Difference between revisions of "Dwarf Geomancer"

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{{Monster|
=Dwarf Geomancer [[Image:dwarfgeomancer.gif|dwarfgeomancer.gif]]=
name=Dwarf Geomancer|
 
image=[[File:Dwarfgeomancer.gif]]|
----
hp=380|
''380 Hit Points''<br /> ''490 Experience Points per kill''<br />
exp=490|
----
summon=--|
'''Summon/Convince:''' --/-- (Illusionable)<br /> '''Abilities:''' Melee (0-100), Mana Drain (50-80), Ranged (Stone) (50-110), Fast Self Healing<br /> '''Pushable:''' ?<br /> '''Push Objects:''' ?<br /> '''Walks around:''' <span style="color: #ff0000">Fire</span>,<span style="color: #00ffff"> Energy</span>, <span style="color: #00ff00">Poison</span><br /> '''Est. Max. Damage:''' 210 hp per turn<br /> '''Immune to:''' Invisibility, <span style="color: #ff0000">Fire</span>,<br /> '''Neutral to:''' Physical, <span style="color: #008000">Life Drain,</span><span style="color: #00ffff"> Energy</span>, <span style="color: #00ff00">Poison</span><br /> '''Sounds: <span class="creaturesounds" style="color: #d14703">"Earth is the strongest element."; "Dust to dust.".</span>'''<br /> '''Task''': 1000 kills<br />
convince=--|
----
abilities=Melee (0-100), Mana Drain (50-80), Ranged (Stone) (50-110), Fast Self Healing|
'''Field Notes:''' Runs at yellow Health. Dwarf Geomancers heal often.<br />
pushable=n|
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push_objects=y|
'''Location:''' Dwarf Mines, Circle Room in Kazordoon, Triangle Tower and below mount sternum, Dragoneaters Hideout,<br />
walks_around=Fire, Energy, Poison|
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immune_to= Invisibility, Fire,|
'''Strategy:''' It is recommended to kill these creatures in groups, due to the fact that they heal fast. Try to use all of your mana before facing them, as they will quickly drain it away from you.<br /> <br /> '''Mages''': Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have a very strong mana drain.<br /> <br /> '''Warriors''': With 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner then melee them to death, before they run into a bunch of other creatures.<br /> <br /> '''Scouts''': Level 40+ paladins should run with bolts and maybe SD's.<br />
neutral_to=Physical, Life Drain, Energy, Poison|
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task=[[Item Tasks]]|
'''Loot:''' 0-45 <span class="mw-redirect">gp</span>, [[Blank Rune|Blank Rune]], [[Leather Boots|Leather Boots]], [[Magic Light Wand|Magic Light Wand]], [[Studded Legs|Studded Legs]], 0-2 [[Pear|Pear]]s, 0-2 [[White Mushrooms|White Mushrooms]], [[Clerical Mace|Clerical Mace]] (rare), [[Dwarven Ring|Dwarven Ring]] (rare), [[Small Sapphire|Small Sapphire]] (rare), [[Spellbook|Spellbook]] (very rare), [[Dwarven Tome|Dwarven Tome]] (very rare)<br />
est_max_damage=|
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sounds="Earth is the strongest element."; "Dust to dust.".|
''<span style="background-color: #e9e9e9">'''See also:'''</span>'' [[Dwarf Geomancer History|Dwarf Geomancer History]]<br /> <br /> <span style="color: #000000">[[Monsters|Monsters]]</span></div>
note=Runs at yellow Health. Dwarf Geomancers heal very often.|
strategy=|
strategy_warriors=With 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner then melee them to death, before they run into a bunch of other creatures.|
strategy_mages=Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have a very strong mana drain.|
strategy_scouts=It's recommended to use bolts and hmms or SDS, because they heal very often|
skinnable=??|
location=Dwarf Mines, Circle Room in Kazordoon, Triangle Tower and below mount sternum, Dragoneaters Hideout,|
loot= 0-45 gp, [[Blank Rune]], [[Leather Boots]], [[Magic Light Wand]], [[Studded Legs]], 0-2 [[Pears]], 0-2 [[White Mushrooms]], [[Clerical Mace]] (rare), [[Dwarven Ring]] (rare), [[Small Sapphire]] (rare), [[Spellbook]] (very rare), [[Dwarven Tome]] (very rare)|
}}

Revision as of 18:04, 10 November 2018

Dwarf Geomancer
Dwarfgeomancer.gif
Heart.png Hit Points: 380
Xp.png Experience: 490
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-100), Mana Drain (50-80), Ranged (Stone) (50-110), Fast Self Healing
Pushable:
Push Objects:✔️
Est. Max Damage:
Immune To:Invisibility, Fire,
Neutral To:Physical, Life Drain, Energy, Poison
Sounds:"Earth is the strongest element."; "Dust to dust.".
Task:Item Tasks
Note:Runs at yellow Health. Dwarf Geomancers heal very often.
Loot:0-45 gp, Blank Rune, Leather Boots, Magic Light Wand, Studded Legs, 0-2 Pears, 0-2 White Mushrooms, Clerical Mace (rare), Dwarven Ring (rare), Small Sapphire (rare), Spellbook (very rare), Dwarven Tome (very rare)
Skinnable:??
Location:Dwarf Mines, Circle Room in Kazordoon, Triangle Tower and below mount sternum, Dragoneaters Hideout,

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