Difference between revisions of "Fire Elemental"

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walks_around=Fire|
walks_around=Fire|
immune_to=Fire, Invisibility|
immune_to=Fire, Invisibility|
neutral_to= Physical, Energy, Poison, Lifedrain, Death|
neutral_to= Physical, Energy, Poison, Lifedrain, Death, Ice|
task=70 ([[Experience Tasks]])|
task=70 ([[Experience Tasks]])|
est_max_damage=+260 per turn|
est_max_damage=+260 per turn|
sounds=None.|
sounds=None.|
note=The combos of Fire Elementals can be quite nasty, mages should take care around them. This is also a good summon for mages, often used in PK.|
note=The combos of Fire Elementals can be quite nasty, mages should take care around them. This is also a good summon for mages, often used in PK.<br>
Old sprites:[[File:2430.png]] [[File:Fireelemental.gif]]|
strategy=Kill them quickly before they can deliver too much damage. It is recommended to run towards them, since they do their distance attacks less often then.|
strategy=Kill them quickly before they can deliver too much damage. It is recommended to run towards them, since they do their distance attacks less often then.|
location=[[Tombs of Yehsha]], [[Demon Hell]], Abukir, Cyclopolis, Foreign Lands|
location=[[Tombs of Yehsha]], [[Demon Hell]], Abukir, Cyclopolis, Foreign Lands|
loot=None, they leave a fire field behind after they have died.|
loot=None, they leave a fire field behind after they have died.|
}}
}}

Latest revision as of 18:42, 20 March 2024

Fire Elemental
Fire Elemental.gif
Heart.png Hit Points: 280
Xp.png Experience: 440
Summon.png Summon: 690
Convince.png Convince: 690
Abilities:Melee (0-100), Fire Field on target, Fire Explosion (0-160).
Pushable:
Push Objects:✔️
Est. Max Damage:+260 per turn
Immune To:Fire, Invisibility
Neutral To:Physical, Energy, Poison, Lifedrain, Death, Ice
Sounds:None.
Task:70 (Experience Tasks)
Note:The combos of Fire Elementals can be quite nasty, mages should take care around them. This is also a good summon for mages, often used in PK.
Old sprites:2430.png Fireelemental.gif
Strategy:Kill them quickly before they can deliver too much damage. It is recommended to run towards them, since they do their distance attacks less often then.
Loot:None, they leave a fire field behind after they have died.
Location:Tombs of Yehsha, Demon Hell, Abukir, Cyclopolis, Foreign Lands

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