Difference between revisions of "Drake Lord"
Line 26: | Line 26: | ||
---- | ---- | ||
'''Loot:''' 0-185 gp, 0-3 [[Fire_Mushroom|Fire Mushroom]], 0-5+ [[Burst_Arrow]], [[Fire_Sword|Fire Sword]] (semi-rare), [[Ignited_Bow|Ignited Bow]] (rare), [[Fire_Hammer|Fire Hammer]] (very rare), [[Royal_Helmet|Royal Helmet]] (very rare), ... | '''Loot:''' 0-185 gp, 0-3 [[Fire_Mushroom|Fire Mushroom]], 0-5+ [[Burst_Arrow|Burst_Arrow]], 0-5+ [[Power_Bolt]], [[Fire_Sword|Fire Sword]] (semi-rare), [[Ignited_Bow|Ignited Bow]] (rare), [[Fire_Hammer|Fire Hammer]] (very rare), [[Royal_Helmet|Royal Helmet]] (very rare), ... | ||
---- | ---- | ||
[[Monsters|Monsters]]</div> | [[Monsters|Monsters]]</div> |
Revision as of 23:32, 10 May 2018
Drake Lord
?? Hit Points
6000 Experience Points per kill
'Summon/Convince:--/--
Abilities:Melee (0-250+), Explosion (0-300+), Fire Wave (200-450), Self-Healing, Haste
Pushable:]]
Push Objects:
Walks around:Energy
Est. Max. Damage:1000+ hp per turn
Immune to:Fire, Poison
Neutral to:Physical, Energy, Life Drain
Sounds: "IGNISSSSSSSSS!"; "FSSCHHHH!'".
Task:
Collection: Hot Horn (1%~)
Field Notes: Their Self-Healing can make it difficult for a knight to kill them by only using melee and HMMs if level lower than around 120.
Location: Shakirian, Depths of Forgula
Strategy: Treat them the same way you would treat a dragon lord by standing diagonally and be careful if you run into more than two at the same time.
Loot: 0-185 gp, 0-3 Fire Mushroom, 0-5+ Burst_Arrow, 0-5+ Power_Bolt, Fire Sword (semi-rare), Ignited Bow (rare), Fire Hammer (very rare), Royal Helmet (very rare), ...
Monsters