Difference between revisions of "Ghost"
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'''Field notes:''' A ghost will never retreat (they fight until death). These creatures are immune to Physical Damage.<br /> | '''Field notes:''' A ghost will never retreat (they fight until death). These creatures are immune to Physical Damage.<br /> | ||
---- | ---- | ||
'''Location:''' Drefia, | '''Location:''' Drefia, Yehsha Tombs, [[Ghostlands|Ghostlands]]<br /> | ||
---- | ---- | ||
'''Strategy''': Use Full Defense mode and shoot runes. They move slowly, so running from them is not difficult.<br /> | '''Strategy''': Use Full Defense mode and shoot runes. They move slowly, so running from them is not difficult.<br /> |
Revision as of 15:20, 18 April 2018
Ghost
150 Hit Points
240 Experience points per kill
Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-80), Life Drain (20-45).
Pushable:[[Image:d.jpg|d.jpgExperience Tasks
Field notes: A ghost will never retreat (they fight until death). These creatures are immune to Physical Damage.
Location: Drefia, Yehsha Tombs, Ghostlands
Strategy: Use Full Defense mode and shoot runes. They move slowly, so running from them is not difficult.
Loot: Sandals, Shadow Herb, Cape, Morning Star, Combat Knife, Orange Book (semi rare), Ancient Shield (rare), Stealth Ring (very rare), Golden Wand (very rare).
Monsters