Difference between revisions of "Drake Lord"

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'''Loot:''' 0-185 gp, 0-3 [[Fire_Mushroom|Fire Mushroom]], 0-5+ [[Burst_Arrow]], [[Fire_Sword|Fire Sword]] (semi-rare), [[Ignited_Bow|Ignited Bow]] (rare), [[Fire_Hammer|Fire Hammer]] (very rare), [[Royal_Helmet|Royal Helmet]] (very rare), ...
'''Loot:''' 0-185 gp, 0-3 [[Fire_Mushroom|Fire Mushroom]], 0-5+ [[Burst_Arrow|Burst_Arrow]], 0-5+ [[Power_Bolt]], [[Fire_Sword|Fire Sword]] (semi-rare), [[Ignited_Bow|Ignited Bow]] (rare), [[Fire_Hammer|Fire Hammer]] (very rare), [[Royal_Helmet|Royal Helmet]] (very rare), ...


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[[Monsters|Monsters]]</div>
[[Monsters|Monsters]]</div>

Revision as of 23:32, 10 May 2018

Drake Lord

Drake Lord.png


?? Hit Points
6000 Experience Points per kill


'Summon/Convince:--/--
Abilities:Melee (0-250+), Explosion (0-300+), Fire Wave (200-450), Self-Healing, Haste
Pushable:d.jpg]]
Push Objects:10px-Tick.jpg
Walks around:Energy
Est. Max. Damage:1000+ hp per turn
Immune to:Fire, Poison
Neutral to:Physical, Energy, Life Drain
Sounds: "IGNISSSSSSSSS!"; "FSSCHHHH!'
".
Task:
Collection: Hot Horn (1%~)


Field Notes: Their Self-Healing can make it difficult for a knight to kill them by only using melee and HMMs if level lower than around 120.


Location: Shakirian, Depths of Forgula


Strategy: Treat them the same way you would treat a dragon lord by standing diagonally and be careful if you run into more than two at the same time.


Loot: 0-185 gp, 0-3 Fire Mushroom, 0-5+ Burst_Arrow, 0-5+ Power_Bolt, Fire Sword (semi-rare), Ignited Bow (rare), Fire Hammer (very rare), Royal Helmet (very rare), ...


Monsters