Difference between revisions of "Dodruk"
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walks_around=Poison, <span style="color:#c0392b;">Fire,</span> Energy| | walks_around=Poison, <span style="color:#c0392b;">Fire,</span> Energy| | ||
immune_to=Physical| | immune_to=Physical| | ||
neutral_to= Poison, <span style="color:#c0392b;">Fire, Ice| | neutral_to= Poison, <span style="color:#c0392b;">Fire,</span> Ice| | ||
est_max_damage=+2500 damage per turn| | est_max_damage=+2500 damage per turn| | ||
sounds=| | sounds=| |
Revision as of 18:54, 28 March 2019
Hit Points: 8200 Experience: ? Summon: -- Convince: -- | |
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Abilities: | Melee (0-1200?), Ice Bomb (0-600?), Summons 0-4 Priestesses |
Pushable: | ❌ |
Push Objects: | ✔️ |
Est. Max Damage: | +2500 damage per turn |
Immune To: | Physical |
Neutral To: | Poison, Fire, Ice |
Note: | The Goddess of Witchcraft. Karvos' mind was trapped inside Dodruk. She is immune to physical damage. |
Strategy: | You will need a blocker of at least level 180 (200+ recommended). Since Dodruk is immune to physical and energy damage, and uses strong heals every turn, you will need at least 2 or 3 shooters of level 150+ using GFB's of Frozen Heavy Magic Missiles (Ice HMM's) to bring her down. |
Loot: | Gem Holder (always), 0-1 Aquamarine, Blue Gem (semi-rare), Crystal Wand (rare), Mask of Dodruk (rare), ??? |
Location: | Ice Tomb |
Go back to Creatures.