distance Fighting|distance fighting]], <br>[[Properties#Passive Damage Properties|{{#tip-text: Drain Shot| Deals additional lifedrain damage between 1% and 7% of your max damage with the distance formula on a successful hit. }}]], <br>[[Properties#Passive Damage Properties|{{#tip-text: Vampiric Shot| Once the weapon reaches its 4th stage (after the first 3 hits starting from its 1st stage) each following hit has a 15% chance to heal the shooter for 55-85 health points and revert the weapon to its original state. }}]]
| style="text-align: center" | {{Attributes|
| style="text-align: center" | {{Attributes|
name_1=Precise (2)|
name_1=Precise (2)|

Revision as of 18:45, 13 June 2022


Mostly used by archers because of their quick advancement in Distance Fighting.
Crossbows and bows cannot be used by themselves and require Arrows or Bolts to cause damage. Ammunition can also be used from Quivers, which enable you to place more than 1 stack of ammunition inside them, and also provide light and other bonuses when enchanted.
Some ammunition has special effects on the target when used, some bows and crossbows have similar properties or DoT's (damage over time effects). Some of these are only triggered while using regular bolts or arrows while others will also work with hunting bolts or hunting arrows.
Unlike melee weapons or thrown distance weapons, bows and crossbows themselves do not have any attack value (unless the attribute Flawless is counted), instead it is drawn from ammunition.
Bows and crossbows offer another "stat" which is the "Hit%" increase that makes your attacks more likely to hit (the base max hit-chance is 90% for bows and crossbows).

Most stronger bows and crossbows can be enchanted or looted with Attributes, some have special or hidden Properties.
For more information and the damage formula take a look at Distance Fighting.


Crossbows

Image: Name: Attack: Hit% + Weight: Properties: Att % Attributes:
Crossbow Crossbow 0 0% 40.0 oz. - - -
Elven Crossbow Elven Crossbow 0 1% 45.0 oz. -

Precise (1),
Flawless (1),
Fast Hand (1%),
Sharpshooter (2%),
Slowing Shot (4%)
Enhanced Crossbow Enhanced Crossbow 0 2% 55.0 oz. -

Precise (1),
Flawless (2),
Fast Hand (2%),
Sharpshooter (3%),
Slowing Shot (4%)
Envenomed Crossbow Envenomed Crossbow 0 2% 58.0 oz. Poison

Precise (1),
Flawless (2),
Fast Hand (2%),
Sharpshooter (3%),
Slowing Shot (4%)
Crystallized Crossbow Crystallized Crossbow 0 2% 53.0 oz. Frost

Precise (1),
Flawless (2),
Fast Hand (2%),
Sharpshooter (3%),
Slowing Shot (4%)
Blazing Crossbow Blazing Crossbow 0 2% 58.0 oz. Burn

Precise (1),
Flawless (2),
Fast Hand (2%),
Sharpshooter (3%),
Slowing Shot (4%)
Ancient Crossbow Ancient Crossbow 0 3% 76.0 oz. Death

Precise (2),
Flawless (3),
Fast Hand (3%),
Sharpshooter (4%),
Slowing Shot (5%)
Meteorite Crossbow.png Meteorite Crossbow 0 3% 72.0 oz. +2 distance fighting,
Lightning Strike

Precise (2),
Flawless (4),
Fast Hand (8%),
Sharpshooter (4%)
Shadowfall Crossbow.png Shadowfall Crossbow 2 4% 72.0 oz. +3 distance fighting,
Death Strike

Precise (2),
Flawless (3),
Fast Hand (5%),
Sharpshooter (7%),
Slowing Shot (5%)
Sacred Arbalest.gif Sacred Arbalest 2 4% 72.0 oz. +3 distance fighting,
Holy Strike

Precise (2),
Flawless (3),
Fast Hand (7%),
Sharpshooter (4%),
Slowing Shot (5%)

Bolts

Image: Name: Attack: Weight: Effect:
Bolt.gif Bolt 30 0.8 oz. -
Hunting Bolt.gif Hunting Bolt 34 0.8 oz. -
Piercing Bolt.gif Piercing Bolt 36 0.8 oz. -
Conjurepowerbolt.gif Power Bolt 40 0.9 oz. -
Venomshot Bolt.gif Venomshot Bolt 31 0.8 oz. Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 30, for a total of 465 poison damage.

Bows

Image: Name: Attack: Hit% + Weight: Properties: Att % Attributes:
Bow Bow 0 0% 31.0 oz. - - -
Ignited Bow Ignited Bow 0 0% 34.0 oz. Burn

Precise (1),
Flawless (1),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (2%)
Hunting Bow Hunting Bow 0 1% 22.0 oz. -

Precise (1),
Flawless (1),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (2%)
Elven Bow Elven Bow 0 1% 34.0 oz. -

Precise (1),
Flawless (1),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (2%)
Shakirian Bow Shakirian Bow 0 1% 30.0 oz. Electrify

Precise (1),
Flawless (1),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (4%)
Poisoned Bow Poisoned Bow 0 1% 30.0 oz. Poison

Precise (1),
Flawless (1),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (2%)
Flaming Bow Flaming Bow 0 1% 28.0 oz. Burn

Precise (1),
Flawless (1),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (2%)
Crescent Bow.png Crescent Bow 0 2% 25.0 -

Flawless (2),
Precise (2),
Fast Hand (4%),
Sharpshooter (3%),
Slowing Shot (3%)
Crystallized Bow.png

Crystallized Bow 0 2% 46.0 oz. Frost

Precise (2),
Flawless (2),
Fast Hand (5%),
Sharpshooter (4%),
Slowing Shot (3%)
Fiery Bow Fiery Bow 0 2% 38.0 oz. Burn

Flawless (2),
Precise (2),
Fast Hand (5%),
Sharpshooter (4%),
Slowing Shot (3%)
RTENOTITLE Bow of Judgement* 0 3% 32.0 oz. +1 distance fighting,
Holy Strike
- -
Vampiric Bow.gif Vampiric Bow* 0 +2%, +3%*

10.0 +0, +1, +2* distance fighting,
Drain Shot,
Vampiric Shot

Precise (2),
Fast Hand (5%),
Sharpshooter (4%),
Slowing Shot (3%)
RTENOTITLE Triangle Star Bow 1 3% 19.0 oz. Fast Hand (5%),
Holy Strike

Precise (2),
Flawless (2),
Fast Hand (5%),
Sharpshooter (4%),
Slowing Shot (3%)
RTENOTITLE Bow of the Primordial Fire* 3 3% 47.0 oz. +1 distance fighting,
Fast Hand (2%),
Sharpshooter (2%),
Primordial Burn,
Primordial Fire Shot

Precise (2),
Flawless (2),
Fast Hand (5%),
Sharpshooter (5%),
Slowing Shot (5%),
Resistance (Fire, 3%)
RTENOTITLE Annihilator* 5 4% 40.0 oz. +3 distance fighting,
Fast Hand (10%),
Piercing

Flawless (5),
Precise (3),
Fast Hand (10%),
Sharpshooter (8%)

Arrows

Image: Name: Attack: Weight: Effect:
Arrow.gif Arrow 25 0.7 oz. -
Hunting Arrow.gif Hunting Arrow 32 0.7 oz. -
Piercing Arrow.gif Piercing Arrow 34 0.7 oz. -
Burst Arrow.gif Burst Arrow - 0.9 oz. Burst - deals physical damage in a 3 by 3 tile range (min dmg = 0 ; max dmg = level/3 + magLevel^(4/3)).
Poison Arrow.gif Poison Arrow 20 0.8 oz. Poison - inflicts target with poison upon hit, dealing 2 damage per turn.
Unknown Arrow 3.gif Venomshot Arrow 25 0.7 oz. Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 25, for a total of 325 poison damage.
Energy Arrow.gif Shakirian Arrow 32 0.7 oz. Electrify - inflicts target with electricity upon hit, dealing 20 damage per turn for 3 one second long turns, for a total of 60 energy damage.

Quivers

Image: Name: Vol.: Weight: Properties: Att % Attributes:
Quiver.gif Quiver 2 5.0 oz. 2 tiles of white light

Precise (1)
Golden Quiver.gif Golden Quiver 5 10.0 oz. 4 tiles of white light

Precise (2)
Great Quiver.png Great Quiver 10 14.0 oz. +2 distance fighting

Precise (1),
Streamlined (4)

Thrown Weapons

The weapons below can be used by themselves, without ammunition, although they are "spent" like ammunition.
Some break right away while some drop to the ground and/or have a chance to break.

Image: Name: Attack: Weight:
Headhunter Spear

Headhunter Spear

35 15.0 oz.
Rotspear.png

Rotspear

32 26.0 oz.

Spear

Spear

30 15.0 oz.

Throwing Star

Throwing Star

30 2.0 oz.

Throwing Knife

Throwing Knife

25 2.1 oz.

RTENOTITLE

Wooden Spear

15 10.0 oz.

Ethereal Spear.gif

Ethereal Spear

5 5.0 oz.

Small Stone

Small Stone

5 3.6 oz.

Snowball

Snowball

0 0.8 oz.


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