Difference between revisions of "Dwarf Geomancer"

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summon=--|
summon=--|
convince=--|
convince=--|
abilities=Melee (0-100), Mana Drain (49-80), Ranged (Stone) (50-110), Fast Self Healing|
abilities=Melee (0-100), Manadrain (49-80), Ranged (Stone) (50-110), Fast Self Healing|
pushable=n|
pushable=n|
push_objects=y|
push_objects=y|
walks_around=Fire, Energy, Poison|
walks_around=Fire, Energy, Poison|
immune_to= Invisibility, Fire|
immune_to= Invisibility, Fire, <span style="color: #00ff00">Poison</span>|
neutral_to=Physical, Life Drain, Energy, Poison|
neutral_to=Physical, Lifedrain, Energy|
task=1000 ([[Item Tasks]])|
task=1000 ([[Item Tasks]])|
est_max_damage=220+|
est_max_damage=220+|
sounds="Earth is the strongest element."; "Dust to dust.".|
sounds="Earth is the strongest element."; "Dust to dust.".|
note=A good creature for Rangers to train on, simply corner one at the Triangle Tower, Cirone Dwarf Mine or the Dragoneaters Hideout and use [[Wooden Spear]]s on full defense while using UH's to heal yourself (they don't do too much damage). A good set, shield and level 100+ are recommended to train this way. Runs at yellow health. Dwarf Geomancers heal very often.|
note=A good creature for Archers to train on, simply corner one at the Triangle Tower, Cirone Dwarf Mine or the Dragoneaters Hideout and use [[Wooden Spear]]s on full defense while using UH's to heal yourself (they don't do too much damage). A good set, shield and level 100+ are recommended to train this way. Dwarf Geomancers heal very often.|
strategy_warriors=With 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner and melee them to death, before they run into a bunch of other creatures.|
strategy_knights=With 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner and melee them to death, before they run into a bunch of other creatures.|
strategy_mages=Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have very strong mana drain.|
strategy_mages=Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have very strong manadrain.|
strategy_scouts=It's recommended to use bolts and hmms or SD's at a low level, because they heal very often.|
strategy_archers=It's recommended to use bolts and hmms or SD's at a low level, because they heal very often.|
skinnable=[[File:Dwarf Beard.png|link=http://wiki.mediviastats.info/Dwarf_Beard]] [[Dwarf Beard]] with [[File:Hunter's Knife.png|link=Hunter's Knife]]|
skinnable=[[File:Dwarf Beard.png|link=http://wiki.mediviastats.info/Dwarf_Beard]] [[Dwarf Beard]] with [[File:Hunter's Knife.png|link=Hunter's Knife]]|


location=[[Cirone|Cirone Dwarf Mine]]|
location=[[Cirone|Cirone Dwarf Mine]], [[Dwarf Hell Quest]]|


loot= 0-45 [[Gold Coin]], [[Blank Rune]], [[Leather Boots]], [[Magic Light Wand]], [[Studded Legs]], 0-2 [[Pear]], 0-2 [[White Mushroom|White Mushroom]], [[Clerical Mace]] (rare), [[Dwarven Ring]] (rare), [[Small Sapphire]] (rare), [[Spellbook]] (very rare), [[Dwarven Tome]] (very rare), [[Exquisite Bluegill Feast|Exquisite Bluegill Feast Recipe]] (very rare) |
loot= 0-45 [[Gold Coin]], [[Blank Rune]], [[Leather Boots]], [[Magic Light Wand]], [[Studded Legs]], 0-2 [[Pear]], 0-2 [[White Mushroom|White Mushroom]], [[Clerical Mace]] (rare), [[Dwarven Ring]] (rare), [[Small Sapphire]] (rare), [[Spellbook]] (very rare), [[Dwarven Tome]] (very rare), [[Exquisite Bluegill Feast|Exquisite Bluegill Feast Recipe]] (very rare) |
}}
}}

Latest revision as of 20:22, 7 March 2024

Dwarf Geomancer
Dwarfgeomancer.gif
Heart.png Hit Points: 380
Xp.png Experience: 490
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-100), Manadrain (49-80), Ranged (Stone) (50-110), Fast Self Healing
Pushable:
Push Objects:✔️
Est. Max Damage:220+
Immune To:Invisibility, Fire, Poison
Neutral To:Physical, Lifedrain, Energy
Sounds:"Earth is the strongest element."; "Dust to dust.".
Task:1000 (Item Tasks)
Note:A good creature for Archers to train on, simply corner one at the Triangle Tower, Cirone Dwarf Mine or the Dragoneaters Hideout and use Wooden Spears on full defense while using UH's to heal yourself (they don't do too much damage). A good set, shield and level 100+ are recommended to train this way. Dwarf Geomancers heal very often.
Strategy:
KnightsWith 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner and melee them to death, before they run into a bunch of other creatures.
Mages and DruidsMages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have very strong manadrain.
ArchersIt's recommended to use bolts and hmms or SD's at a low level, because they heal very often.
Loot:0-45 Gold Coin, Blank Rune, Leather Boots, Magic Light Wand, Studded Legs, 0-2 Pear, 0-2 White Mushroom, Clerical Mace (rare), Dwarven Ring (rare), Small Sapphire (rare), Spellbook (very rare), Dwarven Tome (very rare), Exquisite Bluegill Feast Recipe (very rare)
Skinnable:Dwarf Beard.png Dwarf Beard with Hunter's Knife.png
Location:Cirone Dwarf Mine, Dwarf Hell Quest

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