Difference between revisions of "Drake Lord"

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'''Field Notes:''' Their Self-Healing can make it difficult for a knight to kill them by only using melee and HMMs if level lower than around 120.<br />
'''Field Notes:''' Their Self-Healing can make it difficult for a knight to kill them by only using melee and HMMs if level lower than around 120.<br />
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'''Location:''' [[Daraman|Daraman]], Depths of [[Forgula|Forgula]]<br />
'''Location:''' [[Shakirian|Shakirian]], Depths of [[Forgula|Forgula]]<br />
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'''Strategy:''' Treat them the same way you would treat a dragon lord by standing diagonally and be careful if you run into more than two at the same time.<br />
'''Strategy:''' Treat them the same way you would treat a dragon lord by standing diagonally and be careful if you run into more than two at the same time.<br />

Revision as of 22:32, 20 April 2018

Drake Lord

Drake Lord.png


?? Hit Points
6000 Experience Points per kill


'Summon/Convince: --/--
Abilities: Melee (0-250+), Explosion (0-300+), Fire Wave (200-450), Self-Healing, Haste
Pushable:d.jpg]]
Push Objects:10px-Tick.jpg
Walks around: Energy
Est. Max. Damage: 1000+ hp per turn
Immune to: Fire, Poison
Neutral to: Physical, Energy, Life Drain
Sounds: "IGNISSSSSSSSS!"; "FSSCHHHH!'
".
Task:
Collection: Hot Horn (1%~)


Field Notes: Their Self-Healing can make it difficult for a knight to kill them by only using melee and HMMs if level lower than around 120.


Location: Shakirian, Depths of Forgula


Strategy: Treat them the same way you would treat a dragon lord by standing diagonally and be careful if you run into more than two at the same time.


Loot: 0-185 gp, 0-3 Fire Mushroom, Fire Sword (semi-rare), Ignited Bow (rare), Fire Hammer (very rare), Royal Helmet (very rare), ...


Monsters