Difference between revisions of "Drake Lord"
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'''Field Notes:''' Their Self-Healing can make it difficult for a knight to kill them by only using melee and HMMs if level lower than around 120.<br /> | '''Field Notes:''' Their Self-Healing can make it difficult for a knight to kill them by only using melee and HMMs if level lower than around 120.<br /> | ||
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'''Location:''' [[ | '''Location:''' [[Shakirian|Shakirian]], Depths of [[Forgula|Forgula]]<br /> | ||
---- | ---- | ||
'''Strategy:''' Treat them the same way you would treat a dragon lord by standing diagonally and be careful if you run into more than two at the same time.<br /> | '''Strategy:''' Treat them the same way you would treat a dragon lord by standing diagonally and be careful if you run into more than two at the same time.<br /> |
Revision as of 22:32, 20 April 2018
Drake Lord
?? Hit Points
6000 Experience Points per kill
'Summon/Convince: --/--
Abilities: Melee (0-250+), Explosion (0-300+), Fire Wave (200-450), Self-Healing, Haste
Pushable:]]
Push Objects:
Walks around: Energy
Est. Max. Damage: 1000+ hp per turn
Immune to: Fire, Poison
Neutral to: Physical, Energy, Life Drain
Sounds: "IGNISSSSSSSSS!"; "FSSCHHHH!'".
Task:
Collection: Hot Horn (1%~)
Field Notes: Their Self-Healing can make it difficult for a knight to kill them by only using melee and HMMs if level lower than around 120.
Location: Shakirian, Depths of Forgula
Strategy: Treat them the same way you would treat a dragon lord by standing diagonally and be careful if you run into more than two at the same time.
Loot: 0-185 gp, 0-3 Fire Mushroom, Fire Sword (semi-rare), Ignited Bow (rare), Fire Hammer (very rare), Royal Helmet (very rare), ...
Monsters