Difference between revisions of "Dwarf Guard"

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m (Text replacement - "Knight" to "Warrior")
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''245 Hit Points''<br /> ''330'' ''Experience Points per kill''<br />
''245 Hit Points''<br /> ''330'' ''Experience Points per kill''<br />
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'''Summon/Convince:''' 600/600 (Illusionable)<br /> '''Abilities:''' Melee (0-140)<br /> '''Pushable:'''[[Image:d.jpg|d.jpg]]<br /> '''Push Objects:'''[[Image:10px-Tick.jpg|10px-Tick.jpg]]<br /> '''Walks around:''' <span style="color: #ff0000">Fire</span>,<span style="color: #00ffff"> Energy</span>, <span style="color: #00ff00">Poison</span><br /> '''Est. Max. Damage:''' 140 hp per turn<br /> '''Immune to:''' Invisibility, <span style="color: #00ff00">Poison</span><br /> '''Neutral to:''' Physical, <span style="color: #00ffff">Energy</span>, <span style="color: #ff0000">Fire</span><span style="color: #000000">,</span> <span style="color: #008000">Life Drain</span><br /> '''Sounds: <span style="color: #d14703">"Hail Durin!"</span>'''<br /> '''Task:''' 1000 kills (The Elf Faction)<br />
'''Summon/Convince:''' 600/600 (Illusionable)<br /> '''Abilities:''' Melee (0-140)<br /> '''Pushable:'''[[Image:d.jpg|d.jpg]]]]<br /> '''Push Objects:'''[[Image:10px-Tick.jpg|10px-Tick.jpg]]<br /> '''Walks around:''' <span style="color: #ff0000">Fire</span>,<span style="color: #00ffff"> Energy</span>, <span style="color: #00ff00">Poison</span><br /> '''Est. Max. Damage:''' 140 hp per turn<br /> '''Immune to:''' Invisibility, <span style="color: #00ff00">Poison</span><br /> '''Neutral to:''' Physical, <span style="color: #00ffff">Energy</span>, <span style="color: #ff0000">Fire</span><span style="color: #000000">,</span> <span style="color: #008000">Life Drain</span><br /> '''Sounds: <span style="color: #d14703">"Hail Durin!"</span>'''<br /> '''Task:''' 1000 kills (The Elf Faction)<br />
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'''Behavior:''' Dwarf Guards are also known to retarget. A dwarf guard will never retreat (they fight until death).<br />
'''Behavior:''' Dwarf Guards are also known to retarget. A dwarf guard will never retreat (they fight until death).<br />

Revision as of 16:09, 20 April 2018

Dwarf Guard dwarfguard.gif


245 Hit Points
330 Experience Points per kill


Summon/Convince: 600/600 (Illusionable)
Abilities: Melee (0-140)
Pushable:d.jpg]]
Push Objects:10px-Tick.jpg
Walks around: Fire, Energy, Poison
Est. Max. Damage: 140 hp per turn
Immune to: Invisibility, Poison
Neutral to: Physical, Energy, Fire, Life Drain
Sounds: "Hail Durin!"
Task: 1000 kills (The Elf Faction)


Behavior: Dwarf Guards are also known to retarget. A dwarf guard will never retreat (they fight until death).


Field Notes: The strongest in Melee of the Dwarves, they also have a high defence. They move items and kill weak creatures in their way.


Location: Kazordoon Dwarf Mines, Dwacatra, Cyclopolis, Maze of Lost Souls


Strategy:
Warriors: A decent level and with good skills are highly recomennded for these creatures. A level 20+ with 60/60 and with a knight set and dragon shield can kill one of these on defensive fighting, but will lose half of their health, if not healing. A level 45 with 75/75 would be able to kill these with little waste, although 85/85 is the ideal skill range. You might want GFB or Berserk in case you become surrounded by these.

Scouts: Can kill these at low levels because they are slow and don't have distance attacks. But if you get trapped by other creatures then you will die fast. Using GFB should help to prevent this.

Mages: Similar to the paladins. A mage of level 35 and magic level 45 is recommended for those who wish not to waste.


Loot: 0-30 gp, 0-2 White Mushrooms, Leather Boots, Scale Armor, Battle Shield, Battle Hammer,Steel Helmet (semi-rare), Double Axe (rare), Axe Ring (very rare), Small Amethyst (very rare).



Monsters